Explicitly refer to godot
namespace in GDREGISTER_*_CLASS()
macros
#388
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Continuous integration | |
on: [push, pull_request] | |
env: | |
# Only used for the cache key. Increment version to force clean build. | |
GODOT_BASE_BRANCH: master | |
concurrency: | |
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}} | |
cancel-in-progress: true | |
jobs: | |
build: | |
name: ${{ matrix.name }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- name: π§ Linux (GCC) | |
os: ubuntu-20.04 | |
platform: linux | |
artifact-name: godot-cpp-linux-glibc2.27-x86_64-release | |
artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a | |
run-tests: true | |
cache-name: linux-x86_64 | |
- name: π§ Linux (GCC, Double Precision) | |
os: ubuntu-20.04 | |
platform: linux | |
artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release | |
artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a | |
flags: precision=double | |
run-tests: false | |
cache-name: linux-x86_64-f64 | |
- name: π Windows (x86_64, MSVC) | |
os: windows-2019 | |
platform: windows | |
artifact-name: godot-cpp-windows-msvc2019-x86_64-release | |
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib | |
run-tests: false | |
cache-name: windows-x86_64-msvc | |
- name: π Windows (x86_64, MinGW) | |
os: windows-2019 | |
platform: windows | |
artifact-name: godot-cpp-linux-mingw-x86_64-release | |
artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a | |
flags: use_mingw=yes | |
run-tests: false | |
cache-name: windows-x86_64-mingw | |
- name: π macOS (universal) | |
os: macos-11 | |
platform: macos | |
artifact-name: godot-cpp-macos-universal-release | |
artifact-path: bin/libgodot-cpp.macos.template_release.universal.a | |
flags: arch=universal | |
run-tests: false | |
cache-name: macos-universal | |
- name: π€ Android (arm64) | |
os: ubuntu-20.04 | |
platform: android | |
artifact-name: godot-cpp-android-arm64-release | |
artifact-path: bin/libgodot-cpp.android.template_release.arm64.a | |
flags: arch=arm64 | |
run-tests: false | |
cache-name: android-arm64 | |
- name: π iOS (arm64) | |
os: macos-11 | |
platform: ios | |
artifact-name: godot-cpp-ios-arm64-release | |
artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a | |
flags: arch=arm64 | |
run-tests: false | |
cache-name: ios-arm64 | |
- name: π Web (wasm32) | |
os: ubuntu-20.04 | |
platform: web | |
artifact-name: godot-cpp-web-wasm32-release | |
artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a | |
run-tests: false | |
cache-name: web-wasm32 | |
env: | |
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ | |
EM_VERSION: 3.1.39 | |
EM_CACHE_FOLDER: "emsdk-cache" | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Setup Godot build cache | |
uses: ./.github/actions/godot-cache | |
with: | |
cache-name: ${{ matrix.cache-name }} | |
continue-on-error: true | |
- name: Set up Python (for SCons) | |
uses: actions/setup-python@v5 | |
with: | |
python-version: '3.x' | |
- name: Android dependencies | |
if: ${{ matrix.platform == 'android' }} | |
uses: nttld/setup-ndk@v1 | |
with: | |
ndk-version: r23c | |
link-to-sdk: true | |
- name: Web dependencies | |
if: ${{ matrix.platform == 'web' }} | |
uses: mymindstorm/setup-emsdk@v14 | |
with: | |
version: ${{env.EM_VERSION}} | |
actions-cache-folder: ${{env.EM_CACHE_FOLDER}} | |
- name: Setup MinGW for Windows/MinGW build | |
if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }} | |
uses: egor-tensin/setup-mingw@v2 | |
with: | |
version: 12.2.0 | |
- name: Install scons | |
run: | | |
python -m pip install scons==4.0.0 | |
- name: Generate godot-cpp sources only | |
run: | | |
scons platform=${{ matrix.platform }} verbose=yes build_library=no ${{ matrix.flags }} | |
scons -c | |
- name: Build godot-cpp (debug) | |
run: | | |
scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }} | |
- name: Build test without rebuilding godot-cpp (debug) | |
run: | | |
cd test | |
scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }} build_library=no | |
- name: Build test and godot-cpp (release) | |
run: | | |
cd test | |
scons platform=${{ matrix.platform }} verbose=yes target=template_release ${{ matrix.flags }} | |
- name: Download latest Godot artifacts | |
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9 | |
if: ${{ matrix.run-tests }} | |
with: | |
repo: godotengine/godot | |
branch: master | |
event: push | |
workflow: linux_builds.yml | |
workflow_conclusion: success | |
name: linux-editor-mono | |
search_artifacts: true | |
check_artifacts: true | |
ensure_latest: true | |
path: godot-artifacts | |
- name: Run tests | |
if: ${{ matrix.run-tests }} | |
run: | | |
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono | |
./godot-artifacts/godot.linuxbsd.editor.x86_64.mono --headless --version | |
cd test | |
# Need to run the editor so .godot is generated... but it crashes! Ignore that :-) | |
(cd project && (timeout 30 ../../godot-artifacts/godot.linuxbsd.editor.x86_64.mono --import --headless >/dev/null 2>&1 || true)) | |
GODOT=../godot-artifacts/godot.linuxbsd.editor.x86_64.mono ./run-tests.sh | |
- name: Upload artifact | |
uses: actions/upload-artifact@v3 | |
with: | |
name: ${{ matrix.artifact-name }} | |
path: ${{ matrix.artifact-path }} | |
if-no-files-found: error | |
linux-cmake: | |
name: π§ Build (Linux, GCC, CMake) | |
runs-on: ubuntu-20.04 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Install dependencies | |
run: | | |
sudo apt-get update -qq | |
sudo apt-get install -qqq build-essential pkg-config cmake | |
- name: Build godot-cpp | |
run: | | |
cmake -DCMAKE_BUILD_TYPE=Release . | |
make -j $(nproc) VERBOSE=1 | |
- name: Build test GDExtension library | |
run: | | |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." . | |
make -j $(nproc) VERBOSE=1 | |
linux-cmake-ninja: | |
name: π§ Build (Linux, GCC, CMake Ninja) | |
runs-on: ubuntu-20.04 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Install dependencies | |
run: | | |
sudo apt-get update -qq | |
sudo apt-get install -qqq build-essential pkg-config cmake ninja-build | |
- name: Build godot-cpp | |
run: | | |
cmake -DCMAKE_BUILD_TYPE=Release -GNinja . | |
cmake --build . -j $(nproc) --verbose | |
- name: Build test GDExtension library | |
run: | | |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja . | |
cmake --build . -j $(nproc) --verbose | |
windows-msvc-cmake: | |
name: π Build (Windows, MSVC, CMake) | |
runs-on: windows-2019 | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Build godot-cpp | |
run: | | |
cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" . | |
cmake --build . --verbose | |
- name: Build test GDExtension library | |
run: | | |
cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" . | |
cmake --build . --verbose |