VKDoom is a source port based on the DOOM engine with a focus on Vulkan and modern computers.
Please see license files for individual contributor licenses.
Visit our website for more details.
We do not have any official release of VKDoom yet. You can however download a binary build of the latest master branch commit at https://github.com/dpjudas/VkDoom/releases/tag/nightly
For Windows, you need the latest version of Visual Studio, Windows SDK, Git, and CMake to build VKDoom.
For Linux, you need the following:
- libsdl2-dev
- libopenal-dev
- libvpx-dev
- git
- cmake
For Mac, the following project is recommended, as it contains all the dependencies and makes building easy: https://github.com/ZDoom/zdoom-macos-deps
After you have the packages installed, cd
into your projects directory, and do the following to clone:
git clone https://github.com/dpjudas/VkDoom
Afterwards, cd
into it
cd VkDoom
Make a build folder, then cd
into it
mkdir build
cd build
For Windows, run the following to prepare your build environment and the second command will build:
cmake -A x64 ..
cmake --build . --config Release -- -maxcpucount
(replace x64 with ARM64 if you're building on ARM64)
For Linux, run the following to prepare your build environment and the second command will build:
cmake .. -DCMAKE_BUILD_TYPE=Release
make -j $(nproc)
For Mac, if you're using zdoom-macos-deps, simply cd into it and type the following:
./build.py --target vkdoom