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Handle public enum members
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hartez committed Jan 12, 2022
1 parent bc42aea commit 8debe6d
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Showing 644 changed files with 12,987 additions and 10 deletions.
260 changes: 260 additions & 0 deletions src/Controls/docs/Microsoft.Maui.Controls.Internals/GIFBitmap.xml
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<Type Name="GIFBitmap" FullName="Microsoft.Maui.Controls.Internals.GIFBitmap">
<TypeSignature Language="C#" Value="public class GIFBitmap" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit GIFBitmap extends System.Object" />
<TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.Internals.GIFBitmap" />
<TypeSignature Language="F#" Value="type GIFBitmap = class" />
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="BackgroundColor">
<MemberSignature Language="C#" Value="public int BackgroundColor { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 BackgroundColor" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.BackgroundColor" />
<MemberSignature Language="F#" Value="member this.BackgroundColor : int" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.BackgroundColor" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Bounds">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Internals.GIFBitmap.Rect Bounds { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Controls.Internals.GIFBitmap/Rect Bounds" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.Bounds" />
<MemberSignature Language="F#" Value="member this.Bounds : Microsoft.Maui.Controls.Internals.GIFBitmap.Rect" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.Bounds" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.Internals.GIFBitmap+Rect</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ColorTable">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Internals.GIFColorTable ColorTable { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Controls.Internals.GIFColorTable ColorTable" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.ColorTable" />
<MemberSignature Language="F#" Value="member this.ColorTable : Microsoft.Maui.Controls.Internals.GIFColorTable" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.ColorTable" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.Internals.GIFColorTable</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateBitmapAsync">
<MemberSignature Language="C#" Value="public static System.Threading.Tasks.Task&lt;Microsoft.Maui.Controls.Internals.GIFBitmap&gt; CreateBitmapAsync (Microsoft.Maui.Controls.Internals.GIFDecoderStreamReader stream, Microsoft.Maui.Controls.Internals.GIFHeader header, Microsoft.Maui.Controls.Internals.GIFBitmapDecoder decoder, Microsoft.Maui.Controls.Internals.GIFBitmap previousBitmap, bool ignoreImageData = false);" />
<MemberSignature Language="ILAsm" Value=".method public static hidebysig class System.Threading.Tasks.Task`1&lt;class Microsoft.Maui.Controls.Internals.GIFBitmap&gt; CreateBitmapAsync(class Microsoft.Maui.Controls.Internals.GIFDecoderStreamReader stream, class Microsoft.Maui.Controls.Internals.GIFHeader header, class Microsoft.Maui.Controls.Internals.GIFBitmapDecoder decoder, class Microsoft.Maui.Controls.Internals.GIFBitmap previousBitmap, bool ignoreImageData) cil managed" />
<MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Internals.GIFBitmap.CreateBitmapAsync(Microsoft.Maui.Controls.Internals.GIFDecoderStreamReader,Microsoft.Maui.Controls.Internals.GIFHeader,Microsoft.Maui.Controls.Internals.GIFBitmapDecoder,Microsoft.Maui.Controls.Internals.GIFBitmap,System.Boolean)" />
<MemberSignature Language="F#" Value="static member CreateBitmapAsync : Microsoft.Maui.Controls.Internals.GIFDecoderStreamReader * Microsoft.Maui.Controls.Internals.GIFHeader * Microsoft.Maui.Controls.Internals.GIFBitmapDecoder * Microsoft.Maui.Controls.Internals.GIFBitmap * bool -&gt; System.Threading.Tasks.Task&lt;Microsoft.Maui.Controls.Internals.GIFBitmap&gt;" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.CreateBitmapAsync (stream, header, decoder, previousBitmap, ignoreImageData)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Threading.Tasks.Task&lt;Microsoft.Maui.Controls.Internals.GIFBitmap&gt;</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="stream" Type="Microsoft.Maui.Controls.Internals.GIFDecoderStreamReader" />
<Parameter Name="header" Type="Microsoft.Maui.Controls.Internals.GIFHeader" />
<Parameter Name="decoder" Type="Microsoft.Maui.Controls.Internals.GIFBitmapDecoder" />
<Parameter Name="previousBitmap" Type="Microsoft.Maui.Controls.Internals.GIFBitmap" />
<Parameter Name="ignoreImageData" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="stream">To be added.</param>
<param name="header">To be added.</param>
<param name="decoder">To be added.</param>
<param name="previousBitmap">To be added.</param>
<param name="ignoreImageData">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Data">
<MemberSignature Language="C#" Value="public int[] Data { get; set; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32[] Data" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.Data" />
<MemberSignature Language="F#" Value="member this.Data : int[] with get, set" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.Data" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32[]</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DataPosition">
<MemberSignature Language="C#" Value="public long DataPosition { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int64 DataPosition" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.DataPosition" />
<MemberSignature Language="F#" Value="member this.DataPosition : int64" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.DataPosition" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int64</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Delay">
<MemberSignature Language="C#" Value="public int Delay { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 Delay" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.Delay" />
<MemberSignature Language="F#" Value="member this.Delay : int" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.Delay" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Internals.GIFBitmap.DisposeMethod Dispose { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Controls.Internals.GIFBitmap/DisposeMethod Dispose" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.Dispose" />
<MemberSignature Language="F#" Value="member this.Dispose : Microsoft.Maui.Controls.Internals.GIFBitmap.DisposeMethod" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.Dispose" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>Microsoft.Maui.Controls.Internals.GIFBitmap+DisposeMethod</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsInterlaced">
<MemberSignature Language="C#" Value="public bool IsInterlaced { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsInterlaced" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.IsInterlaced" />
<MemberSignature Language="F#" Value="member this.IsInterlaced : bool" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.IsInterlaced" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsTransparent">
<MemberSignature Language="C#" Value="public bool IsTransparent { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance bool IsTransparent" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.IsTransparent" />
<MemberSignature Language="F#" Value="member this.IsTransparent : bool" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.IsTransparent" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LoopCount">
<MemberSignature Language="C#" Value="public int LoopCount { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 LoopCount" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.LoopCount" />
<MemberSignature Language="F#" Value="member this.LoopCount : int" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.LoopCount" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TransparencyIndex">
<MemberSignature Language="C#" Value="public int TransparencyIndex { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance int32 TransparencyIndex" />
<MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.TransparencyIndex" />
<MemberSignature Language="F#" Value="member this.TransparencyIndex : int" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.TransparencyIndex" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>
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