Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: skylighting #312

Merged
merged 205 commits into from
May 28, 2024
Merged

feat: skylighting #312

merged 205 commits into from
May 28, 2024

Conversation

doodlum
Copy link
Owner

@doodlum doodlum commented May 18, 2024

Additionally includes changes:

  • Dynamic cubemaps in deferred
  • Normalised soft/rim/back lighting directions
  • Fixed soft/rim/back lighting objects glowing in shadows
  • VRS in exteriors as well, only enabled at all with TAA
  • Fixed normals
  • Optimisations for screen-space-shadows

doodlum and others added 30 commits March 20, 2024 18:25
feat: allow debug compilation for compute shaders (#226)
feat: add initial VR support
doodlum and others added 27 commits May 12, 2024 02:26
@doodlum doodlum merged commit d6ae3bf into dev May 28, 2024
5 checks passed
@alandtse alandtse deleted the skylighting2 branch July 10, 2024 01:41
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants