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Don't write files in CompilerPackage if not needed #21928
Don't write files in CompilerPackage if not needed #21928
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@@ -6,6 +6,7 @@ | |||
using System.Reflection; | |||
using System.IO; | |||
using EnvDTE; | |||
using System.Collections.Generic; |
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Sort usings #Resolved
// First we want to ensure any Roslyn files with our hive name that we aren't writing -- this is probably | ||
// leftovers from older extensions | ||
var msbuildDirectory = new DirectoryInfo(GetMSBuildPath()); | ||
if (msbuildDirectory.Exists) |
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Grumble grumble #Resolved
foreach (var fileAndContents in filesToWrite) | ||
{ | ||
var parentDirectory = new DirectoryInfo(Path.GetDirectoryName(fileAndContents.Key)); | ||
if (!parentDirectory.Exists) |
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The if
is unnecessary here. The Create method is a no-op if the directory exists.
CompilerPackage was previously being lazy and would just delete and rewrite files as needed when the package was loaded, even if the machine would ultimately be left in the same state at the end. For the old project system (which didn't monitor such file changes) this wasn't bad, but with the new project system it now reloads projects in response to changes which can be quite expensive. Fixes dotnet#21838.
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continue; | ||
} | ||
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File.WriteAllText(fileAndContents.Key, fileAndContents.Value); |
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Nit: consider using an explicit encoding in all the file ops here. I often find this useful when doing content comparison. Reduces chances of enocding probs. Not a blocker.
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LGTM
@dotnet-bot retest this please. |
CompilerPackage was previously being lazy and would just delete and
rewrite files as needed when the package was loaded, even if the
machine would ultimately be left in the same state at the end.
For the old project system (which didn't monitor such file changes)
this wasn't bad, but with the new project system it now reloads projects
in response to changes which can be quite expensive.
Fixes #21838.