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Remove need for passed in "ArcadeSdk" variable in source build #15834

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mmitche
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@mmitche mmitche commented Aug 21, 2023

Instead of using a passed in variable to determine where arcade lives, use a similar strategy of a few other repos (deployment tools, runtime, diagnostics) of using the parent directory of the tasks assembly, which is a property always available. This can then be used to find the release packages targets. Avoids the need to pass in the arcade SDK location as an env variable for FSharp.

Instead of using a passed in variable to determine where arcade lives, use a similar strategy of a few other repos (deployment tools, runtime, diagnostics) of using the parent directory of the tasks assembly, which is a property always available. This can then be used to find the release packages targets.
Avoids the need to pass in the arcade SDK location as an env variable for FSharp.
@mmitche mmitche requested a review from a team as a code owner August 21, 2023 22:18
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mmitche commented Aug 21, 2023

@mmitche mmitche requested a review from a team August 21, 2023 22:20
@vzarytovskii vzarytovskii enabled auto-merge (squash) August 22, 2023 10:35
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