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Move Sha1ForNonSecretPurposes under Common #45242

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168 changes: 168 additions & 0 deletions src/libraries/Common/src/System/Sha1ForNonSecretPurposes.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,168 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.

using System.Numerics;

namespace System
{
/// <summary>
/// Implements the SHA1 hashing algorithm. Note that
/// implementation is for hashing public information. Do not
/// use code to hash private data, as implementation does
/// not take any steps to avoid information disclosure.
/// </summary>
internal struct Sha1ForNonSecretPurposes
{
private long _length; // Total message length in bits
private uint[] _w; // Workspace
private int _pos; // Length of current chunk in bytes

/// <summary>
/// Call Start() to initialize the hash object.
/// </summary>
public void Start()
{
_w ??= new uint[85];

_length = 0;
_pos = 0;
_w[80] = 0x67452301;
_w[81] = 0xEFCDAB89;
_w[82] = 0x98BADCFE;
_w[83] = 0x10325476;
_w[84] = 0xC3D2E1F0;
}

/// <summary>
/// Adds an input byte to the hash.
/// </summary>
/// <param name="input">Data to include in the hash.</param>
public void Append(byte input)
{
_w[_pos / 4] = (_w[_pos / 4] << 8) | input;
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if (64 == ++_pos)
{
Drain();
}
}

/// <summary>
/// Adds input bytes to the hash.
/// </summary>
/// <param name="input">
/// Data to include in the hash. Must not be null.
/// </param>
#if ES_BUILD_STANDALONE
public void Append(byte[] input)
#else
public void Append(ReadOnlySpan<byte> input)
#endif
{
foreach (byte b in input)
{
Append(b);
}
}

/// <summary>
/// Retrieves the hash value.
/// Note that after calling function, the hash object should
/// be considered uninitialized. Subsequent calls to Append or
/// Finish will produce useless results. Call Start() to
/// reinitialize.
/// </summary>
/// <param name="output">
/// Buffer to receive the hash value. Must not be null.
/// Up to 20 bytes of hash will be written to the output buffer.
/// If the buffer is smaller than 20 bytes, the remaining hash
/// bytes will be lost. If the buffer is larger than 20 bytes, the
/// rest of the buffer is left unmodified.
/// </param>
public void Finish(byte[] output)
{
long l = _length + 8 * _pos;
Append(0x80);
while (_pos != 56)
{
Append(0x00);
}

unchecked
{
Append((byte)(l >> 56));
Append((byte)(l >> 48));
Append((byte)(l >> 40));
Append((byte)(l >> 32));
Append((byte)(l >> 24));
Append((byte)(l >> 16));
Append((byte)(l >> 8));
Append((byte)l);

int end = output.Length < 20 ? output.Length : 20;
for (int i = 0; i != end; i++)
{
uint temp = _w[80 + i / 4];
output[i] = (byte)(temp >> 24);
_w[80 + i / 4] = temp << 8;
}
}
}

/// <summary>
/// Called when pos reaches 64.
/// </summary>
private void Drain()
{
for (int i = 16; i != 80; i++)
{
_w[i] = BitOperations.RotateLeft(_w[i - 3] ^ _w[i - 8] ^ _w[i - 14] ^ _w[i - 16], 1);
}

unchecked
{
uint a = _w[80];
uint b = _w[81];
uint c = _w[82];
uint d = _w[83];
uint e = _w[84];

for (int i = 0; i != 20; i++)
{
const uint k = 0x5A827999;
uint f = (b & c) | ((~b) & d);
uint temp = BitOperations.RotateLeft(a, 5) + f + e + k + _w[i]; e = d; d = c; c = BitOperations.RotateLeft(b, 30); b = a; a = temp;
}

for (int i = 20; i != 40; i++)
{
uint f = b ^ c ^ d;
const uint k = 0x6ED9EBA1;
uint temp = BitOperations.RotateLeft(a, 5) + f + e + k + _w[i]; e = d; d = c; c = BitOperations.RotateLeft(b, 30); b = a; a = temp;
}

for (int i = 40; i != 60; i++)
{
uint f = (b & c) | (b & d) | (c & d);
const uint k = 0x8F1BBCDC;
uint temp = BitOperations.RotateLeft(a, 5) + f + e + k + _w[i]; e = d; d = c; c = BitOperations.RotateLeft(b, 30); b = a; a = temp;
}

for (int i = 60; i != 80; i++)
{
uint f = b ^ c ^ d;
const uint k = 0xCA62C1D6;
uint temp = BitOperations.RotateLeft(a, 5) + f + e + k + _w[i]; e = d; d = c; c = BitOperations.RotateLeft(b, 30); b = a; a = temp;
}

_w[80] += a;
_w[81] += b;
_w[82] += c;
_w[83] += d;
_w[84] += e;
}

_length += 512; // 64 bytes == 512 bits
_pos = 0;
}
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@
<Compile Include="$(CommonPath)Interop\Windows\Advapi32\Interop.EventUnregister.cs" />
<Compile Include="$(CommonPath)Interop\Windows\Advapi32\Interop.EventWriteString.cs" />
<Compile Include="$(CommonPath)Interop\Windows\Advapi32\Interop.EventWriteTransfer.cs" />
<Compile Include="$(CommonPath)System\Sha1ForNonSecretPurposes.cs" />
<Compile Include="..\..\System.Private.CoreLib\src\System\Diagnostics\Tracing\ActivityTracker.cs" />
<Compile Include="..\..\System.Private.CoreLib\src\System\Diagnostics\Tracing\CounterGroup.cs" />
<Compile Include="..\..\System.Private.CoreLib\src\System\Diagnostics\Tracing\CounterPayload.cs" />
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1112,6 +1112,9 @@
<Compile Include="$(CommonPath)System\Obsoletions.cs">
<Link>Common\System\Obsoletions.cs</Link>
</Compile>
<Compile Include="$(CommonPath)System\Sha1ForNonSecretPurposes.cs">
<Link>Common\System\Sha1ForNonSecretPurposes.cs</Link>
</Compile>
<Compile Include="$(CommonPath)System\SR.cs">
<Link>Common\System\SR.cs</Link>
</Compile>
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Original file line number Diff line number Diff line change
Expand Up @@ -1560,167 +1560,6 @@ private static string GetName(Type eventSourceType, EventManifestOptions flags)
return eventSourceType.Name;
}

/// <summary>
/// Implements the SHA1 hashing algorithm. Note that this
/// implementation is for hashing public information. Do not
/// use this code to hash private data, as this implementation does
/// not take any steps to avoid information disclosure.
/// </summary>
private struct Sha1ForNonSecretPurposes
{
private long length; // Total message length in bits
private uint[] w; // Workspace
private int pos; // Length of current chunk in bytes

/// <summary>
/// Call Start() to initialize the hash object.
/// </summary>
public void Start()
{
this.w ??= new uint[85];

this.length = 0;
this.pos = 0;
this.w[80] = 0x67452301;
this.w[81] = 0xEFCDAB89;
this.w[82] = 0x98BADCFE;
this.w[83] = 0x10325476;
this.w[84] = 0xC3D2E1F0;
}

/// <summary>
/// Adds an input byte to the hash.
/// </summary>
/// <param name="input">Data to include in the hash.</param>
public void Append(byte input)
{
this.w[this.pos / 4] = (this.w[this.pos / 4] << 8) | input;
if (64 == ++this.pos)
{
this.Drain();
}
}

/// <summary>
/// Adds input bytes to the hash.
/// </summary>
/// <param name="input">
/// Data to include in the hash. Must not be null.
/// </param>
#if ES_BUILD_STANDALONE
public void Append(byte[] input)
#else
public void Append(ReadOnlySpan<byte> input)
#endif
{
foreach (byte b in input)
{
this.Append(b);
}
}

/// <summary>
/// Retrieves the hash value.
/// Note that after calling this function, the hash object should
/// be considered uninitialized. Subsequent calls to Append or
/// Finish will produce useless results. Call Start() to
/// reinitialize.
/// </summary>
/// <param name="output">
/// Buffer to receive the hash value. Must not be null.
/// Up to 20 bytes of hash will be written to the output buffer.
/// If the buffer is smaller than 20 bytes, the remaining hash
/// bytes will be lost. If the buffer is larger than 20 bytes, the
/// rest of the buffer is left unmodified.
/// </param>
public void Finish(byte[] output)
{
long l = this.length + 8 * this.pos;
this.Append(0x80);
while (this.pos != 56)
{
this.Append(0x00);
}

unchecked
{
this.Append((byte)(l >> 56));
this.Append((byte)(l >> 48));
this.Append((byte)(l >> 40));
this.Append((byte)(l >> 32));
this.Append((byte)(l >> 24));
this.Append((byte)(l >> 16));
this.Append((byte)(l >> 8));
this.Append((byte)l);

int end = output.Length < 20 ? output.Length : 20;
for (int i = 0; i != end; i++)
{
uint temp = this.w[80 + i / 4];
output[i] = (byte)(temp >> 24);
this.w[80 + i / 4] = temp << 8;
}
}
}

/// <summary>
/// Called when this.pos reaches 64.
/// </summary>
private void Drain()
{
for (int i = 16; i != 80; i++)
{
this.w[i] = BitOperations.RotateLeft(this.w[i - 3] ^ this.w[i - 8] ^ this.w[i - 14] ^ this.w[i - 16], 1);
}

unchecked
{
uint a = this.w[80];
uint b = this.w[81];
uint c = this.w[82];
uint d = this.w[83];
uint e = this.w[84];

for (int i = 0; i != 20; i++)
{
const uint k = 0x5A827999;
uint f = (b & c) | ((~b) & d);
uint temp = BitOperations.RotateLeft(a, 5) + f + e + k + this.w[i]; e = d; d = c; c = BitOperations.RotateLeft(b, 30); b = a; a = temp;
}

for (int i = 20; i != 40; i++)
{
uint f = b ^ c ^ d;
const uint k = 0x6ED9EBA1;
uint temp = BitOperations.RotateLeft(a, 5) + f + e + k + this.w[i]; e = d; d = c; c = BitOperations.RotateLeft(b, 30); b = a; a = temp;
}

for (int i = 40; i != 60; i++)
{
uint f = (b & c) | (b & d) | (c & d);
const uint k = 0x8F1BBCDC;
uint temp = BitOperations.RotateLeft(a, 5) + f + e + k + this.w[i]; e = d; d = c; c = BitOperations.RotateLeft(b, 30); b = a; a = temp;
}

for (int i = 60; i != 80; i++)
{
uint f = b ^ c ^ d;
const uint k = 0xCA62C1D6;
uint temp = BitOperations.RotateLeft(a, 5) + f + e + k + this.w[i]; e = d; d = c; c = BitOperations.RotateLeft(b, 30); b = a; a = temp;
}

this.w[80] += a;
this.w[81] += b;
this.w[82] += c;
this.w[83] += d;
this.w[84] += e;
}

this.length += 512; // 64 bytes == 512 bits
this.pos = 0;
}
}

private static Guid GenerateGuidFromName(string name)
{
#if ES_BUILD_STANDALONE
Expand Down
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