A Quick-start Guide for people that want to Do What You Love!
Start where you are. Use what you have. Do what you can. ~ Arthur Ashe
The world is not perfect.
We have all worked somewhere we didn't love.
We have all felt the frustration of using products that have flaws
that we were unable to fix ourselves.
We have all experienced being in an environment that
didn't support us in doing all we can do in the world.
The aim of dwyl is to address all of these issues simultaneously:
please read our mission
to understand our focus on personal effectiveness
as the starting point for all positive change.
If you'd like to know more about what we value,
please read our manifesto.
The short version is:
"Treat others as you would like others to treat you" ~
The Golden Rule
If you want to be part of the solution, join us: https://www.dwyl.com
If you haven't read Simon Sinek's book "Start with Why", we highly recommend taking a few minutes to watch his Ted Talk: https://www.ted.com/talks/simon_sinek_how_great_leaders_inspire_action
dwyl is a rapidly expanding community; here are a few of the familiar faces contributing to our projects:
Join us in finding a problem you want to solve and will love working on.
Q: What is dwyl?
A: dwyl (pronounced "Will" but with a "D" in front of it) is a community of people on a mission to change the world using technology.
We are starting by making the tools we need to help us (and the people we care about) get things we love done.
Our first App is Time which helps people track any time based activity.
And we are making Everything Open Source along the way,
so that you too can Do What You Love!
We have plans to build many other features and we'd love you to join us!
Here are a few on the roadmap:
- Tudo (pronounced to-do) helps you and your team track what you are working on
- When? syncs calendars and selectively shares availability with others to discover the best time for an activity/event
- Birthday/Special Event Helper [AKA The Card & Gift App]
What question do you want to answer?
We believe in scratching our own itch. This means solving a problem you (or someone close to you) personally have. If you don't have any personal experience in a field you aren't going to do a good job of spotting/solving a problem in that area.
Taking the "Business School" approach of finding a "Big Market" and then identifying a problem to solve works for some companies, but we prefer the approach of solving something we are personally passionate about regardless of the (size of the) "market".
Read: https://gettingreal.37signals.com/ch02_Whats_Your_Problem.php
If you want to get involved with building great tools people love, this section contains everything you need to know.
- Curiosity - "I have no special talent. I am only passionately curious." - Albert Einstein
- Enthusiasm - "Enthusiasm spells the difference between mediocrity and accomplishment." - Norman Vincent Peale
- Shoshin (Beginner's Mind) - "I'm not young enough to know everything" - J. M. Barrie
- Persistence - "If you wish to be out front, then act as if you were behind.” - Lao Tzu
- Work Ethic - "work super hard ... every waking hour" ~ Elon Musk
- Time - if you only have 1 minute there's something you can do now!
- Great Google Skills - the ability to formulate a good question (so you can get a useful answer from Google) is (more than) half the challenge in any
codingtask - Self-reliance: when you get stuck on a task, knowing when to ask for help and when to persevere through to find the answer yourself
Access to a computer, preferably a recent (but not expensive) one (Chromebooks are Great!).
That's it.
No. Everyone can contribute, from proposing and voting on ideas, to simplifying wording to helping people understand our apps.
Please drop by and tell us what you think!
If you want to start writing code
now and don't already have your machine set up, see: https://github.com/dwyl/dev-setup
We also have a new developer checklist which we encourage you to review on the various online services you should know about and set yourself up on:
https://github.com/dwyl/start-here/blob/master/new-developer-checklist.md
We have listed the skills you need to know in the order you need to learn them.
If you don't feel confident using a computer, don't despair! We've all been there. There's no "secret" to becoming an expert, just experiment! If you get stuck, Google. If you're still stuck after an hour, ask for help! If all else fails, restart your computer and try again (that's what everyone does).
Before you dive into programming, learning how to touch-type on your computer is the single best investment you can make. All this means is practising typing with the "correct fingers" until you don't have to think about where the keys are. Some of the best programmers we know can type faster than most people can think ... take a moment for that to settle in.
You need to be able to type blindfolded to become a true maestro (at anything computer-related).
A few touch-typing tutorials anyone can (should) do a few minutes per day. There are many variations on the classic QWERTY layout. You should choose a tutorial that's compatible with your keyboard layout:
- Keybr: https://www.keybr.com/
- English (US), English (UK), German (DE), German (CH), French (FR), French (CA), French (CH), Italian, Portuguese (BR), Cyrillic
- Typing Club: https://www.typingclub.com/
- English/US
- BBC - Dance Mat Typing: [https://www.bbc.co.uk/guides/z3c6tfr#zg8nsbk] (https://www.bbc.co.uk/guides/z3c6tfr#zg8nsbk)
- English/UK
- typrX: https://app.typrx.com
- English/US
- Typing.com: https://www.typing.com
- English (US), English (UK), English (CA), Spanish, AZERTY (FR), Italian, Portuguese (PT), Portuguese (BR), Norwegian, Icelandic, Dansk, Swedish, Chinese, Japanese, and many more (by far the most thorough of the bunch)
- Typing.io: https://typing.io/
- English/US, focuses on typing code specifically with emphasis not only on letters but also special characters
You can connect your touch-typing practice with learning to code, by using the code samples in your learning resources to practice your typing. Learning to touch-type accurately is therefore important for creating the proper muscle-memory for the code (Markdown, HTML, CSS, Javascript, etc) that you are learning. Here are resources that explain the importance of typing out code by hand:
- The Lost Art of Typing **** by Hand: Ignoring the profanity in the title, and not reading the comments section, this article is very good at explaining why and how it is important to type by hand.
- We Are Typists First, Programmers Second: https://blog.codinghorror.com/we-are-typists-first-programmers-second/
- The Value of Typing Code: https://www.johndcook.com/blog/2012/12/18/the-value-of-typing-code/
- Don't Copy and Paste Other People's Code, Type it Out: https://shockoe.com/blog/typingcodeout/
Software-development is constant learning, so it is useful to think consciously about how one learns.
A popular course is Learning How to Learn on Coursera taught by Barbara Oakley and Terry Sejnowski. It serves as a general introduction to concepts about learning how to learn, with a slight emphasis on neuroscience.
The following articles by Blaz Kos from AgileLeanLife well summarise a lot of the basic concepts on efficient learning:
- Top 10 ways to learn or improve any skill fast: are there better ways to learn or improve a skill?
- Optimizing your working memory is more important than your IQ: an attention span is a programmer's best friend.
- How to study, learn & master things faster than people with the highest IQ: not many have consciously thought about how they go about learning.
- Learning is useless, validated learning is everything: thinking of how to validate one's learning, improves the learning.
We feel socially obligated to mention Richard Feynman:
Learning to code has many a steep learning curve, but apparently so does becoming an astronaut!
- At Work: Chris Hadfield's lessons on loving your job: Chris Hadfield gives his own unique perspective on learning how to learn.
Learning to code will challenge you in all sorts of ways, and as long as you push through the challenge, that is good for you!
- Can Computer Programming Boost Your Brain Power?: how will your mind change while learning to code? One of the rare instances where we recommend the comments section!
- Programming Literacy: Why Every Kid Should Learn to Code: among other things, Eric Elliot describes how learning to code at a young age accelerated his academic progress.
Here we present more specific information about learning how to learn and your studies in programming.
- Hacking Passion: Katrina Owen breaks down practice into drills, simulations, case studies, direct practice, and imitation. Which kinds of practice are you applying or not applying?
- Learning Fluency: Sara Simon talks about learning to learn how to code from the point of view of her many interests such as Chinese, theatre, and chess. Here is the article
- The myth of the "Real Javascript Developer": Brenna O'Brien describes the constant learning journey that is learning to code.
Here we present specific advice on learning programming. Remember to type out code by hand!:
- How to quickly and effectively read other people’s code: one of those strange things is almost no one speaks about reading code.
- The most effective technique for learning to code may surprise you: Seperating the description of a solution from its implementation, with applications to pair programming, and programming alone.
- Learn Python the Methodical Way: how to get the most out of project-based tutorials.
Before setting off to build for the web you may appreciate acquiring some context as to how it all comes together. There is a fantastic Coursera course called Internet History, Technology, and Security that offers just this. The course is put together by an enthusiastic instructor who walks you through the historic events that led to the design of the internet that you use everyday. It is full of interviews with the folks who contributed many important bits along the way.
We consider the above course to be the most thorough general introduction to how the Internet works, and we recommend you eventually work your way through it. In case you cannot make the time commitment right now, the following links provide shorter introductions and other points of view:
- How The Internet Works: https://www.youtube.com/playlist?list=PLzdnOPI1iJNfMRZm5DDxco3UdsFegvuB7
- How The Internet Works for Developers:
The command line is the basic way to communicate with a computer. The following links provide an introduction:
- Keyboards and Command Line Interfaces: https://www.youtube.com/watch?v=4RPtJ9UyHS0
- Linux Back to Basics: https://www.youtube.com/watch?v=MmHcOPJEjGA&index=1&list=PLII6oL6B7q78PKy6_R6JTkkYjVXZBZcVq
- Learn Enough Command Line to Be Dangerous: https://www.learnenough.com/command-line-tutorial
- Command Line Crash Course: https://learnpythonthehardway.org/book/appendixa.html
A text editor is the basic tool a programmer uses. Perhaps your main experience is with a WYSIWYG text editor such as Microsoft Word. If you need to become more familiar with programmer's text editors, we recommend the following links:
- The Best Text Editors for Beginners: https://learn.onemonth.com/the-best-text-editors-for-beginners/
- Learn Enough Text Editor to Be Dangerous: https://www.learnenough.com/text-editor-tutorial
We use Atom, but Sublime is another popular text editor which is good for someone starting. Emacs and Vim are famous old text editors which have a much steeper learning curve. We include information about them for "culture", since they form such a basic part of the programming landscape ( see holy war of the text editors):
- Atom: https://www.youtube.com/watch?v=EyG20hhON6E&index=2&list=PLYzJdSdNWNqwNWlxz7bvu-lOYR0CFWQ4I
- Sublime: https://www.youtube.com/watch?v=SVkR1ZkNusI&list=PLpcSpRrAaOaqQMDlCzE_Y6IUUzaSfYocK
- Emacs: https://www.youtube.com/watch?v=Iagbv974GlQ
- Vim: https://www.youtube.com/watch?v=TwV_VYApysQ&index=2&list=PL13bz4SHGmRxlZVmWQ9DvXo1fEg4UdGkr
If you've never heard of Markdown, get started now: https://markdowntutorial.com/
You can refer to this book for learning purposes.
You can learn 90% of what you need to know in HTML in a couple of hours, including practice time (from scratch):
Learn HTML5 in 1 Hour: https://www.youtube.com/watch?v=kDyJN7qQETA
The rest of HTML5 you will learn just-in-time (only when you need to know it).
Cascading Style Sheets (CSS) is what makes the web attractive. If you want to see the power of CSS, visit ZenGarden: https://www.csszengarden.com/
CSS3 beginner (or refresher) Tutorial (in one hour): https://www.youtube.com/watch?v=CUxH_rWSI1k
- Getting started with CSS: https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_started
- Shay's Learn to Code HTML & CSS: https://learn.shayhowe.com/html-css/
- And specifically for CSS layout techniques: https://learnlayout.com/
- Codecademy CSS: https://www.codecademy.com/en/tracks/htmlcss
- The CSS Almanac: https://css-tricks.com/almanac/
Love it or hate it, JavaScript is Ubiquitous. Becoming a JS Ninja is essential.
Ines has prepared some great notes on
JavaScript The Good Parts.
Keep "The Good Parts" in mind while you are writing (and reading) JS.
Watch this 1 hour intro tutorial series: https://www.youtube.com/watch?v=fGdd9qNwQdQ&list=PLoYCgNOIyGACTDHuZtn0qoBdpzV9c327V
and then scan through this 1.5 hour tutorial to pick up some extra points:
https://www.youtube.com/watch?v=fju9ii8YsGs (and tell us if you get stuck).
If you are completely new to Git (Version Control) and/or GitHub, we suggest you check out the following:
- Git and GitHub for Poets: https://www.youtube.com/watch?v=BCQHnlnPusY&list=PLRqwX-V7Uu6ZF9C0YMKuns9sLDzK6zoiV
- Beginners Guide to Git: https://guides.github.com/activities/hello-world/
- Interactive Workshop: https://github.com/jlord/git-it-electron
- @NataliaLKB's Tutorial: https://github.com/NataliaLKB/learn-git-basics
- First Contributions: A project to help you get started with contributing to open source projects
- Pro Git Book: https://git-scm.com/book/en/v2
You know enough Git and GitHub to make a pull request on an open source project. Before making your first open source contributions, it is useful to gather some context.
- What is Open Source Explained in LEGO: https://www.youtube.com/watch?v=a8fHgx9mE5U
- History of Gnu, Linux, Free and Open Source Software: https://www.youtube.com/watch?v=vjMZssWMweA
- Free/Open Source Software: A Brief History And Concept: https://www.youtube.com/watch?v=pURPtwdBE1M
- The Cathedral and the Bazaar: https://en.wikipedia.org/wiki/The_Cathedral_and_the_Bazaar
- How to Contribute to an Open Source Project on Github: https://egghead.io/courses/how-to-contribute-to-an-open-source-project-on-github
- How to Contribute to Open Source: https://opensource.guide/how-to-contribute/
- Building Welcoming Communities: https://opensource.guide/building-community/
- Open Source and You: https://www.youtube.com/watch?v=3NpeVabCIog&feature=youtu.be
- dwyl: https://github.com/dwyl
- First Timers Only: https://www.firsttimersonly.com/
- 24 Pull Requests: https://24pullrequests.com/
- Your First PR: https://yourfirstpr.github.io/
- Awesome First PR Opportunities: https://github.com/MunGell/awesome-for-beginners
- Awesome for Non-Programmers: https://github.com/szabgab/awesome-for-non-programmers
- Open Source Guides: https://opensource.guide/
Building something for someone else is hard. You don't necessarily know that person. And worrying about someone else's "experience" with your app can be a full-time job. However, it is an essential process for everyone involved in software to partake in. The very best pieces of software are differentiated by the quality of their User Experience design.
Experiences are, by nature, personal, contextual, ephemeral, and affected by things beyond your control. The job of designing one is essentially one of embodying the real people that will be using your product and imagining what the experience would be like for them. You should try to take into account as much contextual information about your users state of mind, occupation, preference towards sans-serif fonts, etc. These details will weave a picture of the real humans on the other end of your app and help you make decisions about site structure and navigation as well as other less obvious things like content hierarchy: what should the user see first?
We are in the process of developing our own reading materials to help you learn about UX and UI design. In the meantime, here are some recommended links:
- Principles of User "Onboarding" through critiques
- 125 Tips for Improving UX/UI
- The 9 States of Design
- Find a Great Font Pair
- Make a lovely Colour Palette
If you want to help improve any aspect of the code, star ⭐ this repo on GitHub and we will add you to the organisation.
If you want to know more about the Technology "Stack" we are using
see: https://github.com/dwyl/technology-stack