This library provides interfaces that describe:
- the rules for two-player, perfect-knowledge games;
- methods of evaluating particular game states for a player; and
- strategies for choosing moves for a player.
This crate implements multiple different strategies, so that any combination of custom evaluators and strategies can be tested against each other. These include single- and multi-threaded algorithms using alpha-beta pruning, iterative deepening, and transposition tables. There is also a basic implementation of multi-threaded Monte Carlo Tree Search, which does not require writing an evaluator.
The ttt
and connect4
modules contain implementations of Tic-Tac-Toe and
Connect Four, demonstrating how to use the game and evaluation interfaces.
test
shows how to use strategies.