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Adopt a Code of Conduct for Dolphin. #11377
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One option raised by @K0bin on IRC might be to just get rid of the "Consequences" section altogether, or at least greatly simplify it. I think that might be a good idea, especially since enforcement of the rules will happen in a very disparate fashion and with different groups of moderators depending on the communications platform. I think I wouldn't completely get rid of it though and still have it describe our general intent: assume good faith when it seems plausible, and allow people to make mistakes as long as there's no pattern of undesirable behavior. |
Keep in mind that the purpose of CoCs (IMO) is to outline the general approach of a community, signal that it cares about these things, and be a set of guidelines, rather than to serve as strictly interpreted laws of the land. So there is always room for discretion in how it is applied, especially in egregious cases. That's not to say you shouldn't change the "Consequences" section, that's perfectly fine, just that you shouldn't worry too much about having a very strictly accurate set of rules because the people who are going to try to rules-lawyer you after you ban them are the people you want to stay banned anyway. Personally, I think there's a significant "you know it when you see it" component to maliciousness, and so I'd lean towards having the on-paper rules be more on the side of forgiveness so as to not drive away clueless-but-not-malicious people too much (I've gotten some of those), while obviously still reaching for the instant banhammer where it is warranted. But where to set the balance here is very much a case by case and community by community thing, so by all means feel free to tweak the wording if you think it'd help :) |
I agree, but that's exactly why the current wording of that section feels weird to me -- I find that it reads in a very precise/procedural way when in practice, as you mention, it's the general intent and guidelines that matter. Which is why I like the suggestion from my previous comment of rewriting the section to focus on the intent and the guidelines we use to decide on moderation actions. (I suspect that there might be communities that can afford funneling all the CoC-relevant moderation decisions through a small group of people that can guarantee consistency and a uniform moderation process. In which case a wording like the current one might make more sense? But I don't think Dolphin can ever work like this due to the shear amount of moderation we have to do for user-facing comms.) |
Another difference I can see is that projects like |
I did a quick read through it. It seems reasonable enough, but the consequences section can probably be removed or something more akin to perpetually problematic people being removed from the community. |
I am 100% in favor with adopting a code of conduct. It's up to maintainers to get rid of members that would be ultimately harmful to efforts at collaboration. And I think the overall CoC is very amenable to regulating the community in a fair way, I do think a consequences section should exist to outline, that, should the majority or leadership portion of a community think one is a problematic individual for a whole community (in the sense of dragging it down), they should be allowed to be removed without warning (there's no reason to keep someone problematic around for diplomatic reasons, because the situation is not a democratic one, but an analytical one by existing enforcing members), but I also don't care to argue about that, so have at it). A lot of communities I've been part of have kept antagonistic or problematic entities along the guidelines of "well, they didn't technically break anything" to the detriment of everyone around them, so I'd like to be explicit in saying "no, if you're a shithead, you're gone. Total moderator discretion". I'd probably be able to smooth this reply out with more time, but it's also almost 2:40 in the morning, so alas, bear with me. |
That's fine with me. I'm not exactly an expert opinion on this and my opinion isn't that strong on it. |
I think we as a project are well behind having a code of conduct. Glad to see we're finally getting one! IMO, this is a pretty awesome CoC. It's very well worded and laid out! I don't have many comments to say about it, it's just a great CoC. I concur that the consequences section should exist, but in a form that gives more freedom to allow trusted members to act quickly as needed. While not directly open source CoC experience, I have a lot of experience with moderation of various communities. A number of those communities had very complex rules of do X get Y punishment and frankly... it never worked well. Having loose internal guidelines for how to act in typical circumstances can be useful, but it should never be rigidly coded as "rules". The way Asashi's consequences section is designed, it's meant to be a buffer to help prevent those in power from abusing newcomers. Though admirable, I think it is misguided. If someone high up in a project wants to be an ass to newcomers, they'll dance around rigid rules like they were nothing. I've seen it happen. In my experience, this kind of approach won't stop a bad actor from harming newcomers, and it limits the responsiveness of those with good intentions trying to deal with immediate threats. ...also Asashi's consequences section totally ignores the existence of spam, trolling, hate attacks, and just, the worst of the internet that needs to be dealt with rapidly and aggressively. So imo, the consequences section, if we have one, should just say that trusted members will act as needed, and if there is a grievance, here's an email. This lets us act fast and gives trusted members the freedom to take care of external threats rapidly. Then the email is for internal CoC issues such as abuses and stuff from those on the inside. As for how the consequences section should be worded, Contributor Covenant is a good reference. EDIT: Basically I'm just recommending django's variant of this CoC. Maybe with some Contributor Covenant mixed in. |
Just read the current version and all topics seems reasonable to me, nothing to add, LGTM... |
This Code of Conduct is derived from https://asahilinux.org/code-of-conduct/ and aims to apply to anything Dolphin related where humans interact: bug tracker, github, IRC, Discord, Forums, etc.
@lioncash @JosJuice @MayImilae PTAL. We still need to figure out who should be on conduct@dolphin-emu.org. Are any of you interested? (I would volunteer but also realize that I'm uhhhh not always the most well behaving person, as much as I try.) |
I would be fine with being on it, but I'd also prefer if a second person were also on it as well, since I can be pretty busy some parts of the year and might not be able to reply to things as quick as I'd like. |
We should have a fair number of people on it so I'll volunteer as well. |
For the sake of unblocking this I will start with the following list on conduct@dolphin-emu.org:
Subject to change if someone else volunteers. Are there any remaining review comments from anyone? I'll leave this open for another day and merge tomorrow otherwise. |
Rendered
This stems from the current discussions around having an official Dolphin Discord. We're going to have more users and developers interacting over there than we've had before, and given the general state of gaming communities on the internet I'd like to make it clear what's acceptable and not acceptable for us. If we define clearer rules for Discord, I don't really see any reason why not apply them globally to anywhere humans interact for the project: GitHub, bug tracker, IRC, forums, etc.
This Code of Conduct is derived from https://asahilinux.org/code-of-conduct/ which itself has a long lineage in the open source community (used by Django and Ceph, two other major open source projects of comparable size to ours). I've made roughly 0 adjustments to the CoC text compared to the Asahi version at this point. This PR is an RFC so we can discuss if we want to change anything before applying this to our project.
Two main points that I think need to be addressed before merge: