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Use signed Microsoft.VisualStudio.OLE.Interop.dll. #1394

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Nov 27, 2018
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8 changes: 0 additions & 8 deletions eng/Signing.props
Original file line number Diff line number Diff line change
@@ -1,12 +1,4 @@
<Project>
<ItemGroup>
<!--
Suppresses code signing on this file because it causes a false-positive on SIGN001. This assembly comes from https://www.nuget.org/packages/Microsoft.VisualStudio.OLE.Interop/, but isn't code signed.
TODO: Make SIGN001 suppressable.
-->
<FileSignInfo Include="Microsoft.VisualStudio.OLE.Interop.dll" CertificateName="None" />
</ItemGroup>

<!--
These are third party libraries that we use in Arcade. We need to sign them even if they
are already signed. However, they must be signed with a 3rd party certificate.
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Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
<!-- All Rights Reserved. Licensed to the .NET Foundation under one or more agreements. The .NET Foundation licenses this file to you under the MIT license. See the LICENSE file in the project root for more information. -->
<!-- All Rights Reserved. Licensed to the .NET Foundation under one or more agreements. The .NET Foundation licenses this file to you under the MIT license. See the LICENSE file in the project root for more information. -->
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="$(MSBuildThisFileDirectory)\ResxWorkaround.props" />
<PropertyGroup>
Expand All @@ -15,7 +15,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="LZMA-SDK" Version="18.1.0" />
<PackageReference Include="Microsoft.VisualStudio.OLE.Interop" Version="7.10.6070" />
<PackageReference Include="Microsoft.VisualStudio.OLE.Interop" Version="7.10.6071" />
<PackageReference Include="Newtonsoft.Json" Version="9.0.1" />
<PackageReference Include="NuGet.Common" Version="4.7.0" />
<PackageReference Include="NuGet.Frameworks" Version="4.7.0" />
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