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Looking at the build failures locally |
I've removed the board as they are only approving API changes. I've added the folks you CCed as reviewers. |
@riarenas Upgrading to the 3.0.100-preview4 version of the SDK caused that version of dotnet to be installed in Also, the build failures are because CI bypasses root build.cmd/build.sh entirely, so I think I need to update the invocations in the yaml file. |
Also @riarenas it appears |
If Nuget resolves NuGet/Home#8093, we won't have to manually insert |
Testing to see if my fix to |
dotnet/arcade#2696 is in, once it flows to Standard I'll rebase this PR |
/azp run |
Azure Pipelines successfully started running 1 pipeline(s). |
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…506.12 - Microsoft.DotNet.ApiCompat - 1.0.0-beta.19256.12 - Microsoft.DotNet.Arcade.Sdk - 1.0.0-beta.19256.12 - Microsoft.DotNet.Build.Tasks.Packaging - 1.0.0-beta.19256.12 - Microsoft.DotNet.CodeAnalysis - 1.0.0-beta.19256.12 - Microsoft.DotNet.GenAPI - 1.0.0-beta.19256.12
CI is green now, @ericstj @ViktorHofer could you guys please take a look? |
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<!-- These projects have an unconventional ordering for the import of Directory.Build.Targets, so we have to manually |
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Why don't we just delete the explicit imports of Directory.Build.Targets from the shims projects and let them be brought in by the SDK targets?
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Trying this out locally now, it requires shuffling a few things around. dotnet-install is taking forever so progress is slow.
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@ericstj I just pushed a commit to address this. I checked the artifacts dir against a version built against master, everything appears to be unchanged.
CC @ViktorHofer @ericstj. This also contains a maestro update of Arcade dependencies.