-
Notifications
You must be signed in to change notification settings - Fork 4.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
NativeAOT Checked smoke tests are taking a long time #91296
Comments
Tagging subscribers to this area: @agocke, @MichalStrehovsky, @jkotas Issue DetailsDebug takes about 40 minutes, but Checked takes > 120 minutes. We should figure out what check is taking such a long time. If it's important, we might want to move the test suite to runtime-extra-platforms.
|
The checked leg does multimodule testing so that one adds a couple minutes to the build because we compile the entire framework. We also run the Loader and Interop tests there. The checked leg also does all sorts of event pipe testing. Most recently we added quite a few extra tests to it: #89976 (comment) We might want to make a better call on what is a smoke test vs what is okay to just run as part of extra platforms (we do run all of the above, except for multimodule testing, in extra platforms). IIRC the event pipe tests take more than Loader+Interop combined and they also depend on libs.oob subset so we need to spend time building things like System.Speech just for event pipe testing sake (#89153 (comment)). |
Debug takes about 40 minutes, but Checked takes > 120 minutes. We should figure out what check is taking such a long time. If it's important, we might want to move the test suite to runtime-extra-platforms.
The text was updated successfully, but these errors were encountered: