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Add uint16's literal suffix as a valid numeric literal in a compiler … #5712

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Oct 1, 2018
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4 changes: 2 additions & 2 deletions src/buildfromsource/FSharp.Compiler.Private/FSComp.resx
Original file line number Diff line number Diff line change
Expand Up @@ -3082,7 +3082,7 @@
<value>This number is outside the allowable range for 32-bit floats</value>
</data>
<data name="lexInvalidNumericLiteral" xml:space="preserve">
<value>This is not a valid numeric literal. Valid numeric literals include 1, 0x1, 0b0001 (int), 1u (uint32), 1L (int64), 1UL (uint64), 1s (int16), 1y (sbyte), 1uy (byte), 1.0 (float), 1.0f (float32), 1.0m (decimal), 1I (BigInteger).</value>
<value>This is not a valid numeric literal. Valid numeric literals include 1, 0x1, 0b0001 (int), 1u (uint32), 1L (int64), 1UL (uint64), 1s (int16), 1us (uint16), 1y (sbyte), 1uy (byte), 1.0 (float), 1.0f (float32), 1.0m (decimal), 1I (BigInteger).</value>
</data>
<data name="lexInvalidByteLiteral" xml:space="preserve">
<value>This is not a valid byte literal</value>
Expand Down Expand Up @@ -4360,4 +4360,4 @@
<data name="tcTypeDoesNotInheritAttribute" xml:space="preserve">
<value>This type does not inherit Attribute, it will not work correctly with other .NET languages.</value>
</data>
</root>
</root>