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I tried to change the material setting and use embedded texture in fbx. but when I call the m.HasNonCompressedData will be error although my model is compressed data.
The text was updated successfully, but these errors were encountered:
I tried to change the material setting and use embedded texture in fbx. but when I call the m.HasNonCompressedData will be error although my model is compressed data.
The text was updated successfully, but these errors were encountered: