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Win32: report actual color bits and correct PFD count #450

Win32: report actual color bits and correct PFD count

Win32: report actual color bits and correct PFD count #450

Workflow file for this run

name: build
on:
pull_request:
paths-ignore:
- '**.md'
- '*.txt'
- '.gitignore'
- 'docs/*'
push:
branches:
- master
paths-ignore:
- '**.md'
- '*.txt'
- '.gitignore'
- 'docs/*'
release:
types: [published]
workflow_dispatch:
jobs:
windows-msys:
name: ${{ matrix.btype }} Windows-GCC ${{ matrix.arch }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
arch: [x86, x86_64]
cc: [gcc]
btype: [Release, Debug]
include:
- arch: x86
msystem: MINGW32
prefix: mingw-w64-i686
- arch: x86_64
msystem: MINGW64
prefix: mingw-w64-x86_64
- btype: Release
rule: install
- btype: Debug
rule: debug install
defaults:
run:
shell: msys2 {0}
steps:
- uses: msys2/setup-msys2@v2
with:
install: ${{ matrix.prefix }}-binutils ${{ matrix.prefix }}-make ${{ matrix.prefix }}-${{ matrix.cc }}
msystem: ${{ matrix.msystem }}
path-type: minimal
release: false
update: false
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build
if: ${{ github.event_name != 'release' || matrix.btype != 'Debug' }} # skip Debug configuration in Release build
run: |
make clean ARCH=${{ matrix.arch }}
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin USE_SDL=0 USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=vulkan CNAME=quake3e-vulkan BUILD_SERVER=0
make clean ARCH=${{ matrix.arch }}
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin USE_SDL=0 USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=opengl
- uses: actions/upload-artifact@v4
if: matrix.cc == 'gcc' && matrix.btype == 'release'
with:
name: windows-mingw-${{ matrix.arch }}
path: bin
if-no-files-found: error
retention-days: 5
windows-msvc:
name: ${{ matrix.btype }} Windows-MSVC ${{ matrix.arch }}
runs-on: windows-2019
strategy:
fail-fast: false
matrix:
arch: [arm64, x86, x64]
btype: [Release, Debug]
include:
- arch: arm64
platform: ARM64
suffix: .arm64
pkg_suffix: arm64
- arch: x86
platform: Win32
pkg_suffix: x86
- arch: x64
platform: x64
suffix: .x64
pkg_suffix: x86_64
steps:
- uses: microsoft/setup-msbuild@v2
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build
if: ${{ github.event_name != 'release' || matrix.btype != 'Debug' }} # skip Debug configuration in Release build
run: |
mkdir bin
msbuild code\win32\msvc2017\quake3e-ded.vcxproj -p:TargetName=quake3e.ded,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }}
copy code\win32\msvc2017\output\quake3e.ded.exe bin\quake3e.ded${{ matrix.suffix }}.exe
msbuild code\win32\msvc2017\quake3e-ded.vcxproj -p:TargetName=quake3e.ded,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }} -t:Clean
msbuild code\win32\msvc2017\renderer.vcxproj -p:Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }}
msbuild code\win32\msvc2017\quake3e.vcxproj -p:TargetName=quake3e,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0
copy code\win32\msvc2017\output\quake3e.exe bin\quake3e${{ matrix.suffix }}.exe
msbuild code\win32\msvc2017\renderer.vcxproj -p:Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }} -t:Clean
msbuild code\win32\msvc2017\quake3e.vcxproj -p:TargetName=quake3e,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 -t:Clean
msbuild code\win32\msvc2017\renderervk.vcxproj -p:Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }}
msbuild code\win32\msvc2017\quake3e.vcxproj -p:TargetName=quake3e,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0
copy code\win32\msvc2017\output\quake3e.exe bin\quake3e-vulkan${{ matrix.suffix }}.exe
msbuild code\win32\msvc2017\renderervk.vcxproj -p:Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }} -t:Clean
msbuild code\win32\msvc2017\quake3e.vcxproj -p:TargetName=quake3e,Configuration=${{ matrix.btype }},Platform=${{ matrix.platform }},UseWasapi=USE_WASAPI=0 -t:Clean
- uses: actions/upload-artifact@v4
if: ${{ matrix.btype == 'release' }}
with:
name: windows-msvc-${{ matrix.pkg_suffix }}
path: bin
if-no-files-found: error
retention-days: 5
ubuntu-x86:
name: ${{ matrix.btype }} Ubuntu ${{ matrix.arch }}
runs-on: ubuntu-20.04
strategy:
fail-fast: false
matrix:
arch: [x86, x86_64]
cc: [gcc]
btype: [Release, Debug]
include:
- btype: Release
rule: install
- btype: Debug
if: ${{ github.event_name != 'release' }}
rule: debug install
- arch: x86
use_sdl: USE_SDL=0
- arch: x86_64
use_sdl: USE_SDL=1
steps:
- name: Install tools
run: |
if [ ${{ matrix.arch }} == "x86" ]; then
sudo dpkg --add-architecture i386
sudo apt-get -qq update
sudo apt-get -y install gcc-multilib libcurl4-openssl-dev:i386 mesa-common-dev:i386 libxxf86dga-dev:i386 libxrandr-dev:i386 libxxf86vm-dev:i386 libasound-dev:i386
else
sudo apt-get -qq update
sudo apt-get -y install libcurl4-openssl-dev mesa-common-dev libxxf86dga-dev libxrandr-dev libxxf86vm-dev libasound-dev libsdl2-dev
fi
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build
if: ${{ github.event_name != 'release' || matrix.btype != 'Debug' }} # skip in Release builds
run: |
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin ${{ matrix.use_sdl }} USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=vulkan CNAME=quake3e-vulkan BUILD_SERVER=0
make clean ARCH=${{ matrix.arch }}
make ${{ matrix.rule }} -j 8 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin ${{ matrix.use_sdl }} USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=opengl
- uses: actions/upload-artifact@v4
if: matrix.cc == 'gcc' && matrix.btype == 'release'
with:
name: linux-${{ matrix.arch }}
path: bin
if-no-files-found: error
retention-days: 5
ubuntu-arm:
name: ${{ matrix.btype }} Ubuntu [ARM] ${{ matrix.arch }}
runs-on: ubuntu-20.04
strategy:
fail-fast: false
matrix:
arch: [aarch64, armv7]
cc: [gcc]
btype: [Release, Debug]
include:
- btype: Release
rule: install
- btype: Debug
rule: debug install
steps:
- uses: actions/checkout@v4
if: false
with:
submodules: recursive
- name: Build ${{ matrix.arch }}
#if: ${{ github.event_name != 'release' || matrix.btype != 'Debug' }} # skip Debug configuration in Release build
if: false
uses: uraimo/run-on-arch-action@v2
with:
arch: ${{ matrix.arch }}
distro: ubuntu20.04
githubToken: ${{ github.token }}
shell: /bin/sh
run: |
apt-get -qq update
apt-get install -y make gcc g++
apt-get -y install libcurl4-openssl-dev mesa-common-dev libxxf86dga-dev libxrandr-dev libxxf86vm-dev libasound-dev
make ${{ matrix.rule }} -j 4 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin USE_SDL=0 USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=vulkan CNAME=quake3e-vulkan BUILD_SERVER=0
make clean ARCH=${{ matrix.arch }}
make ${{ matrix.rule }} -j 4 ARCH=${{ matrix.arch }} CC=${{ matrix.cc }} DESTDIR=bin USE_SDL=0 USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=opengl
- uses: actions/upload-artifact@v4
if: false
#if: matrix.cc == 'gcc' && matrix.btype == 'Release'
with:
name: linux-${{ matrix.arch }}
path: bin
if-no-files-found: error
retention-days: 5
macos-x86:
name: ${{ matrix.btype }} macOS x86_64
runs-on: macos-latest
strategy:
fail-fast: false
matrix:
arch: [x86_64]
cc: [clang]
btype: [Release, Debug]
include:
- btype: Release
rule: install
- btype: Debug
rule: debug install
steps:
- name: Install tools
run: brew install coreutils pkg-config sdl2
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Build
if: ${{ github.event_name != 'release' || matrix.btype != 'Debug' }} # skip Debug configuration in Release build
run: |
make ${{ matrix.rule }} -j 4 CC=${{ matrix.cc }} DESTDIR=bin INSTALL=ginstall USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=vulkan CNAME=quake3e-vulkan BUILD_SERVER=0 STRIP=echo
make clean ARCH=${{ matrix.arch }}
make ${{ matrix.rule }} -j 4 CC=${{ matrix.cc }} DESTDIR=bin INSTALL=ginstall USE_RENDERER_DLOPEN=0 RENDERER_DEFAULT=opengl STRIP=echo
- uses: actions/upload-artifact@v4
if: matrix.cc == 'clang' && matrix.btype == 'release'
with:
name: macos-${{ matrix.arch }}
path: bin
if-no-files-found: error
retention-days: 5
create-testing:
if: github.ref == 'refs/heads/master' && github.event_name == 'push' || github.event_name == 'workflow_dispatch'
needs: [windows-msys, windows-msvc, ubuntu-x86, ubuntu-arm, macos-x86]
runs-on: ubuntu-latest
steps:
- name: Download Artifacts
uses: actions/download-artifact@v4
- name: Create binary archives
run: |
7z a -r quake3e-linux-x86.zip ./linux-x86/*
7z a -r quake3e-linux-x86_64.zip ./linux-x86_64/*
7z a -r quake3e-windows-mingw-x86.zip ./windows-mingw-x86/*
7z a -r quake3e-windows-mingw-x86_64.zip ./windows-mingw-x86_64/*
7z a -r quake3e-windows-msvc-x86.zip ./windows-msvc-x86/*
7z a -r quake3e-windows-msvc-x86_64.zip ./windows-msvc-x86_64/*
7z a -r quake3e-windows-msvc-arm64.zip ./windows-msvc-arm64/*
7z a -r quake3e-macos-x86_64.zip ./macos-x86_64/*
# 7z a -r quake3e-linux-aarch64.zip ./linux-aarch64/*
# 7z a -r quake3e-linux-armv7.zip ./linux-armv7/*
- name: Create latest build
uses: marvinpinto/action-automatic-releases@latest
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
automatic_release_tag: "latest"
prerelease: false
title: Latest Build
files: |
*.zip
update-release:
if: ${{ github.event_name == 'release' }}
needs: [windows-msys, windows-msvc, ubuntu-x86, ubuntu-arm, macos-x86]
runs-on: ubuntu-latest
strategy:
matrix:
include:
# - artifact_dir: linux-aarch64
# artifact_name: quake3e-linux-aarch64.zip
# - artifact_dir: linux-armv7
# artifact_name: quake3e-linux-armv7.zip
- artifact_dir: linux-x86
artifact_name: quake3e-linux-x86.zip
- artifact_dir: linux-x86_64
artifact_name: quake3e-linux-x86_64.zip
- artifact_dir: windows-mingw-x86
# artifact_name: quake3e-windows-mingw-x86.zip
artifact_name: quake3e-windows-x86.zip
- artifact_dir: windows-mingw-x86_64
# artifact_name: quake3e-windows-mingw-x86_64.zip
artifact_name: quake3e-windows-x86_64.zip
# - artifact_dir: windows-msvc-x86
# artifact_name: quake3e-windows-msvc-x86.zip
# - artifact_dir: windows-msvc-x86_64
# artifact_name: quake3e-windows-msvc-x86_64.zip
- artifact_dir: windows-msvc-arm64
# artifact_name: quake3e-windows-msvc-arm64.zip
artifact_name: quake3e-windows-arm64.zip
- artifact_dir: macos-x86_64
artifact_name: quake3e-macos-x86_64.zip
steps:
- name: Download Artifacts
uses: actions/download-artifact@v4
- name: Create archive
run: 7z a -r ${{ matrix.artifact_name }} ./${{ matrix.artifact_dir }}/*
- name: Upload archive
uses: "svenstaro/upload-release-action@latest"
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
tag: ${{ github.ref }}
overwrite: true
file: ${{ matrix.artifact_name }}