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#2 doc #16153
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namdre authored Feb 18, 2025
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Expand Up @@ -1179,7 +1179,7 @@ Stops can be childs of vehicles, routes, persons or containers.
| startPos | float(m) | \-lane.length < x < lane.length (negative values count backwards from the end of the lane) | endPos-0.2m | there must be a difference of more than 0.1m between *startPos* and *endPos* |
| friendlyPos | bool | true,false | false | whether invalid stop positions should be corrected automatically |
| duration | float(s) or HH:MM:SS | ≥0 | \- | minimum duration for stopping |
| until | float(s) or HH:MM:SS | ≥0 | \- | the time step at which the route continues |
| until | float(s) or HH:MM:SS | ≥0 | \- | the earliest time step at which the route continues |
| arrival | float(s) or HH:MM:SS | ≥0 | \- | the expected time of arrival for the stop. If this value is set, [stop-output]() will include the attribute ''arrivalDelay''. If the vehicles's vType defines attribute `speedFactorPremature`, a vehicle may slow down to prevent premature arrival. |
| ended | float(s) or HH:MM:SS | ≥0 | \- | the time step at which the stop ended (i.e. as recorded by a prior simulation). Can be used to overrule 'until' by setting option **--use-stop-ended** (i.e. when trying to reproduce known timings) |
| started | float(s) or HH:MM:SS | ≥0 | \- | the known time of arrival for the stop (i.e. as recorded by a prior simulation). Can be used to overrule 'arrival' by setting option **--use-stop-started** (i.e. when trying to reproduce known timings) |
Expand All @@ -1197,6 +1197,7 @@ Stops can be childs of vehicles, routes, persons or containers.
| posLat | float | | - | lateral offset while stopped |
| onDemand | bool | | false | whether stopping may be skipped if no person wants to embark or disembark there |
| jump | float(s) or HH:MM:SS | | -1 | when set to a non-negative value, jump to the next *mandatory* route edge (next stop or arrival edge) and spend the given time for the *jump* |
| jumpUntil | float(s) or HH:MM:SS | | -1 | when set to a non-negative value, the jump to the next route edge will last at least until the given time (and possibly longer depnding on the value of `jump`) |
| split | string | | vehicle id | must be set to the id of a vehicle with `depart="split"`. [Splits the train](Simulation/Railways.md#splitting_a_train) upon reaching the stop. |
| join | string | | vehicle id | must be set to the id of a vehicle that stops with `triggered="join"`. [Joins this train to another](Simulation/Railways.md#joining_two_trains) upn reaching the stop |

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