A Novation Launchpad macro scripting system.
Video Tutorial, Updates, and Plans
The goal of this project is to implement a macro scripting system for the Novation Launchpad, in order to use the launchpad as a scriptable, general purpose macro keyboard.
It uses "LPHKscript", a very simple scripting language similar to DuckyScript, and has a GUI to enter scripts, set colors, and to save/load your setup.
I have specifically chosen to do my best to develop this using as many cross platform libraries as possible, with a hard requirement that Linux and Windows be supported, and a strong preference for Mac as well. The GUI is driven by TK, which works on all of the above plus Unix. The interface with the launchpad and several script functions are built on pygame, which is compatable with basically everything ever. Pretty much everything else is standard Python 3.
Because it could be immensely useful for a wide variety of tasks, such as:
- Gaming, to bind:
- Items
- Volume
- Attacks
- Typed commands
- Automatic Glitch/Trick Execution (think ABH or propsurfing in Source)
- Repetitive tasks (grinding)
- Reference Website launcher
- Window switcher
- Editing, to bind:
- Cuts/insertions
- Modes
- Effects
- Render
- Preview
- Scrubbing
- Programming, to bind:
- Commenting code
- Autotyping function/loop templates
- Compiling/excuting
- Breakpoints
- Debugger
- ... and many more!
Yes! It does not have all the features I want just yet, and still has bugs, but it works! You can use the GUI to load/save layouts and edit button scripts/colors. It's not nearly as polished as I want yet, but it is functional!
This is still WIP and still a beta version. See below for a todo list. I have a life (a crazy one at that), so no promises on a delivery date. Feel free to offer your help! You can see project updates and ask questions on the official Discord server! You can also donate on the official Patreon page to help speed up development, or just say thanks!
First, get a local copy of the GitHub repository. Click the green "Clone or download" button. The easiest path forward if you don't know what any of this this means is to then click "Download ZIP". Extract that .zip file, and you have a local copy of the repository!
Before using the program, there are some dependencies/libraries that you will need to install:
- Run
install_dependencies.sh
. If it fails, run withsudo
. - Many distros will let you double click on
LPHK.py
to run it. If yours doesn't, look up how to associate.py
files with thepython3
binary on your distro.- At this point, you should be able to use whatever functionality the program currently has.
- If you have errors (or nothing happens), run the script in the command line by running "python3 LPHK.py" in the LPHK directory. Please open an issue on GitHub and copy the output when trying and failing to run via command prompt.
- First, download the lastest release of Python 3.x from https://www.python.org/.
- Install it, make a note of the default install location.
- YOU MUST check the option "Add Python 3.x to PATH", as it lets Python and it's programs be used from the command line.
- If performing a "Custom Installation" of Python 3, YOU MUST ensure "pip" and "tcl/tk and IDLE" are selected for install, at minimum.
- Run "install_dependencies.bat" to install required libraries via pip, which you just installed with Python 3.
- After installing all dependencies, right click on LPHK.py and select "Open with", then "Look for another app on this PC". Browse to that install location you noted earlier and select "python.exe".
- At this point, you should be able to use whatever functionality the program currently has.
- If you have errors (or nothing happens), run the script in the command line by running "python3 LPHK.py" in the LPHK directory. Please open an issue on GitHub and copy the output when trying and failing to run via command prompt.
- (If this fails, use "python LPHK.py".)
- Before starting the program, make sure your Launchpad Classic/Mini/S or MkII (for now, Pro is coming) is connected to the computer.
- Click
Launchpad > Connect to Launchpad...
.- If the connection is successful, the grid will appear, and the status bar at the bottom will turn green.
- The current mode is displayed in the upper right, in the gap between the circular buttons. Clicking this text will change the mode. There are four modes:
- "Edit" mode: Click on a button to open the Script Edit window for that button.
- All scripts are saved in the
.LPHKlayout
files, but the editor also has the ability to import/export single.LPHKscript
files.- For examples, you can click
Import Script
and look through theuser_scripts/examples/
folder.
- For examples, you can click
- Select the button color, then click
Bind Button (x, y)
.- If there are syntax errors, this is when they will be caught, and you will be informed without the editor closing.
- All scripts are saved in the
- "Move" mode: Click on a button to highlight it, then click on a second button to move the script/color from the highlighted one.
- The selected button will be unbound
- The second button will have the selected button's old script and color bound to it
- If the second button is already bound, you will get a dialog box with options.
- "Swap" mode: Click on a button to highlight it, then click on a second button to swap the script/color with the highlighted one.
- The selected button will have the second button's script and color bound to it.
- The second button will have the selected button's old script and color bound to it.
- "Copy" mode: Click on a button to highlight it, then click on a second button to copy the script/color to the highlighted one.
- The selected button will remain unchanged.
- The second button will have the selected button's old script and color bound to it.
- If the second button is already bound, you will get a dialog box with options.
- "Edit" mode: Click on a button to open the Script Edit window for that button.
- Go to
Layout > Save layout as...
to save your current layout for future use, colors and all. - Go to
Layout > Load layout...
to load an existing layout. Examples are inuser_layouts/examples/
.
The whole GUI is still rough around the edges, so don't be too supprised if something breaks. If it does, kindly open a detailed issue on GitHub so I can fix the error. :) And don't feel shy making feature requests, either!
LPHKscript is a simple macro scripting language tailor made for LPHK. Syntax is closer to a shell/batch script than, say, JavaScript.
Only one script runs at a time, and there is a scheduling system for them. If a script is scheduled, it's button will pulse red. If the script is running, the button will flash red quickly. This is true for the 8x8 grid, however, the function keys cannot flash or pulse, as a hardware limitation. These keys will be bright orange for scheduled and bright red for running.
When you press a script button, if there is a script running, it adds the script to the queue. If no scripts are running, the script is added to the queue and the queue execution is started. Tapping a scheduled script's button will unschedule it, and tapping a running scripts button will kill it. If that sounds confusing, load up user_layouts/examples/all_delays_all_day.LPHKlayout
and press a bunch of buttons.
Headers are commands that start with @
and go on the first line of a script. They are used to put the scripting engine into different "modes", allowing you to do some interesting things.
There is one exception to the scheduling system. If the script has the @ASYNC
header, it will run in the background and will not interact with the other scripts. It can still be prematurely killed by tapping the button. If this is used, it must be on the very first line.
This is a quick way to bind a controller button to a simple keypress of (argument 1). This has the equivilant code to:
@ASYNC
PRESS (argument 1)
WAIT_UNPRESSED
RELEASE (argument 1)
If this is used, all other lines in the file must either be whitespace or comments. In addition, it must be on the very first line.
Any line that starts with a dash -
will be considered a comment, and will be ignored by the syntax validator/script parser. If a header is used, a comment cannot come before the header, as those must be on the first line, always.
Commands follow the format: COMMAND arg1 arg2 ...
. Scripts are just a text file with newlines seperating commands.
- Utility
DELAY
- Delays the script for (argument 1) seconds.
GOTO_LABEL
- Goto label (argument 1).
IF_PRESSED_GOTO_LABEL
- If the button the script is bound to is pressed, goto label (argument 1).
IF_PRESSED_REPEAT_LABEL
- If the button the script is bound to is pressed, goto label (argument 1) a maximum of (argument 2) times.
IF_UNPRESSED_GOTO_LABEL
- If the button the script is bound to is not pressed, goto label (argument 1).
IF_UNPRESSED_REPEAT_LABEL
- If the button the script is bound to is not pressed, goto label (argument 1) a maximum of (argument 2) times.
LABEL
- Sets a label named (argument 1) for use with the
*GOTO_LABEL
commands.
- Sets a label named (argument 1) for use with the
OPEN
- Opens the file or folder (argument 1).
REPEAT_LABEL
- Goto label (argument 1) a maximum of (argument 2) times.
RESET_REPEATS
- Reset the counter on all repeats. (no arguments)
SOUND
- Play a sound named (argument 1) inside the
user_sounds/
folder.- Supports
.wav
,.flac
, and.ogg
only.
- Supports
- If (argument 2) supplied, set volume to (argument 2).
- Range is 0 to 100
- Play a sound named (argument 1) inside the
WAIT_UNPRESSED
- Waits until the button the script is bound to is unpressed. (no arguments)
WEB
- Open website (argument 1) in default browser.
WEB_NEW
- Open website (argument 1) in default browser, try new window.
- Keypresses
PRESS
- Presses the key (argument 1).
- See valid key names below.
- Presses the key (argument 1).
RELEASE
- Releases the key (argument 1).
- See valid key names below.
- Releases the key (argument 1).
RELEASE_ALL
- Releases all pressed keys, including those pressed by other scripts. (no arguments)
STRING
- Types whatever text comes after it.
TAP
- Taps the key (argument 1).
- See valid key names below.
- If (argument 2) supplied, tap (argument 2) number of times.
- If (argument 3) supplied, delay (argument 3) seconds before releasing each time.
- Taps the key (argument 1).
- Mouse Movement
M_LINE
- Move the mouse in a line from absolute point (argument 1),(argument 2) to absolute point (argument 3),(argument 4).
- If (argument 5) supplied, delay (argument 5) milliseconds between each step.
- If (argument 6) supplied, move (argument 6) pixels per step.
- If not supplied, assumed to be 1
M_LINE_MOVE
- Move the mouse cursor in a line (argument 1) horizontally and (argument 2) vertically, relative to current position
- If (argument 3) supplied, delay (argument 3) milliseconds between each step.
- If (argument 4) supplied, move (argument 4) pixels per step.
- If not supplied, assumed to be 1
M_LINE_SET
- Move the mouse cursor in a line to absolute point (argument 1),(argument 2)
- If (argument 3) supplied, delay (argument 3) milliseconds between each step.
- If (argument 4) supplied, move (argument 4) pixels per step.
- If not supplied, assumed to be 1
M_MOVE
- Moves the mouse cursor (argument 1) horizontally and (argument 2) vertically, relative to current position.
M_RECALL
- Sets the mouse position to the last location stored with
M_STORE
.- Will not do anything if
M_STORE
has not been called in that script.
- Will not do anything if
- Sets the mouse position to the last location stored with
M_RECALL_LINE
- Move the mouse cursor in a line to the last location stored with
M_STORE
.- Will not do anything if
M_STORE
has not been called in that script.
- Will not do anything if
- If (argument 1) supplied, delay (argument 1) milliseconds between each step.
- If (argument 2) supplied, move (argument 2) pixels per step.
- If not supplied, assumed to be 1
- Move the mouse cursor in a line to the last location stored with
M_SCROLL
- Scrolls the mouse vertically by (argument 1).
- If (argument 2) supplied, scroll horizontally by (argument 2).
M_SET
- Sets the absolute cursor posistion to (argument 1) horizontal and (argument 2) vertical.
M_STORE
- Stores the current mouse position for use with the
M_RECALL*
commands.
- Stores the current mouse position for use with the
For the PRESS
, RELEASE
, and TAP
commands, all single character non-whitespace keys and the following key names are allowed:
alt
alt_gr
backspace
caps_lock
cmd
crtl
delete
down
end
enter
esc
f1
-f24
home
insert
left
menu
mouse_left
mouse_middle
mouse_right
mute
next_track
num_lock
page_down
page_up
pause
play_pause
prev_track
print_screen
right
scroll_lock
shift
shift_r
space
tab
up
vol_down
vol_up
For all commands, the arguments cannot contain the following strings, as they are reserved for the LPHKlayout file format:
LPHK_BUTTON_SEP
LPHK_ENTRY_SEP
LPHK_NEWLINE_REP
- The USB connection on the Launchpads, quite frankly, suck. If the angle is wrong, the Launchpad may recieve power, but will not be able to transmit or recieve data. While using the Launchpad, if you wiggle the connection somehow, it will straight up break the MIDI library I use. You will have to do the following:
- Click on "Launchpad > Disconnect from Launchpad xxx..."
- Unplug your Launchpad and wait about 5 seconds for the capacitors inside the Launchpad to drain. (It stays powered for a few seconds after losing it's connection, we want it dead as a doorknob)
- Connect the Launchpad via USB
- If you see the rainbow wipe effect and are left with no lights on, the connection is good
- If the pad has psychadelic waves of colors exploding everywhere, it is getting power but cannot transmit or recieve data. Try again, maybe with a different cable
- If it does not light up at all, try again with a different cable or USB port
- Click on "Launchpad > Redetect...". This will kill the program and restart it. This resets the MIDI library
- If this does not fix the problem, or if the LP can connect and light up, but not recieve input:
- Try a different cable
- Try a different USB port
- Unplug and restart the program manually
- Maybe restart your computer?
- At this point IDK, maybe the USB on your Launchpad needs to be replaced.
- If your game/application does not detect mouse movements, see if there is an option to turn off "raw input" in the settings. This setting bypasses all software and reads directly from the mouse, which you don't want for this.
- Switch TAP delay and times
- Refactor code to make LPHKscript functions in auto-implementing modules, for ease of delevopment
- A new testing branch will be created while the functional code is re-worked. To avoid merging issues, pull requests may have acceptance delayed until the refactor is complete.
- There are a few complex refactoring tasks required for this, I will be crossing them off here on the testing branch:
Make a killable delay/time library that monitors thread kill flagsPort keyboard functions over to LPHKfunction modules- Make
commands.py
module to house the actual command logic - Move
@SIMPLE
to keyboard module.- Allow F['COMMAND']['macro'] = True to disallow other non-comment lines in the script. Default is False.
- Macros will automatically have
_
added to the beginning (@
will only be for headers) validate_script()
will take care of making sure macros are alone (after comment/nl stripping)
- Macros will automatically have
- Allow F['COMMAND']['macro_async'] = True to enable async on a macro. Default is False, ignored if not a macro.
- When importing functions on startup, make a dict to keep track of what macros are async
scripts.py
will have arun_async
dict to keep track of if a script is async- (Comments/nl stripped) During scheduling of the script, if first line is
@ASYNC
or is an async macro (1 functional line), then run_async[x][y] is set, otherwise unset
- Allow F['COMMAND']['macro'] = True to disallow other non-comment lines in the script. Default is False.
- Write the importer library (test standalone w/ simple delay)
Lobotomize the program (read: remove the hellish logic in scripts.py)- Integrate the importer into the main program (scripts.py)
- Find and kill all of the bugs
- Port the rest of the old logic to LPHKfuction modules
- Deal with the Pandora's box that porting those functions will open (this list will probably grow)
- Make a way for modules to use standard commands, and to use other modules
- Take a drink and merge the branches
- Make a special color picker for Classic/Mini/S that only has the 16 possible colors (you can select colors with blue atm, it will have the blue component ignored.
- Simply strip comments and empty lines before sending to logic, that way, first line can be a comment and second a header.
- Make
PRESS
,RELEASE
, andTAP
accept multiple keys - Let
SOUND
use spaces in it's path if it has double quotes around it - Rework sound module to use the
sounddevice
library - Add a
Sound
menu withChoose default output device...
option - Add a third argument to
SOUND
for overriding the default sound device - Add variables and mathematical evaluation (mostly done!)
- Add conditional jumps based on value comparisons (Would this make LPHKscript Turing complete? :D)
- Add script status icons (bound, playing, queued)
- Let program function as a layout editor without LP connection
- Add syntax highlighting
- Add GUI scaling
- Support for Launchpad Pro
- The lack of tactile feedback, inability to utilize the pressure sensitive inputs (launchpad.py limitation), and inconvenient function keys where the hand rests makes support for the LP Pro a lower priority.
- Add generalized macro recorder wizard
- Make
Add Command...
menu that acts as a guided helper for making commands - Add mouse event capture prompts to
Add Command...
menu boxes - Add keyboard event capture (incl. unknown keycodes) to
Add Commands...
menu boxes - Add
CMD
command to run OS commands- Make multi-level scary warning dialog boxes when binding to a button (incl during load layout)
- Give option (and strongly reccomend its use) for users to run command once and verify it does what they want before binding to button (incl during load layout)
- Add
@LOAD_LAYOUT
header command to load a specified layout- Check if layout currently exists when binding to a button (incl during load layout)
- If not, prompt user if they want to continue anyway
- Check if layout currently exists when binding to a button (incl during load layout)
- MIDI output command? (Low priority)
- Load layout header?
Support for Launchpad MkIIEvents systemColors systemLPHKScript base iterationKeyboard lib baseProof of concept demoSaving/LoadingSound functionalityBasic GUISave/load single scripts in GUIScript entry error checkingAdd launchpad connection menuAddM_MOVE
,M_TAP
,M_SCROLL
, andM_SET
commandsAddM_PRESS
,M_RELEASE
, andM_TAP
commandsPut save/load script into menuAddM_LINE
,M_LINE_SET
, andM_LINE_MOVE
commandsAdd aWAIT_UNPRESSED
command that delays while the button the script is bound to is pressedAdd@ASYNC
header command to run script independent of other scriptsAdd launchpad connection status indicator/remove popupsAdd commenting script linesMake pressing a running/queued button cancel/terminate executionMake queued/playing buttons blink instead of be solid(Big shout out to FMMT666 for adding the features I needed to launchpad.py!)Make user defined colors RGBAdd RGB color selectorAddLABEL
commandAddIF_PRESSED_GOTO_LABEL
command to jump from this line to aLABEL
if the key is still pressedAddGOTO_LABEL
commandAddIF_UNPRESSED_GOTO_LABEL
command to jump from this line to aLABEL
if the key is unpressedAddREPEAT_LABEL
command to jump from this line to aLABEL
n number of times maxAddIF_PRESSED_REPEAT_LABEL
command to jump from this line to aLABEL
if the key is still pressed n number of times maxAddIF_UNPRESSED_REPEAT_LABEL
command to jump from this line to aLABEL
if the key is unpressed n number of times maxAddM_STORE
,M_RECALL
, andM_RECALL_LINE
functions to remember where the mouse was before executionFix syntax checking being done inmain_logic()
instead of the, you know, syntax checker?MergeSP_
functions into smart versions of their single-character counterpartsAdd feature to syntax checking for SOUND to check if file exists/is usableDo syntax checks on loading a layoutAdd@SIMPLE
header for simple keybinding of single keyboard keysMergeM_TAP
,M_PRESS
, andM_RELEASE
commands into their keyboard counterpartsAdd button move/swap/copy featureFix button highlighting clipping at screen edgesAdd warning prompts to move/copyAdd "Do you want to save your layout?" popup on exit if layout is unsaved.Add save layout if changed prompt to load/new layoutDo not prompt to save blank layoutDo not warn about moving/copying to the same buttonMake script being edited highlightedFix wierd bug where GOTO and DELAY didn't obey a kill command (caught on video)AddOPEN
command to open folders and filesAddRELEASE_ALL
commandAddRESET_REPEATS
command to reset the counter on all repeatsBasic support for Launchpad Classic/S/Mini- Thanks to Patreon patron Korbinian Maag for fully funding the purchase of a LP Mini for developing this feature!
- Includes Behringer CMD Touch TC64 in Novation compatability mode