Skip to content

2d Texture Resizing #1171

Answered by Perksey
maptz asked this question in Q&A

You must be logged in to vote

You need to use glViewport in your FramebufferResize callback to tell OpenGL to resize your framebuffer when the window size changes.

Replies: 2 comments

You must be logged in to vote
0 replies
Answer selected by maptz

You must be logged in to vote
0 replies
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Category
Q&A
Labels
None yet
2 participants