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Publish dotnet/runtime using standard Arcade Publish tooling #111934
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…n. Don't copy workloads packages as they're already in the right format now.
…ic jobs publish specific packages
…specific packages
…es. Use that when possible for unique names and produce our own names when necessary.
…o the Artifacts items in Signing.props
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Issue/PR is blocked on something - see comments
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Jan 28, 2025
ViktorHofer
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Jan 29, 2025
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…in the official build.
mmitche
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This is a fantastic change
ViktorHofer
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Jan 30, 2025
…win-x64 leg (for UB) or in all legs (for SB)
ViktorHofer
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ViktorHofer
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I've verified that signing works for the Mac assets as expected, so we're good to go on that front (once the parallelization issues are fixed) |
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…ork when this change flows to the VMR.
This was referenced Feb 1, 2025
Co-authored-by: Viktor Hofer <viktor.hofer@microsoft.com>
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Publish the assets from dotnet/runtime using the standard Arcade publish tooling. This tooling doesn't allow any duplicate packages, so change our publishing logic to the following:
Publishing.props
).Blocked on MicroBuild fixes for Linux and Mac: dotnet/source-build#4793
Verified in https://dev.azure.com/dnceng/internal/_build/results?buildId=2629649&view=results that all of the same assets that we expect to produce in a runtime official build are produced on this branch.
Fixes #102672
Fixes #1719