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[ios] fix memory leak in Image #15062
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[ios] fix memory leak in Image
jonathanpeppers 75d3e60
Update src/Core/src/Platform/ImageSourcePartLoader.cs
jonathanpeppers d247846
Update MauiImageView.cs
jonathanpeppers f057f3b
Update MauiImageView.cs
jonathanpeppers 71249db
ISetImageHandler -> IImageSourcePartSetter
jonathanpeppers 3401281
IImageHandler.OnWindowChanged() is now public
jonathanpeppers 22f4def
Fix IImageSourcePartSetter namespace
jonathanpeppers 1480730
MauiImageView._handler can be readonly
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,20 @@ | ||
#if __IOS__ || MACCATALYST | ||
using PlatformImage = UIKit.UIImage; | ||
#elif MONOANDROID | ||
using PlatformImage = Android.Graphics.Drawables.Drawable; | ||
#elif WINDOWS | ||
using PlatformImage = Microsoft.UI.Xaml.Media.ImageSource; | ||
#elif TIZEN | ||
using PlatformImage = Microsoft.Maui.Platform.MauiImageSource; | ||
#elif (NETSTANDARD || !PLATFORM) || (NET6_0_OR_GREATER && !IOS && !ANDROID && !TIZEN) | ||
using PlatformImage = System.Object; | ||
#endif | ||
|
||
namespace Microsoft.Maui.Handlers | ||
{ | ||
public interface IImageSourcePartSetter : IElementHandler | ||
{ | ||
void SetImageSource(PlatformImage? obj); | ||
} | ||
} | ||
|
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Do we want this to be a public API ? doesn't seem consistent with other Handlers