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Handling runtime errors
Deyan Dobromirov edited this page Mar 10, 2022
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13 revisions
First of all, if the error origin is not the TA, I can't pretty much help you with it, but I will do my best If the error is related to the TA then:
- Delete the external configurations in
..common/GarrysMod/garrysmod/data/trackassembly
- Delete database ( if any ) located in
dsv/*.txt
.
Remember to back up your personal database if any !(optional)
- Delete the DSV auto-load list located in
trackasmlib_dsv.txt
Remember to back up your personal database if any !(optional)
- Delete the Lua exports ( if any ) located in
ins/*.txt
(optional)
- Delete the Log program settings located in
set/trackasmlib_sl*.txt
(optional)
- Delete the whole folder if necessary
(optional)
Remember to back up your personal database!(optional)
- Delete the TA's source
F:/Games/Steam/steamapps/workshop/content/4000/287012681
- Delete the cache
../GarrysMod/garrysmod/cache
- In the game library, right click on Gmod and select
Properties
- Navigate to
Local Files
and clickVerify integrity of the game cache
- Enter Gmod and while in-game open the console and paste
trackassembly_exportdb 0
( without the quotes ) - Done! It all should work now. Restart the game! Not the map! If does not, proceed as below ( 8 - 14 )
- Enable the logs as described here. Remember to disable the logs when you are done.
- Now the hardest part. While in-game do some stuff and make it crash again.
- Navigate to
..Steam/steamapps/common/GarrysMod/garrysmod/data/trackassembly/trackasmlib_log.txt
- Report the log and the errors here
- If you don't bother using the workshop ( Yeah, I hate it too ), then please use the GitHub link the SVN or *.zip instead.