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Build improvements & dynamic Windows SDK resolution (backport from 3.0) #661

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Merged
merged 9 commits into from
Nov 5, 2021

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@Perksey Perksey commented Oct 24, 2021

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Perksey commented Oct 24, 2021

Note: there are some slight differences, for instance #559 used Microsoft.Build.Locator which doesn't seem to work properly with VS22, whereas this uses the Visual Studio SDK directly. These changes will be incorporated into #559.

@Perksey Perksey requested a review from HurricanKai October 24, 2021 20:19
@Perksey Perksey added this to the 2.X milestone Oct 24, 2021
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Perksey commented Oct 28, 2021

TODO:

  • make anonymous native name renaming better

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Perksey commented Nov 4, 2021

This is ready for review.

@Perksey Perksey enabled auto-merge (squash) November 5, 2021 11:43
@Perksey Perksey disabled auto-merge November 5, 2021 11:43
@Perksey Perksey enabled auto-merge (squash) November 5, 2021 11:43
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I've not reviewed everything here, but it's largely autogenerated and they generally look good.

@Perksey Perksey merged commit 9fe05af into main Nov 5, 2021
@Perksey Perksey deleted the feature/buildtools-2.10 branch November 5, 2021 13:39
Perksey added a commit that referenced this pull request Mar 25, 2022
* Build improvements & dynamic Windows SDK resolution (backport from 3.0)

* Changes to some code formatting

* Fix build errors

* Fix build error

* Enhanced typedef-powered renaming

* Fix #652

* Marshal generic pointers in COM vtable wrapper functions

* String generation improvements (fixes #630)

* Sanity check, remove JetBrains.Annotations
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[Linux] GLFW/SDL native library not loaded Incorrect string marshaling when "ID3D12Object::SetName" was called
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