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Merge pull request #36 from ZacharyPatten/Tower-Of-Hanoi
Tower Of Hanoi
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name: Tower Of Hanoi Build | ||
on: | ||
push: | ||
paths: | ||
- 'Projects/Tower Of Hanoi/**' | ||
pull_request: | ||
paths: | ||
- 'Projects/Tower Of Hanoi/**' | ||
workflow_dispatch: | ||
jobs: | ||
build: | ||
runs-on: ubuntu-latest | ||
steps: | ||
- uses: actions/checkout@v1 | ||
- name: setup dotnet | ||
uses: actions/setup-dotnet@v1 | ||
with: | ||
dotnet-version: 6.0.x | ||
- name: dotnet build | ||
run: dotnet build "Projects\Tower Of Hanoi\Tower Of Hanoi.csproj" --configuration Release |
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using System; | ||
using System.Collections.Generic; | ||
using System.Globalization; | ||
|
||
int disks; | ||
int minimumNumberOfMoves; | ||
List<int>[] stacks; | ||
int moves; | ||
int? source; | ||
State state; | ||
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||
try | ||
{ | ||
Console.BackgroundColor = ConsoleColor.Black; | ||
Console.ForegroundColor = ConsoleColor.White; | ||
Menu: | ||
Console.CursorVisible = false; | ||
Console.Clear(); | ||
Console.WriteLine(); | ||
Console.WriteLine(" Tower Of Hanoi"); | ||
Console.WriteLine(); | ||
Console.WriteLine(" This is a puzzle game where you need to"); | ||
Console.WriteLine(" move all the disks in the left stack to"); | ||
Console.WriteLine(" the right stack. You can only move one"); | ||
Console.WriteLine(" disk at a time from one stack to another"); | ||
Console.WriteLine(" stack, and you may never place a disk on"); | ||
Console.WriteLine(" top of a smaller disk on the same stack."); | ||
Console.WriteLine(); | ||
Console.WriteLine(" [enter] to continue"); | ||
Console.Write(" [escape] exit game"); | ||
GetEnter: | ||
Console.CursorVisible = false; | ||
switch (Console.ReadKey(true).Key) | ||
{ | ||
case ConsoleKey.Enter: break; | ||
case ConsoleKey.Escape: return; | ||
default: goto GetEnter; | ||
} | ||
Console.Clear(); | ||
Console.WriteLine(); | ||
Console.WriteLine(" Tower Of Hanoi"); | ||
Console.WriteLine(); | ||
Console.WriteLine(" The more disks, the harder the puzzle."); | ||
Console.WriteLine(); | ||
Console.WriteLine(" Select the number of disks:"); | ||
Console.WriteLine(" [3] 3 disks"); | ||
Console.WriteLine(" [4] 4 disks"); | ||
Console.WriteLine(" [5] 5 disks"); | ||
Console.WriteLine(" [6] 6 disks"); | ||
Console.WriteLine(" [7] 7 disks"); | ||
Console.WriteLine(" [8] 8 disks"); | ||
Console.WriteLine(" [escape] exit game"); | ||
GetDiskCount: | ||
Console.CursorVisible = false; | ||
switch (Console.ReadKey(true).Key) | ||
{ | ||
case ConsoleKey.D3 or ConsoleKey.NumPad3: disks = 3; break; | ||
case ConsoleKey.D4 or ConsoleKey.NumPad4: disks = 4; break; | ||
case ConsoleKey.D5 or ConsoleKey.NumPad5: disks = 5; break; | ||
case ConsoleKey.D6 or ConsoleKey.NumPad6: disks = 6; break; | ||
case ConsoleKey.D7 or ConsoleKey.NumPad3: disks = 7; break; | ||
case ConsoleKey.D8 or ConsoleKey.NumPad8: disks = 8; break; | ||
case ConsoleKey.Escape: return; | ||
default: goto GetDiskCount; | ||
} | ||
Restart: | ||
state = State.ChooseSource; | ||
minimumNumberOfMoves = (int)Math.Pow(2, disks) - 1; | ||
stacks = new List<int>[] { new(), new(), new() }; | ||
for (int i = disks; i > 0; i--) | ||
{ | ||
stacks[0].Add(i); | ||
} | ||
moves = 0; | ||
source = null; | ||
Console.Clear(); | ||
while (stacks[2].Count != disks) | ||
{ | ||
Render(); | ||
switch (Console.ReadKey(true).Key) | ||
{ | ||
case ConsoleKey.Escape: return; | ||
case ConsoleKey.D1 or ConsoleKey.NumPad1: HandleStackButtonPress(0); break; | ||
case ConsoleKey.D2 or ConsoleKey.NumPad2: HandleStackButtonPress(1); break; | ||
case ConsoleKey.D3 or ConsoleKey.NumPad3: HandleStackButtonPress(2); break; | ||
case ConsoleKey.End: goto Menu; | ||
case ConsoleKey.Home: goto Restart; | ||
} | ||
} | ||
state = State.Win; | ||
Render(); | ||
GetEnterOrEscape: | ||
Console.CursorVisible = false; | ||
switch (Console.ReadKey(true).Key) | ||
{ | ||
case ConsoleKey.Enter: goto Menu; | ||
case ConsoleKey.Escape: return; | ||
default: goto GetEnterOrEscape; | ||
} | ||
} | ||
finally | ||
{ | ||
Console.CursorVisible = true; | ||
Console.ResetColor(); | ||
Console.Clear(); | ||
Console.Write("Tower Of Hanoi was closed."); | ||
} | ||
|
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void HandleStackButtonPress(int stack) | ||
{ | ||
if (source is null && stacks[stack].Count > 0) | ||
{ | ||
source = stack; | ||
state = State.ChooseTarget; | ||
} | ||
else if (source is not null && | ||
(stacks[stack].Count is 0 || stacks[source.Value][^1] < stacks[stack][^1])) | ||
{ | ||
stacks[stack].Add(stacks[source.Value][^1]); | ||
stacks[source.Value].RemoveAt(stacks[source.Value].Count - 1); | ||
source = null; | ||
moves++; | ||
state = State.ChooseSource; | ||
} | ||
else if (source == stack) | ||
{ | ||
source = null; | ||
state = State.ChooseSource; | ||
} | ||
else if (stacks[stack].Count is not 0) | ||
{ | ||
state = State.InvalidTarget; | ||
} | ||
} | ||
|
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void Render() | ||
{ | ||
Console.CursorVisible = false; | ||
Console.Clear(); | ||
Console.WriteLine(); | ||
Console.WriteLine(" Tower Of Hanoi"); | ||
Console.WriteLine(); | ||
Console.WriteLine($" Minimum Moves: {minimumNumberOfMoves}"); | ||
Console.WriteLine(); | ||
Console.WriteLine($" Moves: {moves}"); | ||
Console.WriteLine(); | ||
for (int i = disks - 1; i >= 0; i--) | ||
{ | ||
for (int j = 0; j < stacks.Length; j++) | ||
{ | ||
Console.Write(" "); | ||
RenderDisk(stacks[j].Count > i ? stacks[j][i] : null); | ||
} | ||
Console.WriteLine(); | ||
} | ||
string towerBase = new string('─', disks) + '┴' + new string('─', disks); | ||
Console.WriteLine($" {towerBase} {towerBase} {towerBase}"); | ||
Console.WriteLine($" {RenderBelowBase(0)} {RenderBelowBase(1)} {RenderBelowBase(2)}"); | ||
Console.WriteLine(); | ||
switch (state) | ||
{ | ||
case State.ChooseSource: | ||
Console.WriteLine(" [1], [2], or [3] select source stack"); | ||
Console.WriteLine(" [home] restart current puzzle"); | ||
Console.WriteLine(" [end] back to menu"); | ||
Console.Write(" [escape] exit game"); | ||
break; | ||
case State.InvalidTarget: | ||
Console.WriteLine(" You may not place a disk on top of a"); | ||
Console.WriteLine(" smaller disk on the same stack."); | ||
Console.WriteLine(); | ||
goto ChooseTarget; | ||
case State.ChooseTarget: | ||
ChooseTarget: | ||
Console.WriteLine(" [1], [2], or [3] select target stack"); | ||
Console.WriteLine(" [home] restart current puzzle"); | ||
Console.WriteLine(" [end] back to menu"); | ||
Console.Write(" [escape] exit game"); | ||
break; | ||
case State.Win: | ||
Console.WriteLine(" You solved the puzzle!"); | ||
Console.WriteLine(" [enter] return to menu"); | ||
Console.Write(" [escape] exit game"); | ||
break; | ||
} | ||
} | ||
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string RenderBelowBase(int stack) => | ||
stack == source | ||
? new string('^', disks - 1) + $"[{(stack + 1).ToString(CultureInfo.InvariantCulture)}]" + new string('^', disks - 1) | ||
: new string(' ', disks - 1) + $"[{(stack + 1).ToString(CultureInfo.InvariantCulture)}]" + new string(' ', disks - 1); | ||
|
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void RenderDisk(int? disk) | ||
{ | ||
if (disk is null) | ||
{ | ||
Console.Write(new string(' ', disks) + '│' + new string(' ', disks)); | ||
} | ||
else | ||
{ | ||
Console.Write(new string(' ', disks - disk.Value)); | ||
Console.BackgroundColor = disk switch | ||
{ | ||
1 => ConsoleColor.Red, | ||
2 => ConsoleColor.Green, | ||
3 => ConsoleColor.Blue, | ||
4 => ConsoleColor.Magenta, | ||
5 => ConsoleColor.Cyan, | ||
6 => ConsoleColor.DarkYellow, | ||
7 => ConsoleColor.White, | ||
8 => ConsoleColor.DarkGray, | ||
_ => throw new NotImplementedException() | ||
}; | ||
Console.Write(new string(' ', disk.Value)); | ||
Console.Write('│'); | ||
Console.Write(new string(' ', disk.Value)); | ||
Console.BackgroundColor = ConsoleColor.Black; | ||
Console.Write(new string(' ', disks - disk.Value)); | ||
} | ||
} | ||
|
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enum State | ||
{ | ||
ChooseSource, | ||
ChooseTarget, | ||
InvalidTarget, | ||
Win, | ||
} |
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<h1 align="center"> | ||
Tower Of Hanoi | ||
</h1> | ||
|
||
<p align="center"> | ||
<a href="https://github.com/ZacharyPatten/dotnet-console-games" alt="GitHub repo"><img alt="flat" src="https://raw.githubusercontent.com/ZacharyPatten/dotnet-console-games/main/.github/resources/github-repo-black.svg"></a> | ||
<a href="https://docs.microsoft.com/en-us/dotnet/csharp/" alt="GitHub repo"><img alt="Language C#" src="https://raw.githubusercontent.com/ZacharyPatten/dotnet-console-games/main/.github/resources/language-csharp.svg"></a> | ||
<a href="https://dotnet.microsoft.com/download"><img src="https://raw.githubusercontent.com/ZacharyPatten/dotnet-console-games/main/.github/resources/dotnet-badge.svg" title="Target Framework" alt="Target Framework"></a> | ||
<a href="https://github.com/ZacharyPatten/dotnet-console-games/actions"><img src="https://github.com/ZacharyPatten/dotnet-console-games/workflows/Tower%20Of%20Hanoi%20Build/badge.svg" title="Goto Build" alt="Build"></a> | ||
<a href="https://discord.gg/4XbQbwF" alt="Discord"><img src="https://raw.githubusercontent.com/ZacharyPatten/dotnet-console-games/main/.github/resources/discord-badge.svg" title="Go To Discord Server" alt="Discord"/></a> | ||
<a href="https://github.com/ZacharyPatten/dotnet-console-games/blob/master/LICENSE" alt="license"><img src="https://raw.githubusercontent.com/ZacharyPatten/dotnet-console-games/main/.github/resources/license-MIT-green.svg" /></a> | ||
</p> | ||
|
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**[Source Code](Program.cs)** | ||
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Tower Of Hanoi is a puzzle game where you need to move all the disks in the left stack to the right stack. You can only move one disk at a time from one stack to another stack, and you may never place a disk on top of a smaller disk on the same stack. | ||
|
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``` | ||
Tower Of Hanoi | ||
Minimum Moves: 15 | ||
Moves: 5 | ||
│ │ │ | ||
│ │ │ | ||
│ ███ │ | ||
█████████ █████ ███████ | ||
────┴──── ────┴──── ────┴──── | ||
^^^[1]^^^ [2] [3] | ||
``` | ||
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## Input | ||
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- `1`, `2`, `3`, `4`, `5`, `6`, `7`, `8` choose number of disks | ||
- `1`, `2`, `3` select source and target stacks | ||
- `enter` confirm prompts | ||
- `escape` exit game | ||
|
||
<p align="center"> | ||
You can play this game in your browser: | ||
<br /> | ||
<a href="https://zacharypatten.github.io/dotnet-console-games/Tower%20Of%20Hanoi" alt="Play Now"> | ||
<sub><img height="40"src="https://raw.githubusercontent.com/ZacharyPatten/dotnet-console-games/main/.github/resources/play-badge.svg" title="Play Now" alt="Play Now"/></sub> | ||
</a> | ||
<br /> | ||
<sup>Hosted On GitHub Pages</sup> | ||
</p> |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
<PropertyGroup> | ||
<OutputType>Exe</OutputType> | ||
<TargetFramework>net6.0</TargetFramework> | ||
<RootNamespace>Tower_Of_Hanoi</RootNamespace> | ||
<ImplicitUsings>disable</ImplicitUsings> | ||
<Nullable>enable</Nullable> | ||
</PropertyGroup> | ||
</Project> |
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