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Fix level kill/item totals if a SPAWNER attack fails #1531

Fix level kill/item totals if a SPAWNER attack fails

Fix level kill/item totals if a SPAWNER attack fails #1531

Workflow file for this run

name: CMake
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
# The number of days to retain artifacts
RETENTION_DAYS: 30
jobs:
build-linux:
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get update
sudo apt-get install -y libsdl2-dev
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- uses: actions/upload-artifact@v3
with:
name: edge-classic-linux
path: |
${{github.workspace}}/autoload
${{github.workspace}}/edge_base
${{github.workspace}}/edge_defs
${{github.workspace}}/edge_fixes
${{github.workspace}}/soundfont
${{github.workspace}}/edge-classic
retention-days: ${{env.RETENTION_DAYS}}
build-msvc:
runs-on: windows-2019
steps:
- uses: actions/checkout@v3
- name: Configure CMake MSVC
run: mkdir build && cd build && cmake .. -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -G"Visual Studio 16 2019"
- name: Build MSVC
run: cmake --build build --config ${{env.BUILD_TYPE}}
- uses: actions/upload-artifact@v3
with:
name: edge-classic-msvc
path: |
autoload
edge_base
edge_defs
edge_fixes
soundfont
edge-classic.exe
*.dll
retention-days: ${{env.RETENTION_DAYS}}
build-msvc-es2:
runs-on: windows-2019
steps:
- uses: actions/checkout@v3
- name: Configure CMake MSVC ES2
run: mkdir build && cd build && cmake .. -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DEDGE_GL_ES2=ON -G"Visual Studio 16 2019"
- name: Build MSVC GLES2
run: cmake --build build --config ${{env.BUILD_TYPE}}
- name: Clone and copy ANGLE binaries
run: git clone https://github.com/edge-classic/angle-binaries && copy angle-binaries\Windows\*.dll .\
- uses: actions/upload-artifact@v3
with:
name: edge-classic-msvc-es2
path: |
autoload
edge_base
edge_defs
edge_fixes
soundfont
edge-classic.exe
*.dll
retention-days: ${{env.RETENTION_DAYS}}
build-macos:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Install dependencies
run: |
brew install sdl2
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- uses: actions/upload-artifact@v3
with:
name: edge-classic-macos
path: |
${{github.workspace}}/autoload
${{github.workspace}}/edge_base
${{github.workspace}}/edge_defs
${{github.workspace}}/edge_fixes
${{github.workspace}}/soundfont
${{github.workspace}}/edge-classic
retention-days: ${{env.RETENTION_DAYS}}
build-web-player:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: mymindstorm/setup-emsdk@v12
with:
version: latest
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_TOOLCHAIN_FILE="${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake"
- name: Setup Preloads
run: git clone https://github.com/pbdot/pack_files ${{github.workspace}}/web_pack_files && cp ${{github.workspace}}/web_pack_files/freedoom/freedoom2.wad ${{github.workspace}}/web/preload/
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
- uses: actions/upload-artifact@v3
with:
name: edge-classic-web-player
path: |
${{github.workspace}}/web/site
retention-days: ${{env.RETENTION_DAYS}}