fix #210 when starting and resizing, waterfall appears garbled #205
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It seems there was some migration issue left behind when implementing device context handling with wxWidgets.
The waterfall is an area of its own and odes not have any borders or such.
The old code was
gc->DrawRectangle(PLOT_BORDER + XLEFT_OFFSET, PLOT_BORDER + YBOTTOM_OFFSET, m_imgWidth, m_imgHeight);
The correct one seems to be:
gc->DrawRectangle(0, 0, m_imgWidth, m_imgHeight); // DC waterfall bitmap starts at origin and spans full width