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πŸ“¦ Npcap-based UDP socket emulation library for C++ πŸ‘¨β€πŸ’»

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License

Windows

Udpcap = UDP + Npcap

Udpcap is a receive-only UDP-Socket emulation based on Npcap. It utilizes the Npcap packet capture driver to capture ethernet traffic, parse all necessary headers and return the UDP Payload. With Udpcap you can open a UDP Socket and receive data without actually opening a Socket!

The Project is Windows only, as Npcap only targets Windows as well.

Features & Limitations

Udpcap can:

  • Bind to an IPv4 address and a port
  • Set the receive buffer size
  • Join and leave multicast groups
  • Enable and disable multicast loopback
  • Receive unicast and multicast packages (Only one memcpy from kernel to user space memory)
  • Handle fragmented IPv4 traffic

Udpcap cannot:

  • Send data (use an actual socket for that πŸ˜‰)
  • Set bind flags ("sockets" are always opened shared)
  • Use IPv6

Dependencies:

All dependencies are conveniently fetched by CMake. For actually using Udpcap however, the Npcap driver needs to be installed. Keep in mind that the Npcap license is proprietary.

Why does this need to exist?

Using a packet capture driver to emulate a UDP socket sounds like a terrible idea, when you could just use a proper UDP Socket? Well, it probably is. But hang on, there is a very specific Windows issue that this project can work around.

Compared to Windows 7, Windows 10 has a more aggressive Windows Defender (The MpsSvc Service). When receiving many UDP multicast packets with a regular socket on Windows 10, the Windows Defender causes a massive CPU load making the entire system laggy. The issue appears to be worse, when the Windows machine is connected to a Windows Domain, as it is usally done in large corporation networks. When investigating the System with Process Hacker, one can see that the System process (the Windows Kernel) occupies as much as an entire CPU core. It is always one thread inside the kernel that that uses up all CPU cycles and it has tcpip.sys in its call stack:

tcpip.sys

The Defender Firewall cannot be deactivated in Windows 10 any more. The MpsSvc Service will even keep running when temporarily deactivated, as it offers further security features besides the Defender Firewall.

How Udpcap works

On Windows, every (user space initiated) network access uses the Winsocks/2 API. That API uses the Kernel-Mode filesystem driver Afd.sys, which then uses the Transport Protocol Driver tcpip.sys. The tcpip.sys driver is where all the Protocol magic happens in Windows. This is also the point where the Windows Defender Firewall analyzes the traffic. Microsoft has created an entire API only for that purpose: The Windows Filtering Platform (WFP). This API is available in Windows Vista and later. Below tcpip.sys only comes the NDIS.sys (Network Driver Interface Specification) and the actual Ethernet NIC drivers. So to work around the Defender Firewall CPU load issue, we need to bypass the entire tcpip.sys driver and everything above it. Refer to the image below (black lines) to get an overview. When using Npcap, the Windows Defender does not see any open sockets and does not analyze the traffic. This however means that the UDP protocol stack has to be re-implemented in user space (that's where Udpcap comes in handy!).

Winsocks vs Udpcap

Example

Udpcap has a very simple API with strong similarities to other well-known socket APIs:

#include <iostream>
#include <udpcap/udpcap_socket.h>

int main()
{
  // Create a Udpcap socket and bind it to a port. For this example we want to
  // receive data from any local or remote source and therefore not bind to an
  // IP address.
  
  Udpcap::UdpcapSocket socket;

  socket.bind(Udpcap::HostAddress::Any(), 14000);

  for (;;)
  {
    // Allocate a buffer for the received datagram. The size of the buffer
    // should be large enough to hold the largest possible datagram.
    std::vector<char> datagram(65535);

    // Create an error code object to hold the error code if an error occurs.
    Udpcap::Error error = Udpcap::Error::OK;

    // Receive a datagram from the Socket. This is a blocking
    // operation. The operation will return once a datagram has been received,
    // the socket was closed by another thread or an error occured.
    size_t num_bytes = socket.receiveDatagram(datagram.data(), datagram.size(), error);

    // Resize the buffer to the actual size of the received datagram.
    datagram.resize(num_bytes);

    std::cout << "Received " << datagram.size() << " bytes: "
              << std::string(datagram.data(), datagram.size())
              << std::endl;
  }

  return 0;
}

How to compile Udpcap & Samples

You will need git-for-windows, Visual Studio 2015 or newer and CMake 3.13 or newer to compile Udpcap.

  1. Clone this repo

    (Alternatively you can download this repo as archive. There are no submodules.)

    git clone https://github.com/eclipse-ecal/udpcap.git
    cd udpcap
  2. Call CMakeWindows.bat

    This will also download the following dependencies:

    • asio (header only)
    • Npcap SDK (as binary .lib files)
    • Pcap++ (as binary .lib files)
  3. Open _build/udpcap.sln with Visual Studio and compile udpcap and the samples

    For seeing some output from the samples, you will obviously have to always execute both the sender snd udpcap_reciever sample.

CMake Options

You can set the following CMake Options to control how Udpcap is supposed to build:

Option Type Default Explanation
UDPCAP_BUILD_SAMPLES BOOL ON Build the Udpcap (and asio) samples for sending and receiving dummy data
UDPCAP_BUILD_TESTS BOOL OFF Build the udpcap GTests. Requires GTest::GTest to be available.
UDPCAP_THIRDPARTY_ENABLED BOOL ON Activate / Deactivate the usage of integrated dependencies.
UDPCAP_THIRDPARTY_USE_BUILTIN_NPCAP BOOL ON Fetch and build against an integrated Version of the npcap SDK.
Only available if UDPCAP_THIRDPARTY_ENABLED=ON
UDPCAP_THIRDPARTY_USE_BUILTIN_PCAPPLUSPLUS BOOL ON Fetch and build against an integrated Version of Pcap++.
Only available if UDPCAP_THIRDPARTY_ENABLED=ON
UDPCAP_THIRDPARTY_USE_BUILTIN_ASIO BOOL ON Fetch and build against an integrated Version of asio.
Only available if UDPCAP_THIRDPARTY_ENABLED=ON
UDPCAP_THIRDPARTY_USE_BUILTIN_GTEST BOOL ON Fetch and build tests against a predefined version of GTest. If disabled, the targets have to be provided externally.
Only available if UDPCAP_THIRDPARTY_ENABLED=ON and UDPCAP_BUILD_TESTS=ON
UDPCAP_LIBRARY_TYPE STRING Controls the library type of Udpcap by injecting the string into the add_library call. Can be set to STATIC / SHARED / OBJECT. If set, this will override the regular BUILD_SHARED_LIBS CMake option. If not set, CMake will use the default setting, which is controlled by BUILD_SHARED_LIBS.

How to integrate Udpcap in your project

Integrate as binaries:

  1. Download a udpcap release or build it as described earlier. If you build yourself, make sure to build and install both a debug and release version.

  2. If you chose the shared udpcap library (-> .dll), it will be self-contained and you only need to copy the udpcap.dll / udpcapd.dll to your application directory.

    If you chose the static udpcap library (-> .lib), you need to make the following targets available for CMake as well:

    • pcapplusplus::pcapplusplus
    • npcap::npcap

    Check out the Udpcap integration sample for a suggestion on how to do that. You can find the scripts and modules for fetching and finding Npcap and Pcap++ here:

  3. Add the udpcap directory to your CMAKE_PREFIX_PATH:

    cmake your_command_line -DCMAKE_PREFIX_PATH=path/to/udpcap/install/dir

Integrate as source

  1. Make the udpcap source available either way. You can e.g. download it manually, use a git submodule or use CMake FetchContent.

  2. Add the following to your CMakeLists.txt:

    # You will probably not need the samples, so turn them off.
    set(UDPCAP_BUILD_SAMPLES OFF)
    
    # Add the top-level directory as cmake subdirectory
    add_subdirectory("path_to_udpcap")
    
    # Add the dummy Findudpcap.cmake do the module path to make
    # find_package(udpcap) succeed.
    list(APPEND CMAKE_MODULE_PATH "path_to_udpcap/thirdparty/udpcap/Modules")
  3. Now you can link against udpcap::udpcap

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πŸ“¦ Npcap-based UDP socket emulation library for C++ πŸ‘¨β€πŸ’»

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