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Merge pull request #551 from LoboEire/master
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DDF: Added new Glow things
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dashodanger authored Sep 3, 2023
2 parents 6a3d1a4 + 244684c commit 29b9da2
Showing 1 changed file with 127 additions and 0 deletions.
127 changes: 127 additions & 0 deletions edge_defs/scripts/things.ddf
Original file line number Diff line number Diff line change
Expand Up @@ -711,6 +711,133 @@ STATES(IDLE)=
NULL:A:2:LIT83:NOTHING,
NULL:A:2:LIT86:NOTHING,
NULL:A:2:LIT89:NOTHING;


[NUKAGE_GLOW_WALL:7070]
RADIUS=16;
HEIGHT=16;
SPECIAL=NOBLOCKMAP,NOGRAVITY,NOSHADOW;
DLIGHT.TYPE=MODULATE;
DLIGHT.RADIUS=128;
DLIGHT.COLOUR=#55FF55;
GLOW_TYPE=WALL;

STATES(IDLE)=
NULL:A:2:LIT89:NOTHING,
NULL:A:2:LIT86:NOTHING,
NULL:A:2:LIT83:NOTHING,
NULL:A:2:LIT80:NOTHING,
NULL:A:2:LIT77:NOTHING,
NULL:A:2:LIT74:NOTHING,
NULL:A:2:LIT71:NOTHING,
NULL:A:2:LIT68:NOTHING,
NULL:A:2:LIT65:NOTHING,
NULL:A:2:LIT62:NOTHING,
NULL:A:2:LIT62:NOTHING,
NULL:A:2:LIT65:NOTHING,
NULL:A:2:LIT68:NOTHING,
NULL:A:2:LIT71:NOTHING,
NULL:A:2:LIT74:NOTHING,
NULL:A:2:LIT77:NOTHING,
NULL:A:2:LIT80:NOTHING,
NULL:A:2:LIT83:NOTHING,
NULL:A:2:LIT86:NOTHING,
NULL:A:2:LIT89:NOTHING;

[LAVA_GLOW_WALL:7071]
RADIUS=16;
HEIGHT=16;
SPECIAL=NOBLOCKMAP,NOGRAVITY,NOSHADOW;
DLIGHT.TYPE=MODULATE;
DLIGHT.RADIUS=128;
DLIGHT.COLOUR=#FF5555;
GLOW_TYPE=WALL;

STATES(IDLE)=
NULL:A:2:LIT89:NOTHING,
NULL:A:2:LIT86:NOTHING,
NULL:A:2:LIT83:NOTHING,
NULL:A:2:LIT80:NOTHING,
NULL:A:2:LIT77:NOTHING,
NULL:A:2:LIT74:NOTHING,
NULL:A:2:LIT71:NOTHING,
NULL:A:2:LIT68:NOTHING,
NULL:A:2:LIT65:NOTHING,
NULL:A:2:LIT62:NOTHING,
NULL:A:2:LIT62:NOTHING,
NULL:A:2:LIT65:NOTHING,
NULL:A:2:LIT68:NOTHING,
NULL:A:2:LIT71:NOTHING,
NULL:A:2:LIT74:NOTHING,
NULL:A:2:LIT77:NOTHING,
NULL:A:2:LIT80:NOTHING,
NULL:A:2:LIT83:NOTHING,
NULL:A:2:LIT86:NOTHING,
NULL:A:2:LIT89:NOTHING;

[WATER_GLOW_WALL:7072]
RADIUS=16;
HEIGHT=16;
SPECIAL=NOBLOCKMAP,NOGRAVITY,NOSHADOW;
DLIGHT.TYPE=MODULATE;
DLIGHT.RADIUS=128;
DLIGHT.COLOUR=#5555FF;
GLOW_TYPE=WALL;

STATES(IDLE)=
NULL:A:2:LIT89:NOTHING,
NULL:A:2:LIT86:NOTHING,
NULL:A:2:LIT83:NOTHING,
NULL:A:2:LIT80:NOTHING,
NULL:A:2:LIT77:NOTHING,
NULL:A:2:LIT74:NOTHING,
NULL:A:2:LIT71:NOTHING,
NULL:A:2:LIT68:NOTHING,
NULL:A:2:LIT65:NOTHING,
NULL:A:2:LIT62:NOTHING,
NULL:A:2:LIT62:NOTHING,
NULL:A:2:LIT65:NOTHING,
NULL:A:2:LIT68:NOTHING,
NULL:A:2:LIT71:NOTHING,
NULL:A:2:LIT74:NOTHING,
NULL:A:2:LIT77:NOTHING,
NULL:A:2:LIT80:NOTHING,
NULL:A:2:LIT83:NOTHING,
NULL:A:2:LIT86:NOTHING,
NULL:A:2:LIT89:NOTHING;


[WHITE_GLOW_WALL:7073]
RADIUS=16;
HEIGHT=16;
SPECIAL=NOBLOCKMAP,NOGRAVITY,NOSHADOW;
DLIGHT.TYPE=MODULATE;
DLIGHT.RADIUS=128;
DLIGHT.COLOUR=#FFFFFF;
GLOW_TYPE=WALL;

STATES(IDLE)=
NULL:A:2:LIT89:NOTHING,
NULL:A:2:LIT86:NOTHING,
NULL:A:2:LIT83:NOTHING,
NULL:A:2:LIT80:NOTHING,
NULL:A:2:LIT77:NOTHING,
NULL:A:2:LIT74:NOTHING,
NULL:A:2:LIT71:NOTHING,
NULL:A:2:LIT68:NOTHING,
NULL:A:2:LIT65:NOTHING,
NULL:A:2:LIT62:NOTHING,
NULL:A:2:LIT62:NOTHING,
NULL:A:2:LIT65:NOTHING,
NULL:A:2:LIT68:NOTHING,
NULL:A:2:LIT71:NOTHING,
NULL:A:2:LIT74:NOTHING,
NULL:A:2:LIT77:NOTHING,
NULL:A:2:LIT80:NOTHING,
NULL:A:2:LIT83:NOTHING,
NULL:A:2:LIT86:NOTHING,
NULL:A:2:LIT89:NOTHING;



// ---------------- Scenery Items -------------------------
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