Runtime mesh importer for Unity using AssimpNet. This mesh importer creates UnityEngine.GameObject from mesh files.
Update: Tested on Linux, macOS and Windows.
Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++, it offers interfaces for both C and C++. Bindings to other languages (e.g., BlitzMax, C#, Python) are developed as part of the project or are available elsewhere.
By Wikipedia
This project uses C# .NET wrapper for the Assimp, AssimpNet
Supported file formates are listed here.
Before you start, you may need to install minizip package by
$ sudo apt install minizip
-
Install "com.donghok.meshimporter" package as follows: In the Packages directory of your Unity project,
$ git clone https://github.com/eastskykang/UnityMeshImporter.git com.donghok.meshimporter
or
Open
Packages/manifest.json
and add"com.donghok.meshimporter":"https://github.com/eastskykang/UnityMeshImporter.git"
to the "dependencies" list. -
As the package is imported, you can use UnityMeshImporter as follows:
using UnityMeshImporter; string meshFile = <YOUR-MESH-FILE-PATH>; var ob = MeshImporter.Load(meshFile);
-
The mesh importer uses Unity "Standard" shader. Please add Standard shader to
Project Settings > Graphics > Built-in Shader Settings > Always Included Shaders
.
See the following examples: