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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying | ||
# file Copyright.txt or https://cmake.org/licensing for details. | ||
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# Copyright 2019 Amine Ben Hassouna <amine.benhassouna@gmail.com> | ||
# Copyright 2000-2019 Kitware, Inc. and Contributors | ||
# All rights reserved. | ||
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# Redistribution and use in source and binary forms, with or without | ||
# modification, are permitted provided that the following conditions | ||
# are met: | ||
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# * Redistributions of source code must retain the above copyright | ||
# notice, this list of conditions and the following disclaimer. | ||
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# * Redistributions in binary form must reproduce the above copyright | ||
# notice, this list of conditions and the following disclaimer in the | ||
# documentation and/or other materials provided with the distribution. | ||
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# * Neither the name of Kitware, Inc. nor the names of Contributors | ||
# may be used to endorse or promote products derived from this | ||
# software without specific prior written permission. | ||
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | ||
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | ||
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | ||
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | ||
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | ||
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
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#[=======================================================================[.rst: | ||
FindSDL2 | ||
-------- | ||
Locate SDL2 library | ||
This module defines the following 'IMPORTED' targets: | ||
:: | ||
SDL2::Core | ||
The SDL2 library, if found. | ||
Libraries should link to SDL2::Core | ||
SDL2::Main | ||
The SDL2main library, if found. | ||
Applications should link to SDL2::Main instead of SDL2::Core | ||
This module will set the following variables in your project: | ||
:: | ||
SDL2_LIBRARIES, the name of the library to link against | ||
SDL2_INCLUDE_DIRS, where to find SDL.h | ||
SDL2_FOUND, if false, do not try to link to SDL2 | ||
SDL2MAIN_FOUND, if false, do not try to link to SDL2main | ||
SDL2_VERSION_STRING, human-readable string containing the version of SDL2 | ||
This module responds to the following cache variables: | ||
:: | ||
SDL2_PATH | ||
Set a custom SDL2 Library path (default: empty) | ||
SDL2_NO_DEFAULT_PATH | ||
Disable search SDL2 Library in default path. | ||
If SDL2_PATH (default: ON) | ||
Else (default: OFF) | ||
SDL2_INCLUDE_DIR | ||
SDL2 headers path. | ||
SDL2_LIBRARY | ||
SDL2 Library (.dll, .so, .a, etc) path. | ||
SDL2MAIN_LIBRAY | ||
SDL2main Library (.a) path. | ||
SDL2_BUILDING_LIBRARY | ||
This flag is useful only when linking to SDL2_LIBRARIES insead of | ||
SDL2::Main. It is required only when building a library that links to | ||
SDL2_LIBRARIES, because only applications need main() (No need to also | ||
link to SDL2main). | ||
If this flag is defined, then no SDL2main will be added to SDL2_LIBRARIES | ||
and no SDL2::Main target will be created. | ||
Don't forget to include SDLmain.h and SDLmain.m in your project for the | ||
OS X framework based version. (Other versions link to -lSDL2main which | ||
this module will try to find on your behalf.) Also for OS X, this | ||
module will automatically add the -framework Cocoa on your behalf. | ||
Additional Note: If you see an empty SDL2_LIBRARY in your project | ||
configuration, it means CMake did not find your SDL2 library | ||
(SDL2.dll, libsdl2.so, SDL2.framework, etc). Set SDL2_LIBRARY to point | ||
to your SDL2 library, and configure again. Similarly, if you see an | ||
empty SDL2MAIN_LIBRARY, you should set this value as appropriate. These | ||
values are used to generate the final SDL2_LIBRARIES variable and the | ||
SDL2::Core and SDL2::Main targets, but when these values are unset, | ||
SDL2_LIBRARIES, SDL2::Core and SDL2::Main does not get created. | ||
$SDL2DIR is an environment variable that would correspond to the | ||
./configure --prefix=$SDL2DIR used in building SDL2. l.e.galup 9-20-02 | ||
Created by Amine Ben Hassouna: | ||
Adapt FindSDL.cmake to SDL2 (FindSDL2.cmake). | ||
Add cache variables for more flexibility: | ||
SDL2_PATH, SDL2_NO_DEFAULT_PATH (for details, see doc above). | ||
Mark 'Threads' as a required dependency for non-OSX systems. | ||
Modernize the FindSDL2.cmake module by creating specific targets: | ||
SDL2::Core and SDL2::Main (for details, see doc above). | ||
Original FindSDL.cmake module: | ||
Modified by Eric Wing. Added code to assist with automated building | ||
by using environmental variables and providing a more | ||
controlled/consistent search behavior. Added new modifications to | ||
recognize OS X frameworks and additional Unix paths (FreeBSD, etc). | ||
Also corrected the header search path to follow "proper" SDL | ||
guidelines. Added a search for SDLmain which is needed by some | ||
platforms. Added a search for threads which is needed by some | ||
platforms. Added needed compile switches for MinGW. | ||
On OSX, this will prefer the Framework version (if found) over others. | ||
People will have to manually change the cache value of SDL2_LIBRARY to | ||
override this selection or set the SDL2_PATH variable or the CMake | ||
environment CMAKE_INCLUDE_PATH to modify the search paths. | ||
Note that the header path has changed from SDL/SDL.h to just SDL.h | ||
This needed to change because "proper" SDL convention is #include | ||
"SDL.h", not <SDL/SDL.h>. This is done for portability reasons | ||
because not all systems place things in SDL/ (see FreeBSD). | ||
#]=======================================================================] | ||
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# Define options for searching SDL2 Library in a custom path | ||
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set(SDL2_PATH "" CACHE STRING "Custom SDL2 Library path") | ||
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set(_SDL2_NO_DEFAULT_PATH OFF) | ||
if(SDL2_PATH) | ||
set(_SDL2_NO_DEFAULT_PATH ON) | ||
endif() | ||
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set(SDL2_NO_DEFAULT_PATH ${_SDL2_NO_DEFAULT_PATH} | ||
CACHE BOOL "Disable search SDL2 Library in default path") | ||
unset(_SDL2_NO_DEFAULT_PATH) | ||
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set(SDL2_NO_DEFAULT_PATH_CMD) | ||
if(SDL2_NO_DEFAULT_PATH) | ||
set(SDL2_NO_DEFAULT_PATH_CMD NO_DEFAULT_PATH) | ||
endif() | ||
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# Search for the SDL2 include directory | ||
find_path(SDL2_INCLUDE_DIR SDL.h | ||
HINTS | ||
ENV SDL2DIR | ||
${SDL2_NO_DEFAULT_PATH_CMD} | ||
PATH_SUFFIXES SDL2 | ||
# path suffixes to search inside ENV{SDL2DIR} | ||
include/SDL2 include | ||
PATHS ${SDL2_PATH} | ||
DOC "Where the SDL2 headers can be found" | ||
) | ||
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set(SDL2_INCLUDE_DIRS "${SDL2_INCLUDE_DIR}") | ||
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if(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||
set(VC_LIB_PATH_SUFFIX lib/x64) | ||
else() | ||
set(VC_LIB_PATH_SUFFIX lib/x86) | ||
endif() | ||
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# SDL-2.0 is the name used by FreeBSD ports... | ||
# don't confuse it for the version number. | ||
find_library(SDL2_LIBRARY | ||
NAMES SDL2 SDL-2.0 | ||
HINTS | ||
ENV SDL2DIR | ||
${SDL2_NO_DEFAULT_PATH_CMD} | ||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} | ||
PATHS ${SDL2_PATH} | ||
DOC "Where the SDL2 Library can be found" | ||
) | ||
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set(SDL2_LIBRARIES "${SDL2_LIBRARY}") | ||
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if(NOT SDL2_BUILDING_LIBRARY) | ||
if(NOT SDL2_INCLUDE_DIR MATCHES ".framework") | ||
# Non-OS X framework versions expect you to also dynamically link to | ||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms | ||
# seem to provide SDL2main for compatibility even though they don't | ||
# necessarily need it. | ||
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if(SDL2_PATH) | ||
set(SDL2MAIN_LIBRARY_PATHS "${SDL2_PATH}") | ||
endif() | ||
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if(NOT SDL2_NO_DEFAULT_PATH) | ||
set(SDL2MAIN_LIBRARY_PATHS | ||
/sw | ||
/opt/local | ||
/opt/csw | ||
/opt | ||
"${SDL2MAIN_LIBRARY_PATHS}" | ||
) | ||
endif() | ||
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find_library(SDL2MAIN_LIBRARY | ||
NAMES SDL2main | ||
HINTS | ||
ENV SDL2DIR | ||
${SDL2_NO_DEFAULT_PATH_CMD} | ||
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX} | ||
PATHS ${SDL2MAIN_LIBRARY_PATHS} | ||
DOC "Where the SDL2main library can be found" | ||
) | ||
unset(SDL2MAIN_LIBRARY_PATHS) | ||
endif() | ||
endif() | ||
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# SDL2 may require threads on your system. | ||
# The Apple build may not need an explicit flag because one of the | ||
# frameworks may already provide it. | ||
# But for non-OSX systems, I will use the CMake Threads package. | ||
if(NOT APPLE) | ||
find_package(Threads QUIET) | ||
if(NOT Threads_FOUND) | ||
set(SDL2_THREADS_NOT_FOUND "Could NOT find Threads (Threads is required by SDL2).") | ||
if(SDL2_FIND_REQUIRED) | ||
message(FATAL_ERROR ${SDL2_THREADS_NOT_FOUND}) | ||
else() | ||
if(NOT SDL2_FIND_QUIETLY) | ||
message(STATUS ${SDL2_THREADS_NOT_FOUND}) | ||
endif() | ||
return() | ||
endif() | ||
unset(SDL2_THREADS_NOT_FOUND) | ||
endif() | ||
endif() | ||
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# MinGW needs an additional link flag, -mwindows | ||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -mwindows | ||
if(MINGW) | ||
set(MINGW32_LIBRARY mingw32 "-mwindows" CACHE STRING "link flags for MinGW") | ||
endif() | ||
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if(SDL2_LIBRARY) | ||
# For SDL2main | ||
if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY) | ||
list(FIND SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX) | ||
if(_SDL2_MAIN_INDEX EQUAL -1) | ||
set(SDL2_LIBRARIES "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARIES}) | ||
endif() | ||
unset(_SDL2_MAIN_INDEX) | ||
endif() | ||
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# For threads, as mentioned Apple doesn't need this. | ||
# In fact, there seems to be a problem if I used the Threads package | ||
# and try using this line, so I'm just skipping it entirely for OS X. | ||
if(NOT APPLE) | ||
set(SDL2_LIBRARIES ${SDL2_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT}) | ||
endif() | ||
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# For MinGW library | ||
if(MINGW) | ||
set(SDL2_LIBRARIES ${MINGW32_LIBRARY} ${SDL2_LIBRARIES}) | ||
endif() | ||
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endif() | ||
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# Read SDL2 version | ||
if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL_version.h") | ||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+[0-9]+$") | ||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_MINOR_VERSION[ \t]+[0-9]+$") | ||
file(STRINGS "${SDL2_INCLUDE_DIR}/SDL_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_PATCHLEVEL[ \t]+[0-9]+$") | ||
string(REGEX REPLACE "^#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}") | ||
string(REGEX REPLACE "^#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}") | ||
string(REGEX REPLACE "^#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}") | ||
set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH}) | ||
unset(SDL2_VERSION_MAJOR_LINE) | ||
unset(SDL2_VERSION_MINOR_LINE) | ||
unset(SDL2_VERSION_PATCH_LINE) | ||
unset(SDL2_VERSION_MAJOR) | ||
unset(SDL2_VERSION_MINOR) | ||
unset(SDL2_VERSION_PATCH) | ||
endif() | ||
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include(FindPackageHandleStandardArgs) | ||
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 | ||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR | ||
VERSION_VAR SDL2_VERSION_STRING) | ||
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if(SDL2MAIN_LIBRARY) | ||
set(FPHSA_NAME_MISMATCHED 1) | ||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2main | ||
REQUIRED_VARS SDL2MAIN_LIBRARY SDL2_INCLUDE_DIR | ||
VERSION_VAR SDL2_VERSION_STRING) | ||
endif() | ||
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mark_as_advanced(SDL2_PATH | ||
SDL2_NO_DEFAULT_PATH | ||
SDL2_LIBRARY | ||
SDL2MAIN_LIBRARY | ||
SDL2_INCLUDE_DIR | ||
SDL2_BUILDING_LIBRARY) | ||
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# SDL2:: targets (SDL2::Core and SDL2::Main) | ||
if(SDL2_FOUND) | ||
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# SDL2::Core target | ||
if(SDL2_LIBRARY AND NOT TARGET SDL2::Core) | ||
add_library(SDL2::Core UNKNOWN IMPORTED) | ||
set_target_properties(SDL2::Core PROPERTIES | ||
IMPORTED_LOCATION "${SDL2_LIBRARY}" | ||
INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}") | ||
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if(APPLE) | ||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa. | ||
# For more details, please see above. | ||
set_property(TARGET SDL2::Core APPEND PROPERTY | ||
INTERFACE_LINK_OPTIONS -framework Cocoa) | ||
else() | ||
# For threads, as mentioned Apple doesn't need this. | ||
# For more details, please see above. | ||
set_property(TARGET SDL2::Core APPEND PROPERTY | ||
INTERFACE_LINK_LIBRARIES Threads::Threads) | ||
endif() | ||
endif() | ||
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# SDL2::Main target | ||
# Applications should link to SDL2::Main instead of SDL2::Core | ||
# For more details, please see above. | ||
if(NOT SDL2_BUILDING_LIBRARY AND NOT TARGET SDL2::Main) | ||
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if(SDL2_INCLUDE_DIR MATCHES ".framework" OR NOT SDL2MAIN_LIBRARY) | ||
add_library(SDL2::Main INTERFACE IMPORTED) | ||
set_property(TARGET SDL2::Main PROPERTY | ||
INTERFACE_LINK_LIBRARIES SDL2::Core) | ||
elseif(SDL2MAIN_LIBRARY) | ||
# MinGW requires that the mingw32 library is specified before the | ||
# libSDL2main.a static library when linking. | ||
# The SDL2::MainInternal target is used internally to make sure that | ||
# CMake respects this condition. | ||
add_library(SDL2::MainInternal UNKNOWN IMPORTED) | ||
set_property(TARGET SDL2::MainInternal PROPERTY | ||
IMPORTED_LOCATION "${SDL2MAIN_LIBRARY}") | ||
set_property(TARGET SDL2::MainInternal PROPERTY | ||
INTERFACE_LINK_LIBRARIES SDL2::Core) | ||
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add_library(SDL2::Main INTERFACE IMPORTED) | ||
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if(MINGW) | ||
# MinGW needs an additional link flag '-mwindows' and link to mingw32 | ||
set_property(TARGET SDL2::Main PROPERTY | ||
INTERFACE_LINK_LIBRARIES "mingw32" "-mwindows") | ||
endif() | ||
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set_property(TARGET SDL2::Main APPEND PROPERTY | ||
INTERFACE_LINK_LIBRARIES SDL2::MainInternal) | ||
endif() | ||
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endif() | ||
endif() |
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