Reduce lock usage during EditDistance.GetEditDistance and BKTree.Find #75610
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The SimplePool and ArrayPool classes previously always locked on Allocate/Free which is showing up in a cpu usage in a trace David Kean referred to us. Instead, as the char arrays being allocated are typically quite small, utilize the stack for these temporary char array locations when possible, falling back to heap allocating in the extremely rare occasions where it's not.
Below is the cpu usage that David pointed us to: