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chore: sync with dev #299

Merged
merged 10 commits into from
May 2, 2024
Merged

chore: sync with dev #299

merged 10 commits into from
May 2, 2024

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alandtse
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@alandtse alandtse commented May 1, 2024

  • feat: semi-deferred rendering

  • refactor: cleanup setting targets

  • chore: ae hook

  • feat: full albedo, improved snow shader support

  • feat: deferred direct and ambient light

  • feat: octahedron normal encoding

  • fix: increased normal precision

  • feat: normal mapping shadows

  • feat: blur normal mapping shadows with groupshared

  • feat: separated normal mapping shadows pass

  • chore: optimised sampling and formats

  • chore: further optimisation

  • fix: depth distance

  • fix: disabling CS ingame

  • feat: use alpha channel of render targets

  • fix: envmapping with deferred

  • fix: output color

  • feat: add initial VR support

  • feat: moved screenspace shadows to deferred

  • fix: fix VR hook for shadowmask (fix: fix VR hook for shadowmask #229)

  • chore: screenspace shadows performance tweaks

  • feat: wip porting screen shadows to deferred

  • feat: bend studios shadows

  • feat: naive bilateral blur and optimisations

  • Delete FilterCS2.hlsl

  • fix: removed unused filtering

  • fix: missing ae hook

  • feat: fixed double sided mesh shading

  • chore: more optimal wave size

  • chore: halve kernel radius for performance

  • chore: revise shadow settings

  • chore: optimisations, cleanup and moved NMS out of Bindings

  • chore: removed dirlight shadows from deferred

  • fix: black horizon

  • chore: cleanup cleaning up of bindings

  • chore: optimised blur + fixes

  • chore: optimise normal mapping shadows

  • fix: black grass

  • fix: tree lod normals

  • fix: vegetation detection

  • fix: ignore first-person

  • chore: adjust default shadows settings

  • fix: multi-layer parallax deferred

  • feat: add ssgi and terrain occlusion (feat: add ssgi and terrain occlusion #255)

  • build: fix compilation errors in terrainocclusion (build: fix compilation errors in terrainocclusion #256)

  • style: 🎨 apply clang-format changes

  • fix: fix warning Ternary error with non scalar (fix: fix warning Ternary error with non scalar #262)

  • refactor: simplify VR code and structures (refactor: simplify VR code and structures #261)

  • revert: "fix: fix warning Ternary error with non scalar" (revert: "fix: fix warning Ternary error with non scalar" #265)

  • fix: fix compilation errors

  • refactor: use state version of render members

  • fix: convert Albedo to Diffuse

  • fix: fix compilation errors

  • style: 🎨 apply clang-format changes

  • feat: interior directional light

  • fix: disable vertex fix on foliage

  • fix: compiler warning with SSGI

  • style: 🎨 apply clang-format changes

  • feat: ported SSS to deferred

  • style: 🎨 apply clang-format changes

  • fix: consistent padding in shaders for older cards

  • fix: foliage shadows

  • style: 🎨 apply clang-format changes

  • chore: update to latest CLIB-NG

  • feat: variable rate shading (feat: variable rate shading #270)

  • feat: variable rate shading with nvapi extensions

  • feat: FFR test

  • feat: adaptive rate shading

  • feat: motion VRS

  • feat: finalising VRS

  • style: 🎨 apply clang-format changes

  • fix: VRS merge

  • fix: fix vrs merge

  • fix: foliage mask

  • style: 🎨 apply clang-format changes

  • fix: black tree LOD

  • style: 🎨 apply clang-format changes

  • fix: disable VRS on water

  • fix: fix common VR includes

  • refactor: Rename newly added hlsl without entry to hlsli

  • fix: depth linearisation

  • chore: soft shadow as per RDR2

  • fix: remove cloud shadows macros from rungrass and distanttree

  • fix: use GET_INSTANCE_MEMBER macro to get proper state runtime

  • chore: rename to deferred, VRS in interiors only

  • style: 🎨 apply clang-format changes

  • fix: SSS blur direction

  • chore: reduce VRS threshold

  • chore: removed tree LOD lighting feature

  • feat: port deferred DistantTree to VR

  • feat: add deferred screen space shadows for VR

  • fix: check for compute shader file existence (fix: check for compute shader file existence #280)

  • fix: undo delete of ComputeShadingRate.hlsl

  • fix: add back GetScreenDepth to RaymarchCS

  • feat: grass lighting deferred support

  • style: 🎨 apply clang-format changes

  • feat: screenspace shadow VR support

  • style: 🎨 apply clang-format changes

  • fix: shader errors and warnings

  • feat: effect shader deferred support

  • style: 🎨 apply clang-format changes

  • fix: effect shader compile issue

  • style: 🎨 apply clang-format changes

  • chore: fix hlsl warnings

  • fix: add hlsl include guards

  • chore: match alphatest naming

  • feat: re effect for VR

  • feat: re effect shader for VR (feat: re effect shader for VR #286)

  • chore: fix hlsl warnings

  • fix: add hlsl include guards

  • chore: match alphatest naming

  • feat: re effect for VR

  • chore: minor changes (chore: minor changes #287)

  • chore: comment changes

  • chore: terraocc logic in common header for future forward integration

  • fix: fix compilation errors

  • feat: re effect for VR

  • Merge branch 'dev' of https://github.com/doodlum/skyrim-community-shaders into deferred-shadows

  • fix: fix VR normal space shadows

  • chore: correct parameter description

  • build: bump commonlibng


Co-authored-by: Tim 15017472+doodlum@users.noreply.github.com
Co-authored-by: C. S 76898260+Pentalimbed@users.noreply.github.com
Co-authored-by: doodlum doodlum@users.noreply.github.com
Co-authored-by: Pentalimbed pentalimbed@gmail.com
Co-authored-by: FlayaN hannes.feldt@gmail.com

alandtse and others added 10 commits April 8, 2024 23:23
* feat: semi-deferred rendering

* refactor: cleanup setting targets

* chore: ae hook

* feat: full albedo, improved snow shader support

* feat: deferred direct and ambient light

* feat: octahedron normal encoding

* fix: increased normal precision

* feat: normal mapping shadows

* feat: blur normal mapping shadows with groupshared

* feat: separated normal mapping shadows pass

* chore: optimised sampling and formats

* chore: further optimisation

* fix: depth distance

* fix: disabling CS ingame

* feat: use alpha channel of render targets

* fix: envmapping with deferred

* fix: output color

* feat: add initial VR support

* feat: moved screenspace shadows to deferred

* fix: fix VR hook for shadowmask (doodlum#229)

* chore: screenspace shadows performance tweaks

* feat: wip porting screen shadows to deferred

* feat: bend studios shadows

* feat: naive bilateral blur and optimisations

* Delete FilterCS2.hlsl

* fix: removed unused filtering

* fix: missing ae hook

* feat: fixed double sided mesh shading

* chore: more optimal wave size

* chore: halve kernel radius for performance

* chore: revise shadow settings

* chore: optimisations, cleanup and moved NMS out of Bindings

* chore: removed dirlight shadows from deferred

* fix: black horizon

* chore: cleanup cleaning up of bindings

* chore: optimised blur + fixes

* chore: optimise normal mapping shadows

* fix: black grass

* fix: tree lod normals

* fix: vegetation detection

* fix: ignore first-person

* chore: adjust default shadows settings

* fix: multi-layer parallax deferred

* feat: add ssgi and terrain occlusion (doodlum#255)

* build: fix compilation errors in terrainocclusion (doodlum#256)

* style: 🎨 apply clang-format changes

* fix: fix warning `Ternary error with non scalar` (doodlum#262)

* refactor: simplify VR code and structures (doodlum#261)

* revert: "fix: fix warning `Ternary error with non scalar`" (doodlum#265)

* fix: fix compilation errors

* refactor: use state version of render members

* fix: convert Albedo to Diffuse

* fix: fix compilation errors

* style: 🎨 apply clang-format changes

* feat: interior directional light

* fix: disable vertex fix on foliage

* fix: compiler warning with SSGI

* style: 🎨 apply clang-format changes

* feat: ported SSS to deferred

* style: 🎨 apply clang-format changes

* fix: consistent padding in shaders for older cards

* fix: foliage shadows

* style: 🎨 apply clang-format changes

* chore: update to latest CLIB-NG

* feat: variable rate shading (doodlum#270)

* feat: variable rate shading with nvapi extensions

* feat: FFR test

* feat: adaptive rate shading

* feat: motion VRS

* feat: finalising VRS

* style: 🎨 apply clang-format changes

* fix: VRS merge

* fix: fix vrs merge

* fix: foliage mask

* style: 🎨 apply clang-format changes

* fix: black tree LOD

* style: 🎨 apply clang-format changes

* fix: disable VRS on water

* fix: fix common VR includes

* refactor: Rename newly added hlsl without entry to hlsli

* fix: depth linearisation

* chore: soft shadow as per RDR2

* fix: remove cloud shadows macros from rungrass and distanttree

* fix: use GET_INSTANCE_MEMBER macro to get proper state runtime

* chore: rename to deferred, VRS in interiors only

* style: 🎨 apply clang-format changes

* fix: SSS blur direction

* chore: reduce VRS threshold

* chore: removed tree LOD lighting feature

* feat: port deferred DistantTree to VR

* feat: add deferred screen space shadows for VR

* fix: check for compute shader file existence (doodlum#280)

* fix: undo delete of ComputeShadingRate.hlsl

* fix: add back GetScreenDepth to RaymarchCS

* feat: grass lighting deferred support

* style: 🎨 apply clang-format changes

* feat: screenspace shadow VR support

* style: 🎨 apply clang-format changes

* fix: shader errors and warnings

* feat: effect shader deferred support

* style: 🎨 apply clang-format changes

* fix: effect shader compile issue

* style: 🎨 apply clang-format changes

* chore: fix hlsl warnings

* fix: add hlsl include guards

* chore: match alphatest naming

* feat: re effect for VR

* feat: re effect shader for VR (doodlum#286)

* chore: fix hlsl warnings

* fix: add hlsl include guards

* chore: match alphatest naming

* feat: re effect for VR

* chore: minor changes (doodlum#287)

* chore: comment changes

* chore: terraocc logic in common header for future forward integration

* fix: fix compilation errors

* feat: re effect for VR

* Merge branch 'dev' of https://github.com/doodlum/skyrim-community-shaders into deferred-shadows

* fix: fix VR normal space shadows

* chore: correct parameter description

* build: bump commonlibng

---------

Co-authored-by: Tim <15017472+doodlum@users.noreply.github.com>
Co-authored-by: C. S <76898260+Pentalimbed@users.noreply.github.com>
Co-authored-by: doodlum <doodlum@users.noreply.github.com>
Co-authored-by: Pentalimbed <pentalimbed@gmail.com>
Co-authored-by: FlayaN <hannes.feldt@gmail.com>
@alandtse alandtse merged commit d9e630c into doodlum:skylighting2 May 2, 2024
2 checks passed
@alandtse alandtse deleted the skylighting2 branch May 2, 2024 07:09
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4 participants