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Ambient Lighting: In order to add ambient lighting to each hit point, we will estimate the ambient light in this point by performing a weighting average of the colors of all the lights. The weights for each light are 1/r^2 when r is the distance to each light. We add to the final color the term (material.ambient_color) * (ambient_color(hit_point)) * Ambient intensity In order to calculate the ambient light we will add RGB values for ambient color of each material (default 0), and Ambient intensity in settings (0-1)
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