This is a lightweight and efficient Twitch.tv IRC client for Unity.
The primary goal is to be able to read and send chat messages as efficiently as possible.
In short, this allows you to integrate Twitch Chat to your Unity projects.
- Reading and sending chat messages
- Parsing Twitch emotes and badges
- Optional anonymous login
- Automatic ratelimit checks
- Special messages (whispers, sub/resub, raids, first time viewers, etc)
- Bits cheering, channel points, predictions, etc
- Moderation (ban, timeout, etc)
- Third party extensions (FFZ, BTTV, 7TV, etc)
- and more...
- WebGL builds are not supported
- Open Unity Package Manager (Window -> Package Manager)
- Click the
+
button in the top left corner - Select
Add package from git URL...
- Copy and paste the following URL:
https://github.com/lexonegit/Unity-Twitch-Chat.git?path=/Unity-Twitch-Chat/Assets/Package
- Install by clicking
Add
- Install the Unity package (see above)
- Create a new empty GameObject and add the TwitchIRC component.
- In the inspector, set your Twitch authentication details (OAuth, username, channel)
You can generate an OAuth token at https://twitchapps.com/tmi/
OAuth and username are not needed if
Use Anonymous Login
is enabled. - Make sure
Connect On Start
is enabled and press play – You should now see JOIN messages, etc. in the console. - To start handling chat messages, add a listener to the
IRC.OnMessageReceived
event. The listener will receiveChatter
objects which contain information about the chat message, such as the chatter name, message, emotes, etc...
Having issues? Check out the included ExampleProject for a better understanding.
Spawn chatters as jumping boxes. Box color is based on their primary badge.
- IRC.Connect() -> Connects to Twitch IRC
- IRC.Disconnect() - Disconnects from Twitch IRC
- IRC.SendChatMessage(string message) -> Sends a chat message to the channel
- IRC.Ping() -> Sends a PING message to the Twitch IRC server
- IRC.OnMessageReceived -> Event that is invoked when a chat message is received
- IRC.OnConnectionAlert -> Event that is invoked when a connection alert is received
- IRC.ClientUserTags -> The tags (badges, name color, etc) of the client user
- Chatter.GetNameColor() -> Returns the color of the chatter's name
- Chatter.IsDisplayNameFontSafe() -> Returns true if displayName is "font-safe" meaning that it only contains characters: a-z, A-Z, 0-9, _
- Chatter.ContainsEmote(string emoteId) -> Returns true if the chatter's message contains the specified emote (by id)
- Chatter.HasBadge(string badgeName) -> Returns true if the chatter has the specified badge
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