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Publish dotnet/runtime using standard Arcade Publish tooling #111934

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@jkoritzinsky jkoritzinsky commented Jan 28, 2025

Publish the assets from dotnet/runtime using the standard Arcade publish tooling. This tooling doesn't allow any duplicate packages, so change our publishing logic to the following:

  • In a given build, publish all packages that were produced in the current build that contain that job's target RID.
  • For some target RIDs, also publish an additional subset of packages (specified in Publishing.props).
  • For some jobs (specified in runtime-official), publish all packages produced.
  • In the VMR, mark all "packages not to be published" as "Vertical" visibility so they're still available upstack.
  • Outside the VMR, skip publishing all "packages not to be published" packages.

Blocked on MicroBuild fixes for Linux and Mac: dotnet/source-build#4793

Verified in https://dev.azure.com/dnceng/internal/_build/results?buildId=2629649&view=results that all of the same assets that we expect to produce in a runtime official build are produced on this branch.

Fixes #102672
Fixes #1719

…n. Don't copy workloads packages as they're already in the right format now.
…es. Use that when possible for unique names and produce our own names when necessary.
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@jkoritzinsky jkoritzinsky requested a review from mmitche January 29, 2025 22:55
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This is a fantastic change

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…win-x64 leg (for UB) or in all legs (for SB)
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@jkoritzinsky
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I've verified that signing works for the Mac assets as expected, so we're good to go on that front (once the parallelization issues are fixed)

jkoritzinsky and others added 2 commits February 1, 2025 15:17
Co-authored-by: Viktor Hofer <viktor.hofer@microsoft.com>
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