DolphinAnalytics: Track support of framebuffer fetch #11396
Merged
+18
−17
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This PR adds the presence of fbfetch support to the analytics system. Based on #11387 it looks like fbfetch will be needed to accurately emulate blending behavior (impacting bloom in some games, as well as the menus in mario kart wii and a white box on fortune street, although we have a separate hack that fixes those), so it would be good to know how many users actually will have access to it.
This PR also checks for support of
GL_EXT_shader_framebuffer_fetch
on regular OpenGL, instead of just OpenGL ES. Intel GPUs support it. I think the only effects of this are that ubershaders will use fbfetch and the fbfetch fallback becomes available if logic ops or dual source blend aren't supported. (Side note: it looks like analytics also tracks dual source blend support, but doesn't track logic ops support. Is that something worth adding?)