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Add Mac Catalyst TargetFrameworkIdentifier #44882

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rolfbjarne opened this issue Nov 18, 2020 · 70 comments
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Add Mac Catalyst TargetFrameworkIdentifier #44882

rolfbjarne opened this issue Nov 18, 2020 · 70 comments
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area-Meta design-discussion Ongoing discussion about design without consensus
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@rolfbjarne
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rolfbjarne commented Nov 18, 2020

I'm implementing support for Mac Catalyst in Xamarin, and I've run into a question whether a new TFI should be created or not.

First a few facts:

  • Mac Catalyst is a blend of iOS and macOS (much more iOS than macOS though). We currently have two TFIs for these platforms, Xamarin.iOS and Xamarin.Mac respectively.
  • The API surface that we would bind in managed code in Mac Catalyst is not identical to neither Xamarin.iOS nor Xamarin.Mac: it would contain parts of Xamarin.iOS, parts of Xamarin.Mac, and potentially API that's in neither Xamarin.iOS nor Xamarin.Mac.
  • The native binaries (libmono, coreclr, etc.) have to be built specifically for Mac Catalyst. Binaries built for iOS or macOS won't work.

Adding a new TFI would have a few consequences:

  • We'd have to implement support for the new TFI to many other places. NuGet comes to mind, but I'm certain there are many other places I'm unaware of. We'd also have a new TFI for .NET 6 (for instance net6.0-catalyst).
  • Any existing NuGet for either Xamarin.iOS or Xamarin.Mac won't work.

Not adding a new TFI would also have a few consequences (say we re-use Xamarin.iOS):

  • It would not be possible to create a NuGet that uses any API in Mac Catalyst that isn't in Xamarin.iOS.

Design proposal dotnet/designs#174

@Dotnet-GitSync-Bot Dotnet-GitSync-Bot added the untriaged New issue has not been triaged by the area owner label Nov 18, 2020
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I couldn't figure out the best area label to add to this issue. If you have write-permissions please help me learn by adding exactly one area label.

@marek-safar marek-safar added area-Meta and removed untriaged New issue has not been triaged by the area owner labels Nov 18, 2020
@marek-safar marek-safar added this to the 6.0.0 milestone Nov 18, 2020
@marek-safar
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marek-safar commented Nov 18, 2020

@terrajobst @ericstj @mhutch would you be in favour of adding a new TFM for this configuration

@Redth
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Redth commented Nov 18, 2020

If we didn't add a new TFI, we could probably still reason about attempting to use API's with runtime exceptions.

Given that Catalyst is much more similar to iOS, would we be able to swap out API binding references based on a project property? By default you get Xamarin.iOS.dll, but if you set <MacCatalyst>True</MacCatalyst>, we instead give you Xamarin.MacCatalyst.dll which has the superset of available API's? We could then use the existing API annotations on those bindings in roslyn analyzers to advise the user of things unavailable when building with -p:MacCatalyst=False. Then the iOS TFI could pivot based on that variable and build with the correct binding dll. We could also provide #define CATALYST based on the variable. The one disadvantage here is I'm not sure how nugets could provide anything but the MacCatalyst API superset of their assemblies to iOS/Catalyst developers. We could make the attribute available so they could proactively annotate their own API's around incompatibilities, but that feels sad.

For NuGets, this would mean we can still consume existing assemblies targeting iOS, though I'm not sure if there's a great path to surfacing runtime errors if you try and call an API path in one of these existing assemblies that isn't implemented on Catalyst, beyond some unhandled exception lacking much context.

@rolfbjarne
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Given that Catalyst is much more similar to iOS, would we be able to swap out API binding references based on a project property? By default you get Xamarin.iOS.dll, but if you set <MacCatalyst>True</MacCatalyst>, we instead give you Xamarin.MacCatalyst.dll which has the superset of available API's?

Would that work with the IDEs and things like intellisense? Or would you get red squiggles whenever you tried to use a Catalyst only API?

@Redth
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Redth commented Nov 19, 2020

Given that Catalyst is much more similar to iOS, would we be able to swap out API binding references based on a project property? By default you get Xamarin.iOS.dll, but if you set <MacCatalyst>True</MacCatalyst>, we instead give you Xamarin.MacCatalyst.dll which has the superset of available API's?

Would that work with the IDEs and things like intellisense? Or would you get red squiggles whenever you tried to use a Catalyst only API?

I think that is the intention, if you aren’t specifying catalyst, you don’t get the APIs to reference. Or are you thinking the IDE may not handle swapping references based on a property this way very well?

@rolfbjarne
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Given that Catalyst is much more similar to iOS, would we be able to swap out API binding references based on a project property? By default you get Xamarin.iOS.dll, but if you set <MacCatalyst>True</MacCatalyst>, we instead give you Xamarin.MacCatalyst.dll which has the superset of available API's?

Would that work with the IDEs and things like intellisense? Or would you get red squiggles whenever you tried to use a Catalyst only API?

I think that is the intention, if you aren’t specifying catalyst, you don’t get the APIs to reference. Or are you thinking the IDE may not handle swapping references based on a property this way very well?

It's the second part: I wonder if the IDE will handle the reference swap correctly.

@marek-safar
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What about the following? We keep an only a single version of APIs, we could keep calling it Xamarin.iOS. We annotate all APIs which are not available on the Catalyst with [UnsupportedOSPlatformAttribute ("osx")] attribute and rely on existing platform compatibility analyzer to take care of flagging the unavailable APIs to the developers.

@rolfbjarne
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What about the following? We keep an only a single version of APIs, we could keep calling it Xamarin.iOS. We annotate all APIs which are not available on the Catalyst with [UnsupportedOSPlatformAttribute ("osx")] attribute and and rely on existing platform compatibility analyzer to take care of flagging the unavailable APIs to the developers.

That could work.

We'd also have to add all the macOS API (AppKit) that are available in Catalyst but not in iOS, and mark those with [UnsupportedOSPlatformAttribute ("iOS")].

and rely on existing platform compatibility analyzer

I assume there's a way to tell the platform compatibility analyzer which platform we're building for outside of the TFM?

@am11
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am11 commented Nov 19, 2020

fwiw, currently the granularity chosen for shipping artifacts is 'package', such that, there is no concept of 'very similar' when it comes to a consumable package; slightly different is just another package. it has some benefit at the cost of a slightly scaled bandwidth usage (which is not an issue in this day and age). e.g. in .net 5, the difference between dotnet-sdk-linux-x64.tar.gz (linux glibc x64) and dotnet-sdk-linux-musl-x64.tar.gz (linux musl-libc x64) is about 13 binary files; out of total of 3100+ files, yet they are kept separate as it is easy to tag and reason about, imo (and it goes hand in hand with tfm mappings on engineering side of the house).

@filipnavara
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filipnavara commented Nov 19, 2020

If you keep a single TFM how would I actually multi-target an app for both iOS and macOS in a single build?

@mhutch
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mhutch commented Nov 19, 2020

@terrajobst @richlander

My initial feeling is that we need a new TFM. But catalyst doesn't seem particularly descriptive and may end up seeming out of date in a few years. Maybe we should use net6.0-mac-catalyst? Or given we haven't shipped net6.0-mac yet, maybe we should use that for Catalyst and use net6.0-mac-cocoa for Xamarin.Mac?

@mhutch
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mhutch commented Nov 19, 2020

We could allow net6.0-mac-catalyst to reference the legacy Xamarin.iOS and Xamarin.mac TFMs, the same way we allow net6.0-ios to reference Xamarin.iOS and allow net6.0-mac to reference Xamarin.Mac. We should not however allow net6.0-mac-catalyst to reference net6.0-ios or net6.0-mac directly; any library that is rebuilt for the net6.0+ TFMs should be expected to use multi-targeting.

When the fallback is used, we should emit a warning that some APIs may not work. We will also need type forwarders so binary assembly references continue to work. And I would strongly suggest that we have separate reference and implementation versions of the catalyst platform assemblies; the reference version should contain supported APIs, while the implementation can include Mac and iOS APIs that are not present on Catalyst and that throw NotSupportedException. This will ensure developers don't end up with weird MissingMethodException or TypeLoadException runtime errors when using legacy references. We could possibly also add link time errors for increased robustness.

@spouliot
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Apple defines Catalyst as a variant of iOS, not macOS (just like the simulators are seen as a variant).

E.g. an .xcframework would have a ios-x86_64-maccatalyst directory for the platform specific binaries

@praeclarum
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praeclarum commented Nov 19, 2020

Please no, please no, please no :-)

There is no need to fork thousands of nugets. There is no need to manage yet another project and its extensions.

It will be a tremendous amount of busy work for no gains. Take a hint from Apple and keep it as simple as a checkbox.

Instead, Platform=MacCatalyst will give us everything we want.

@marek-safar marek-safar added the design-discussion Ongoing discussion about design without consensus label Nov 19, 2020
@spouliot
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spouliot commented Nov 19, 2020

There are some divergences between iOS and macOS API (e.g. same type, different members). I think they favour the iOS side (but with Apple it's safer to assume we'll have a mix of both).

We must also be sure that submitted applications do not refer to any symbols not available on the target platform. Otherwise Apple could reject the binaries. As such adding macOS API to Xamarin.iOS.dll can be problematic.

@filipnavara
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@praeclarum How would that work to multi-target both iOS and macOS in a single build?

It's perfectly doable to have TFM net6.0-catalyst (or different name, not a fan personally) that is compatible with both net6.0-ios and xamarin.ios as superset. That would allow the NuGets to continue to work as long as they targeted Xamarin.iOS already.

@praeclarum
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@filipnavara You’re talking about TFMs and net6.0 that don’t work/exist today. To support a scenario literally no one does today.

It wouldn’t work in a single build and doesn’t need to.

@praeclarum
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@mhutch The biggest issue these apps face is compatibility with existing libraries/nugets. You know how long it took people just to get basic Xamarin.iOS in their nugets. If you do a new TFM, it will be years before libraries are recompiled, and you will making life unnecessarily difficult for app developers and library authors.

@filipnavara
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filipnavara commented Nov 19, 2020

@praeclarum Well, this issue is about TFM for .NET 6.0. I literally use the .NET 5/6 TFMs with the prerelease packages today. I previously used MSBuild.Sdk.Extras to support the same multi-targeting scenario in a similar fashion.

I do want it to work in a single build. New TFM would allow that and it would not break any of the scenarios you mentioned or require new NuGets. In fact, adding Catalyst support would be matter of changing a single <TargetFramework>net6.0-ios</TargetFramework> line into <TargetFrameworks>net6.0-ios;net6.0-catalyst</TargetFrameworks> in the csproj.

I'm operating on the assumption that Mac Catalyst is strict superset of Xamarin.iOS. Small differences can be handled by PlatformNotSupportedExceptions if necessary. As long as the relationship exists in the native code then the same rule can apply to the NuGet TFMs. A package targeting Xamarin.iOS1.0 would be consumable by net6.0-ios or the new hypothetical net6.0-catalyst.

@praeclarum
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@filipnavara I’m just begging you to consider the bigger picture. People put native code in their Xamarin.iOS nugets, with your new TFM those nugets will have to change to work. That’s going to take a long time. Please consider the people that will be using this tech.

@filipnavara
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filipnavara commented Nov 19, 2020

@praeclarum If they put native code in the NuGet it would not work anyway, would it? You would still need to recompile the native code with the correct compiler flags and architecture, right? I don't see how keeping the same TFM would help you. In fact, I can see quite the opposite of that.

(And if it would work without recompilation then, again, new TFM can be compatible, just like net6.0-ios can consume xamarin.ios1.0 NuGets)

@praeclarum
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praeclarum commented Nov 19, 2020

It does work! So long as it’s built with Xcode 11.3+

It’s not a new architecture, it’s a new target. It’s the the x86 64 ABI.

Please consider gaining some experience writing Catalyst apps before inflicting this pain on others.

Anyway, I’m just repeating myself and will stop arguing. PLEASE just consider the community before breaking all our apps.

@filipnavara
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filipnavara commented Nov 19, 2020

@praeclarum I was following all the PRs and the work you did on the Catalyst support. I think you are still missing the point that new TFM doesn't mean that the NuGets need to be republished to support it. Look at the design document for .NET 5 TFMs. You can have a new TFM that is compatible with a previously defined TFM. Any potential net6.0-catalyst would be able to consume NuGets with xamarin.ios TFM that were produced today, as long as the TFM is declared with the correct (backward) compatibility rules. The only thing you would need to change is the TFM of the final application which is exactly one line (in new style .csproj).

@Redth
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Redth commented Nov 19, 2020

Since Catalyst is most close to iOS (it's really just missing a handful of frameworks that work on iOS but not Catalyst), could we move the AppKit API's which are supported on Catalyst into a separate NuGet package, and we leave the iOS API's which don't work annotated with attributes so analyzers from the Catalyst NuGet package would help inform usages of iOS API's that will throw at runtime when Platform==Catalyst? The Catalyst package's existence could also have analyzers to inform the opposite (when catalyst API's are used when Platform!=Catalyst).

@filipnavara
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It’s not a new architecture, it’s a new target. It’s the the x86 64 ABI.

That still sounds to me that the NuGets with native code would have to be rebuilt if they only ship iOS/arm64 native libraries today.

Right now you have a combination of TargetFrameworkIdentifier (TFM) and RuntimeIdentifier (RID). If the API surface was identical to iOS it would make sense to stick to the iOS TFM (net6.0-ios and xamarin.ios1.0). NuGets could then can ship libraries compiled against different ABI (x64/arm64) using different RIDs. And you could multi-target using a set of RuntimeIdentifiers in your app (the modern SDK equivalent of Platform/Platforms/PlatformTarget, if oversimplified).

If the API surface is different enough then it could warrant a new TFM. If you go with the new TFM then it should NOT require modifying every single NuGet out there. At minimum it should be compatible with whatever NuGets target Xamarin.iOS today. Additionally, if the API is superset of the iOS API I would expect it to be a superset on the TFM level as well, ie. hypothetical net6.0-ios-catalyst would be compatible with net6.0-ios and xamarin.ios1.0.

@rolfbjarne
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Let's say we re-use the Xamarin.iOS TFM for Mac Catalyst.

  • We already know there are APIs that are incompatible between iOS and Mac Catalyst. Let's assume we can figure out a way around those, and hope that Apple doesn't make this too difficult in the future.
  • It would likely not be feasible to add the API specific to Mac Catalyst to a different assembly, because the Mac Catalyst specific API isn't limited to new types, there are also added members to existing types. Having some Mac Catalyst-specific API in a different assembly and some in the existing Xamarin.iOS.dll just becomes confusing (and quite complicated if the API in Xamarin.iOS dll needs to reference types in the other assembly, because then you end up with circular references). This means we'll have to put all the API, for both iOS and Mac Catalyst, in Xamarin.iOS.dll.
  • This has consequences for builds published to the App Store: Apple will most likely reject iOS apps that contains Mac Catalyst-only API. We'd have to implement a way to detect and remove any usage of API that's not available on the target platform (depending on the linker is not feasible: it's too easy to end up referencing API that isn't available - and this may happen without direct usage from the developer, so there would be no compiler warnings).
  • NuGets built for Xamarin.iOS with only managed code should work as-is (assuming they don't use API that is iOS-only of course).
  • NuGets built for Xamarin.iOS that contain native code must be rebuilt and republished.
    A. What happens if a new project that targets Mac Catalyst tries to use a NuGet that doesn't have native code for Mac Catalyst (i.e. a project builds for a RID that a referenced NuGet doesn't have)? Is there a helpful build error ("NuGet 'MyLibrary' doesn't contain native bits for "?) Or would it just fail mysteriously at runtime?
    B. Is it possible to search for NuGets that support a specific RID? Or would I have to try them out to see which ones work and which ones don't?
    C. A related question would be if it's possible to declare a NuGet as iOS-only or Mac Catalyst-only (if I knew that it would only work on one of them)?

@coolbluewater
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coolbluewater commented Dec 2, 2020

@rolfbjarne,

Let's say we re-use the Xamarin.iOS TFM for Mac Catalyst.

I'm assuming you mean in the pre-.net 6 era, is that right?
It looks like .net 6 will have the features needed for a clean implementation of Mac Catalyst in Xamarin. Therefore, we'll need to be clear which release - .net 5 or .net 6 - we're referring to at any moment.

For .net 5, I'd personally be OK with many simplifications, including no extra support for nuget at all. That is, Just getting a Mac Catalyst .exe project building will work for me. But others might differ on this point. I don't know how much this affects Xamarin Forms, for example. Catalyst should be able to translate the standard Xamarin Forms code into a vanilla experience. (More on this below)

I'm also ok if in .net 5 we need a separate .csproj for a Mac Catalyst app, assuming it can coexist in a solution with the iOS/iPadOS app, and that Mac Catalyst will appear in the device drop-down when the Catalyst project is selected.
If we have a separate csproj for the Mac Catalyst app in .net 5, then we can use conditional #if's to light up Mac functionality. In particular developers can add custom renderers for Xamarin Forms controls for Mac Catalyst right into their app's source code. (This code might be supplied by Xamarin as source). Not pretty, but it will work in the short term until .net 6 is released.

This means we'll have to put all the API, for both iOS and Mac Catalyst, in Xamarin.iOS.dll.

I was starting to realize this as well. The NSTextAlignment issue is kind of tricky, what workaround do you see?

To recap, the train of Mac Catalyst related features in the .net 5 timeframe might be:

  1. Very near term: Allow Mac Catalyst .exe's to be compiled via a separate .csproj, with no special library support. This means that only all-managed apps will work at this stage. But it's a good first step and allows something real to be delivered soon.

  2. Longer term but still .net 5: Support for nugets that have Mac Catalyst specific code, and native code. (Depending on the demand for this feature.)

And in .net 6 we can look forward to a single multi-targetted .csproj for .exes and libraries/nugets that works across iOS, iPadOS and Mac Catalyst and supports conditional code as well as arbitrary API differences.

Thoughts?

Edit: the above assumes that the .net 6 multi-targetting build system will be a long time coming. On the other hand if it is already in good shape and can be made available to .net 5 in the near term, then of course that is the way to go.

@Redth
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Redth commented Dec 3, 2020

There is no Xamarin support in .NET 5, and there will not be. The existing runtime for Xamarin will continue to be supported into .NET 6 where Xamarin support will actually land.

@coolbluewater
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coolbluewater commented Dec 3, 2020

There is no Xamarin support in .NET 5, and there will not be. The existing runtime for Xamarin will continue to be supported into .NET 6 where Xamarin support will actually land.

@Redth - .net 6 is a year out, is it not? That would make Mac Catalyst support occur 2.5 years after the fact. Or in other words, 30 months late.

I beg to ask, what led to this unfortunate decision? This is not the time to remain silent.

xamarin/xamarin-macios#6210 was filed in June 2019, and went largely ignored despite people pleading desperately for this. @rolfbjarne did note in September 2019 that

it's the top request from the new iOS 13 features, so it will be prioritized accordingly.

Since then, nothing.

@praeclarum went so far as to produce a working script for mono. In an interview he had with James Montemagno, Montemagno continued to be opaque about why Xamarin had ignored this.

Open source is not just about having the code on github. It ought to be about transparency and clear roadmaps, should it not? Why is this the first time we're hearing a delivery schedule, one that is completely at odds with customer expectation and all prior Xamarin messages about day one delivery?

Apple has done the hard work of adapting iOS apps to run as Mac apps. @praeclarum did what nobody in Xamarin cared to do.

Adding Mac Catalyst to Xamarin is relatively simple now, given that it is standing on this work. The customer benefit exceeds anything else in Xamarin at the moment (or please prove this wrong.)

A terse one line "press release" just does not cut it, I'm afraid. What’s more, the high handed tone of your reply is a slap in the face to all who took a bet on Xamarin over the years and have waited as their competitive advantage slips steadily away.

@migueldeicaza, is this what your vision for Xamarin has turned into? No Mac Catalyst, no SwiftUI, no WidgetKit, and on and on? And employees who haven’t the slightest idea about participating in a community? if I’ve said anything incorrect, please correct me. But don’t let this once-promising technology slip into incompetence.

@rolfbjarne
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There is no Xamarin support in .NET 5, and there will not be. The existing runtime for Xamarin will continue to be supported into .NET 6 where Xamarin support will actually land.

@Redth - .net 6 is a year out, is it not? That would make Mac Catalyst support occur 2.5 years after the fact. Or in other words, 30 months late.

Mac Catalyst is being implemented for both the current Xamarin.iOS, as well as .NET 6.

@coolbluewater
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coolbluewater commented Dec 3, 2020

@rolfbjarne, so @Redth is not a Xamarin employee? Understood.

Mac Catalyst is being implemented for both the current Xamarin.iOS, as well as .NET 6.

Here's how xamarin/xamarin-macios#6210 went:

@mrwcjoughin on Jul 8, 2019: Any news on the Catalyst support? This is urgently needed please

Wait two months...

@gdignard on Sep 15, 2019: Following up on this. It's over 3 months since the announcement and as I write this we are now only a couple of days from public release of iOS 13 and I still have no answer for my clients who are (reasonably) wanting to know whether I'll be able to deliver to them applications with all features and functions of the new iOS release.

@rolfbjarne on Sep 17, 2019: @gdignard Our intention is to implement this, but unfortunately we've not had enough time to complete the work for the initial public release of iOS 13. Neither am I able to say when it will be implemented, but it's the top request from the new iOS 13 features, so it will be prioritized accordingly.

@Uncommon on Oct 4, 2019: Any updates on this, now that iOS 13 support is done and the macOS 10.15 GM seed is up?

@rolfbjarne on Oct 5, 2019: @Uncommon I have no further news than in my last comment, our intention is to implement this, but we have no timeline yet.

A month later...

@sichy on Nov 2, 2019: @rolfbjarne what is needed for the catalyst binding? am happy to do it, as we need it ourselves. Let me know mate.

@rolfbjarne on Nov 5, 2019: This is a rather complicated task, here's a rough outline of the bare minimum of what needs to happen in order to make something that can be used to create Catalyst apps:
Build the mono runtime for the uikitformac platform. I don't know how to do this, the mono runtime people would probably have to be involved somewhat.
Build the code in xamarin-macios/runtime for the uikitformac platform (this won't fully work without the previous step - but I have this almost done already, it just needs the previous step completed first)

Wait another 45 days

@mandel-macaque on Dec 18, 2019: @rolfbjarne have we talked with the mono team already?

@rolfbjarne on Dec 18, 2019: No, I have not.

Wait another two months

@praeclarum on Feb 15, 2020: I have been waiting patiently for this feature and am still shocked that work hasn’t even begun.

Wait 9 months, because why not?

No more comments from @rolfbjarne until the current issue was opened 15 days ago, after @praeclarum had submitted his script that does the heavy lifting to build mac catalyst apps in Mono.

Is it any wonder that we take these promises with a blue whale unit of salt?
Dates, please.

@migueldeicaza

@Redth
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Redth commented Dec 3, 2020

@coolbluewater sorry, let me be more clear, and then let's try to keep this issue related to the original intent of the conversation, which is, do we need another TFM or RID or ? for .NET 6 support of Catalyst.

First of all, I wanted to be sure it was clear there is no Xamarin support coming to .NET 5 whatsoever. We will of course continue to support Xamarin.iOS, Xamarin.Mac, and Xamarin.Android using the existing mono based runtime and BCL in the interim. Originally it was planned for Xamarin to support .NET 5 but due to various external and internal factors it was decided and communicated some time ago to wait for .NET 6.

As for Catalyst, we know there is a desire for it to be supported. I have been eager to be able to use Catalyst myself since it was announced. I've also been a very big advocate (aka real big pain!) for its support internally and have been working hard to see it happen, as I believe it makes a LOT of sense to use this as our approach for Xamarin.Forms to be supported on macOS going forward.

@rolfbjarne has been working on adding support for Catalyst via the existing mono runtime and BCL which allows us to work on it in parallel to things needed in .NET6 for the effort (like this TFM/RID decision), however at this time we are not committing to making Catalyst a fully supported feature of the product until .NET 6. I don't see a reason why we wouldn't continue to release the work Rolf is doing for it as is, and perhaps even gate it as a preview or experimental feature so that anyone who cares to try it is welcome to, and may very well be successful with it, but fully supporting the scenario is another conversation with other implications. This may or may not change in the future.

@coolbluewater
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coolbluewater commented Dec 3, 2020

@Redth, first off could you please describe your role?

Edit: Ah, I see - I was using the term .net 5 generically to include everything pre-.net 6, while you are referring specifically to the non-mono implementation. A case of too many .nets. Does that help clarify what I meant?

@filipnavara
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.Net 5 is already released, and Xamarin runs atop it. So whatever you are saying needs to be more descriptive.

No, it does not. At least not Xamarin.iOS/Mac/Android.

@coolbluewater
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@filipnavara, see my edit above.

@Redth
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Redth commented Dec 3, 2020

@coolbluewater I'm the engineering lead/manager of the Xamarin.Forms team (Maui, Essentials, SkiaSharp, and others). I'm also coordinating the Xamarin SDK effort for .NET 6 support. I'm also not a product manager. @davidortinau would be a good person to comment further on any Catalyst support pre .NET 6.

So, yes I think using .NET 5 to indicate pre-.NET 6 is confusing especially in the context of Xamarin.

Again, at this point there's no real commitment to release Catalyst support before .NET 6 as a supported feature. But of course since it's being worked on in the open, on top of the mono based Xamarin runtime/BCL, it may be usable with the disclaimer of "as-is".

@coolbluewater
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@Redth, I understand your role now.

Again, at this point there's no real commitment to release Catalyst support before .NET 6 as a supported feature.

That's no more useful than your previous one-liner. And this really is the right place and time to discuss why engineering was unable (or chose not to) to deliver a Mac Catalyst implementation, and more importantly why it will take another whole year to have something usable.

If you don't wish to discuss this that's your choice. But you've said nothing about the issues raised regarding the response to xamarin/xamarin-macios#6210.

What's being discussed here is completely on-topic, and is the context of the particular issue. Is quibbling about where the discussion occurs really more important to you than to just engage with this discussion as-is?

Also - the build system for building Xamarin.iOS apps at this point is in fact .net 5, correct? That's what I was referred to when I stated this:

Edit: the above assumes that the .net 6 multi-targetting build system will be a long time coming. On the other hand if it is already in good shape and can be made available to .net 5 in the near term, then of course that is the way to go.

So I think that was the right terminology after all. What you're saying is a categorical "no" to having a dot release that includes what might be needed in the build system for Xamarin to support Mac Catalyst. But you haven't explained why.

Microsoft (and now Xamarin) have made the mistake time and again of these gigantic releases that everyone has to wait for and that slip with near certainty. .net 5 => .net 6 was a case in point. (And please don't bring up the pandemic, Apple had its most innovative year in this period. Just anticipating your response; I am not given to sarcasm.)

It seems to me that the build system ought to be a small, tight component that can ship on a dime, and that in itself needs only the most basic features of the runtime. If this isn't the case it seems that a high tech debt has built up that is crippling the rate at which you can move forward.

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filipnavara commented Dec 3, 2020

Also - the build system for building Xamarin.iOS apps at this point is in fact .net 5, correct?

Nope. Not at all. It is the Mono desktop MSBuild based system that is totally unrelated to the .NET 5 code base.

What you're saying is a categorical "no" to having a dot release that includes what might be needed in the build system for Xamarin to support Mac Catalyst.

I am reading it differently. It could very much be shipped as part of classic (non-.NET 6) Xamarin packages as a preview feature.

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gdignard commented Dec 3, 2020

I would point out obvious that there's a very real value of having a feature like this appear as early as possible, even with disclaimers of "preview" / "as-is" / " WARNING: Operating this software can expose you to unimplemented features which are known to the State of California to cause machine crashes."

Having it in a non-publishable state is still of enormous value as the development process can begin even if things aren't stable. As was noted, as part of the .NET 6 release, it puts Xamarin developers at a 30 month disadvantage. Having access to Catalyst sooner than that would at least put us in a position of having software ready to go when there's a GM rather than having the race start then for us.

I'm very happy to see the work underway and for the traction it's finally starting to receive.

rolfbjarne added a commit to xamarin/xamarin-macios that referenced this issue Dec 4, 2020
* Install the Mac Catalyst versions of the mono libraries and BCL.
   * The BCL is the same as the one for Xamarin.iOS, which means it has to be post-processed a bit to work with a Xamarin.MacCatalyst.dll
* Build our runtime for Mac Catalyst.
* Build a Xamarin.MacCatalyst.dll with the Mac Catalyst API (it compiles, but I haven't looked at the API surface at all). This PR assumes we're going to have a new TargetFrameworkIdentifier for Mac Catalyst, but a final decision has not been made (see dotnet/runtime#44882), so this may change.
* Build a Xamarin.iOS.dll that contains type forwarders to Mac Catalyst for all the types that exist in both Mac Catalyst and Xamarin.iOS.
* Add support to xharness for running introspection on Mac Catalyst (there are a lot of failures because the API surface is wrong)
* Add support to our msbuild tasks and mtouch for building Mac Catalyst apps. This basically comes down to adding a new case in numerous places to either do things the iOS way or the macOS way, depending on each case.
* Add a __MACCATALYST__ define (which is in addition to the __IOS__ define).
@marek-safar marek-safar changed the title Add Mac Catalyst TargetFrameworkIdentifier or Runtime Identifier Add Mac Catalyst TargetFrameworkIdentifier Jan 27, 2021
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Closing as the design was finalized in dotnet/designs#174

@ghost ghost locked as resolved and limited conversation to collaborators Mar 27, 2021
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