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JIT: fix spill logic for local structs #797

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Dec 13, 2019
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21 changes: 16 additions & 5 deletions src/coreclr/src/jit/importer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -10831,11 +10831,22 @@ void Compiler::impImportBlockCode(BasicBlock* block)
}
else if (lhs->OperIsBlk())
{
// Check for ADDR(LCL_VAR), or ADD(ADDR(LCL_VAR),CNS_INT))
// (the latter may appear explicitly in the IL).
// Local field stores will cause the stack to be spilled when
// they are encountered.
lclVar = lhs->AsBlk()->Addr()->IsLocalAddrExpr();
// Check if LHS address is within some struct local, to catch
// cases where we're updating the struct by something other than a stfld
GenTree* addr = lhs->AsBlk()->Addr();

// Catches ADDR(LCL_VAR), or ADD(ADDR(LCL_VAR),CNS_INT))
lclVar = addr->IsLocalAddrExpr();

// Catches ADDR(FIELD(... ADDR(LCL_VAR)))
if (lclVar == nullptr)
{
GenTree* lclTree = nullptr;
if (impIsAddressInLocal(addr, &lclTree))
{
lclVar = lclTree->AsLclVarCommon();
}
}
}
if (lclVar != nullptr)
{
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,52 @@
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.

using System;
using System.Runtime.CompilerServices;

// Regression test case for importer bug.
// If Release is inlined into Main, the importer may unsafely re-order trees.

public struct Ptr<T> where T: class
{
private T _value;

public Ptr(T value)
{
_value = value;
}

public T Release()
{
T tmp = _value;
_value = null;
return tmp;
}
}

class Runtime_764
{
private static int Main(string[] args)
{
Ptr<string> ptr = new Ptr<string>("Hello, world");

bool res = false;
while (res)
{
}

string summary = ptr.Release();

if (summary == null)
{
Console.WriteLine("FAILED");
return -1;
}
else
{
Console.WriteLine("PASSED");
return 100;
}
}
}
Original file line number Diff line number Diff line change
@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<DebugType>None</DebugType>
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildProjectName).cs" />
</ItemGroup>
</Project>