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defaultxr's pure data abstractions

This is a collection of abstractions I've made for Pure Data. If you find these useful, please consider donating to me to support the development of these abstractions and other tools.

Please notify me of any bugs you find while using these abstractions.

I'm still working on writing help files for each of these. This collection is under constant development, so things might change, get renamed, removed, etc. But hopefully it won't cause you too many problems.

Some of the abstractions I find most useful:

  • map - easy list access (useful for arpeggios, patterns, etc.)
  • snd~ - easy sound file access (provide a filename as the first argument and it is automatically handled for you)
  • o~ - easy dac~ access (with volume control, keyboard shortcuts, etc)
  • view~ - view the waveform (acts as a simple oscilloscope)
  • drumseq - simple and easy step sequencer (see also: drumseq2, the bigger and better version)
  • rrange - random range. easy way to get an integer within a specific range.
  • rchoice - random choice. choose randomly from a list provided as arguments or to the right inlet.
  • bpmm - clock for use with sequencers like drumseq, anaseq, etc.
  • tb303~ - fake tb303 (simple and quick synth)
  • rmap - receive map (quickly create a lot of receive objects just by specifying them as arguments to rmap)
  • unmap - map inputs to their indexes in a list (the functional inverse of map)

Below is a quick overview of most of the included abstractions.

analysis

abstractions for analyzing stuff or displaying information.

attacks~ - supposed to generate a list of a sound file's 'attacks', which could then be used for snds~. WIP.

cpuload - display current CPU load average

cview - view all incoming midi CC

ifiddle~ - graphical interface to fiddle~.

lview - list view. shows the whole list received, as well as its length.

nview - view all incoming midi note values.

scroll~ - scrolling amplitude view.

siga~ - signal analysis. shows the current value, average value, maximum and minimum values, and a vsl to plot the input. there is also a bng to reset the recorded maximum and minimum.

signum~ - current value of the signal. basically like unsig~ with a number box gui.

spectrum~ - shows the FFT spectrum of the input.

tview - text viewer. scrolls the last 5 received inputs.

vcsig~ - view control signal. shows the current value of an input signal graphically. assumes the signal is between 0 and 1.

view~ - waveform view.

vsig~ - view signal. same as vcsig~ but assumes the input range is between -1 and 1.

ctrl

abstractions for controlling things, either via keyboard or by clicking.

capslock - shows whether capslock is on or off and also outputs 1 or 0 depending.

cb - control bend. shows the current value of the MIDI bend parameter, also adjusting its range to 0-127.

cnum - control number. use your keyboard's numpad to increase or decrease a number. use 8 to increase it or 2 to decrease it. probably won't work if your numlock is on.

c - midi continuous controller interface

crossfade~ - graphical "crossfader". see also: scrossfade~

editmode - detect whether edit mode is on or off.

inputd - input accumulator deluxe

inputn - input accumulator for numbers

input - input accumulator (similar to the symbol atom, but without a built-in GUI)

ispigot~ - graphical audio spigot (left inlet is for the audio, right inlet is to open or close the spigot)

ispigot - graphical message spigot (left inlet is for the messages, right inlet is to open or close the spigot)

kbdm - convert numbers from key into midi note numbers so you can use your keyboard to play notes.

keydrum - use squares of the keyboard as drum pads.

keynum - get numbers from the keyboard. if "h" is provided as the first argument, also allows hexadecimal numbers (a-f).

keyonchg - outputs a bang when the $1 key is pressed.

keyonoff - outputs 1 when the $1 key is pressed and 0 when it is released.

keyrow - converts numbers from key into the numbers 0-9. in other words, use a row of keys as numbers.

kfilename - abstraction for making paths. used by snd~, drumseq, anaseq and others. NOTE: you might want to edit this since it uses my paths.

mcb - master control bang. don't use this, i'm going to fix it eventually.

mck - master control keyboard. don't use this.

m-client - master control client. don't use this.

mcl - master control ...something. don't use it.

mc - master control client. don't use this.

mct - master control toggle. don't use this.

mono - monosynth implementation (keeps track of which keys are held down, only sending the most recent, including if more than one has been pressed/held down)

monos - simpler version of mono. should work better with synths expecting input from something like notein.

mspigot - multi-spigot. has 5 message inlets and allows you to graphically control which of them are mixed to the outlet.

mstr - master. don't use it. i'll make a better version eventually, maybe.

nems - non-edit mode spigot. only allows messages to pass when edit mode is off.

numlock - shows whether numlock is on or off and also outputs 1 or 0 depending.

polys - similar to pd's built-in poly but allows you to specify a specific voice with note-offs (i.e. so you can have multiple voices with the same note). WIP: voice stealing is not yet implemented.

router - routes one input (left inlet) to either the left or right outlet, depending on the state of the ratio control. the right inlet allows you to switch the outlet.

scrossfade~ - graphical stereo "crossfader". see also: crossfade~

sndsel - sound selector. allows you to select a sound by browsing folders graphically, because playlist kind of sucks. it's a work-in-progress, but it's probably ready for regular use.

switcher~ - graphically switches between 2 audio inputs. there are 3 inlets: the middle is a message inlet accepting floats to select the input to send to the outlet, while the left and right inlets are the audio inputs.

switcher - switches between outputting the left inlet or the right inlet graphically via a ratio control. you can also change the inlet by sending a "switch" message to the first inlet.

demos

demonstrations of the included abstractions (definitely open these if you want a tour of this library)

fx

abstractions for many LADSPA effects, as well as interfaces for filters, etc. i might end up deleting a lot of these later since there's so many and it's hard to maintain them in a quality way.

gen

abstractions for generating sound

analog~ - analog simulation. basically supposed to be like line noise and a small dc offset. probably not a very good simulation of the actual analog sound.

fluid~ - FluidSynth (SoundFont) interface.

grain~ - one "grain" of a sound file. WIP.

granular~ - supposed to be a granular synth, but i didn't finish it. i might do that eventually.

irsong~ - interface to randomsong~

looper~ - loop snippets of a sound graphically. WIP

noisef~ - noise frequency

playsf~ - play a file from the argument.

pm~ - phase modulation oscillator, stolen from PDX7, with a slight modification.

psndm~ - polyphonic sound player. you can send it midi numbers to play the sample at that value. it has 8 voices.

psndp~ - polyphonic sound player. similar to sndp~ but with 6 voices.

pulse~ - non-band-limited pulse wave with modulatable pulse width.

random~ - random wave generator (based on a LADSPA plugin).

randomsong~ - play a random song from your hard drive (you'll probably have to modify this a lot for it to work for you)

rec~ - record a snippet of sound to a table.

recp~ - play the a snippet of sound from rec~.

recsnd~ - allows access to the sound recorded with rec~ in a similar manner to the way snd~ allows.

saw~ - bipolar version of phasor~

sine~ - extremely simple sine wave oscillator based on phasor~ and cos~. might change this in the future.

sndcf~ - generates a signal to control snd~ based on frequency of the sound.

sndcl~ - generates a signal to control snd~ based on a line~ (i.e. with start and end-points and a rate)

sndcm~ - generates a signal to control snd~ based on midi numbers (60 being the default base note)

sndd~ - sound duplicate. like snd~ but does not re-load the file; simply re-uses the table containing the already-loaded file.

sndf~ - sound frequency. play a sound at a rate multiplied by the normal rate.

sndl~ - sound line. play a sound or snippets of it based a line~.

sndm~ - sound midi. play a sound based on midi note numbers, with 60 being the default base note.

snd~ - sound file. load a sound into a table and read through it via the audio inlet, with 0 being the beginning and 1 being the end.

sndp~ - sound play. load a sound into a table and bang to play the whole sound. good for drums.

snds~ - sound slices. play snippets of a sound that has been analyzed by attacks~

srec~ - signal-based rec~. work-in-progress.

timestretch~ - "timestretch" a sound by repeatedly going back and forth through it.

tri~ - non-band-limited triangle or saw wave.

math

abstractions for altering or generating number streams

atc~ - "audio to control" - converts a bipolar signal (-1 to 1) to a unipolar signal (0 to 1)

atc - "audio to control" - converts bipolar numbers (-1 to 1) to unipolar numbers (0 to 1)

atr~ - "audio to range" - converts a bipolar signal (-1 to 1) to an arbitrary range specified as arguments or via inlets.

atr - "audio to range" - converts bipolar numbers (-1 to 1) to an arbitrary range specified as arguments or via inlets.

cta~ - "control to audio" - converts a unipolar signal (0 to 1) to a bipolar signal (-1 to 1)

cta - "control to audio" - converts unipolar numbers (0 to 1) to bipolar numbers (-1 to 1)

ctr~ - "control to range" - converts a unipolar signal (0 to 1) to an arbitrary range specified as arguments or via inlets.

kinv~ - signal inverter. 0 becomes 1, 1 becomes 0, and everything in between.

kinv - number inverter. 0 becomes 1, 1 becomes 0, and everything in between.

maybe - maybe output a bang. numbers between 0 and 1 specify a probability of a bang (i.e. 0.25 is 25% chance of bang), numbers above 1 specify 1 in n chance of bang (i.e. 5 is 1 in 5 chance of bang, or 20%). banging the inlet is a 50% chance of bang.

minv - "midi invert". 127 becomes 0, 0 becomes 127, and everything in between.

mrange - scale 0-127 to an arbitrary range.

num - holds a number and allows you to add, subtract, multiply, or divide from that number via messages.

rangem - scale a range to midi (0-127).

round - round a float to the nearest integer.

rrange - random within a range (inclusive).

rtr - "range to range" - scale one arbitrary range to another arbitrary range.

transposer - outputs number to multiply a frequency by in order to shift it by a number of semitones (provided as input or argument)

seq

sequencer abstractions

adsr~ - attack decay sustain release envelope... well, kinda.

adsr - same as adsr~, but outputs messages instead of audio signal.

aline~ - automatic line. like line~ but floats don't jump, they start a line whose time is provided by the first argument.

aline - automatic line. like line but floats don't jump, they start a line whose time is provided by the first argument.

amap - advanced version of map. has more features like random selection, insertion, deletion, and dumping the contents.

anaseq - a sequencer made of vertical sliders; supports saving, loading, multiple patterns and more.

beat~ - make beats from a phasor by dividing the phasor into $1 sections and outputting a bang every $2 sections.

boxseq - 6x6 "box" sequencer. can be played in any direction, even diagonally. was an experiment. might change it later.

bpma - "bpm any". WIP.

bpmm2 - was supposed to be the next version of bpmm with fewer outlets but i might delete this actually.

bpmm - metro/gui for outputting bangs on the downbeat, bangs on each quarter note, and numbers for each quarter note. try connecting the third outlet to anaseq or drumseq

drumseq - a 16x4 matrix of toggle boxes. supports saving, loading, multiple patterns and more.

dust - output bangs at random intervals lower than the provided argument.

edger~ - basically a convenient interface to edge~. left outlet bangs on a zero to non-zero transition, while the right bangs on a non-zero to zero transition.

ft - "friendly table". abstraction to make it easier to edit a table. need to redo this.

hash - hash table. operates similarly to table except keys and values can be any symbol, rather than just integers. see also: hashread, hashwrite

hashread - read from hash's hash table. analogous to table's tabread.

hashwrite - write to hash's hash table. analogous to table's tabwrite.

iadsr~ - interface ADSR envelope. WIP.

ilist - indexed list manager. insert into or remove from a list by index, just by sending messages.

listman - list manager. you can add elements to a list, remove them, check for their existence within the list, etc. you can't remove by index, only by value, so don't use this if you want to have multiple of the same element.

lmap - line map. was supposed to be used to generate a complex line. but i might delete this.

map - map bangs or floats to elements of a list provided as arguments or set via the right inlet. probably the most useful abstraction you'll ever find.

ometro - "on metro". a metro that is on by default.

pattseq - graphical sequencer similar to drumseq but outputs numbers rather than just bangs.

pb - processor for betablocker. basically a little computer.

pmap - program map. related to pb.

proll - piano roll-like sequencer. WIP.

queue - a first-in-first-out queue. you can enqueue things onto the queue or dequeue them from it. see also: stack.

rchoice - random choice from either the arguments, or from the incoming list.

rmap - receive map. takes as arguments a list of names to receive from, and outputs data received from them with numbers prepended.

sbox - box abstraction used by boxseq and pattseq.

seqfill - abstraction used by drumseq's "e" command. might remove this in the future.

srush - "snare rush" abstraction. might redo this to make it simpler.

stack - a last-in-first-out stack. you can push things onto the stack or pop them off of it. see also: queue.

taptempo - tap or send bangs to get the tempo.

td~ - table draw. supposed to draw into a table via messages, but it's not finished yet. probably never will be. might delete this.

tmap - timed map that plays through the whole list with one bang.

tracker - simple "tracker" sequencer controllable via the keyboard.

unmap - get the index of incoming values in a list provided either as arguments or via the right inlet. the opposite of map.

vslz - extremely simple 8-step vsl-based sequencer.

synths

"full-featured" synthesizers. a lot of these are scrapped designs. most of these aren't that great.

Adder4~ - was supposed to be a four-voice additive synth but i might remove it eventually.

Adder~ - was supposed to be one of the voices for Adder4~ but i might remove it.

Adder_voice~ - voice for Adder~

fmFeedback~ - FM feedback synth stolen from NoizeHack, slightly modified by me.

hoover~ - hoover synth. WIP.

kick1~ - extremely basic kick drum synth

kick2~ - another extremely basic kick drum synth

snare1~ - extremely basic snare drum synth

snare2~ - another extremely basic snare drum synth

tb303~ - TB303 clone. probably doesn't sound much like the real thing. WIP

utils

miscellaneous utilities

*+~ - multiply and then add to a signal with one object.

autosend - use the first item in a message as the destination for the rest of the message.

chars - separate a symbol into a list of its characters.

colors - outputs a pd color when the left inlet is banged. otherwise, the inlets take floats: from left, the red amount, green amount, and blue amount.

e - "every". only pass every $1 inputs, with an offset of $2.

emptysymbol - test if a symbol is the empty symbol.

hue_to_rgb - convert a hue to rgb colors. see also: colors

interval - outputs time between bangs, measured with realtime.

itimer - interface timer. shows minutes, seconds, and milliseconds.

ktimer - timer abstraction. outputs minutes, seconds, and milliseconds from an internal realtime object. this is used by itimer but i might delete this.

lb - loadbang abstraction. lets you output a specific number or value on load, rather than just a bang.

limit~ - handy limiter abstraction. basically just outputs a signal limited by limiter~ in case you're lazy like me. be warned that this introduces a delay of 64 samples, of course.

list-find-1 - basically the same as list-find but only finds the first instance of an item in the list.

list-replacer - replaces all instances of one item in a list with another list.

lists - list store. basically works how float and symbol work, except, of course, that it's for lists.

list-without - returns a list without all instances of the specified element.

marquee - display elements of a list at regular intervals.

mp3conv - use the lame command-line utility to convert an mp3 to wav, storing the wav in /tmp and outputting the filename of the wav when conversion finishes. obviously you'll need to have lame installed in order for this to actually work.

o~ - interface for mono output to dac~.

parser - parses lisp-style commands from within the incoming message (i.e. "(function argument1 argument2 ... argumentN)") and outputs the original message with the output of each command replacing the command. currently accepts "rc" for rchoice and "rr" for rrange. it's a decent start but i will probably add memory to it as well. maybe eventually it will be a full-fledged lisp implementation! ha.

po~ - panned mono output. same as o~ but the first argument is the stereo panning position of the input, from -45 to 45.

porta~ - portamento. might need work.

qtabwrite - quick tab write. specify a table as the argument, and then you can send messages to the inlet or to qt-$1 in the format "INDEX VALUE"

qtimer - quantizible timer. similar to interval but allows you to specify the granularity of output values.

quote - surrounds the input with quotes.

rporta~ - relative portamento. might need work.

so~ - interface for stereo output to dac~. see also: o~.

spacesym - outputs a symbol that has a character that looks blank. thus, you can make symbols with "spaces" in them without them being lists. it's one of pd's quirks. don't know if this'll work everywhere.

span~ - simple panner. like pan~ but lets you specify the panning position as an argument if you're lazy.

sreceive~ - settable receive. probably don't use this.

ssend~ - settable send. probably don't use this.

sym - turn a list into a symbol (basically just l2s with an empty symbol sent to the right inlet. see also: chars)

FUTURE

In the future i plan to clean up a lot of these. Either by renaming them or by splitting up functionality, etc. There are also a few that i'd like to re-code or rethink entirely. Some of the things i want to change:

  • rename adsr and adsr~ to just adr and adr~ and remove the sustain functionality
  • remake adsr and adsr~ into actual ADSR envelopes
  • atc, cta, atr, and the others should probably be renamed to something like btu, utb, and btr, since the technical term for a signal from 0 to 1 is "unipolar" and the technical term for a signal from -1 to 1 is "bipolar"
  • see if there are better ways to analyze the "volume" of a sound for scroll~
  • fix mc and master and the stuff that depends on them
    • mcb
    • mck
    • m-client (?)
    • mcl
    • mct
    • mstr (?)
    • have mc output empty symbol if master isn't detected (so stuff like o~ doesn't have the wrong "name" from a save)
    • FIX master NAME ALLOCATION POSSIBLE FREEZE(!)
  • make a better analog~
  • remove seqfill maybe.
  • redo ft maybe.
  • implement voice stealing in polys
  • get tracker to use kfilename
  • make randomsong~ use mp3conv and fix mp3conv
  • finish proll
  • add keyboard shortcuts to drumseq and other "bigger" abstractions.
  • update snd~ so that you can also index the sound by samples if the index is above 1.
  • finish looper~
  • replace drumseq with the new drumseq2
  • finish grain~ and granular~
  • remove a lot of the stuff in "fx", since a lot of it either sucks or isn't even original material.
  • delete Adder~, Adder4~, and Adder_voice~
  • move master to ctrl
  • make an "examples" folder full of better examples instead of cramming as many abstractions as possible into crappy "demos"
  • rename scroll~ to something more descriptive

Here are some things i'd like to be able to do, but can't (due to either bugs/missing features in Pure Data, or just my lack of knowledge):

  • make keyonchg, keyonoff, etc work properly (pd's keyname, key, keyup, etc, all detect from keyboard "repeat" events rather than actual physical keypresses or releases)
    • actually, this is probably because i'm using X, and X sucks. can't wait for wayland!
  • remove span~ (pd's pan~ object would need to accept an argument for this to happen)
  • make kfilename (and all abstractions that use it) able to handle filenames with spaces (should be possible in pd 0.44)

Here are a few ideas i have:

  • make a bunch of abstractions for "patterns" based off of SuperCollider's pattern library.
  • make cline (controllable line using mc and keyboard shortcuts or messages)
    • make o~ and the like use cline for the volume controls

Help files still need to be written for:

ctrl:

  • cb
  • inputn
  • input
  • ispigot~
  • ispigot
  • kbdm
  • keynum
  • keyonchg
  • keyonoff
  • keyrow
  • kfilename
  • mcb
  • mck
  • m-client
  • mcl
  • mc
  • mct
  • mono
  • monos
  • mspigot
  • mstr
  • nems
  • numlock
  • polys
  • router
  • sndsel
  • sswitcher~
  • switcher~
  • switcher

fx:

  • autocap~
  • bitflip~
  • cfilter~
  • chaospad~
  • chorus~
  • comp~
  • cvol~
  • delay~
  • dist1~
  • dist2~
  • envdelay~
  • expspect~
  • flange~
  • flanger~
  • gate~
  • gater~
  • hardgate~
  • icomb~
  • idelayorama~
  • ifilter~
  • ifv~
  • imoog~
  • isvf~
  • kaoss
  • mcomb~
  • mfv~
  • mmf~
  • phaser~
  • phaserr~
  • pingpong~
  • rateshift2~
  • rateshifter~
  • rateshift~
  • reverb~
  • sdly~
  • skip~
  • soft~
  • sqtremolo~
  • svff~

gen:

  • analog~
  • fluid~
  • grain~
  • granular~
  • irsong~
  • noisef~
  • playsf~
  • pm~
  • psndm~
  • psndp~
  • random~
  • randomsong~
  • rec~
  • recp~
  • recsnd~
  • saw~
  • sine~
  • sndcf~
  • sndcl~
  • sndcm~
  • sndd~
  • snds~
  • srec~
  • timestretch~

math:

  • atc~
  • atc
  • atr~
  • atr
  • cta~
  • cta
  • ctr~
  • kinv~
  • kinv
  • minv
  • mrange
  • num
  • rangem
  • rrange
  • rtr
  • transposer

seq:

  • adsr~
  • adsr
  • amap
  • anaseq
  • beat~
  • boxseq
  • bpma
  • bpmm2
  • bpmm
  • dust
  • edger~
  • ft
  • iadsr~
  • ilist
  • listman
  • lmap
  • ometro
  • pattseq
  • pb
  • pmap
  • queue
  • sbox
  • seqfill
  • srush
  • taptempo
  • td~
  • tmap
  • tracker
  • unmap
  • vslz

synths:

  • Adder4~
  • Adder~
  • Adder_voice~
  • fmFeedback~
  • kick1~
  • kick2~
  • snare1~
  • snare2~
  • tb303~

utils:

  • autosend
  • browser
  • chars
  • e
  • hue_to_rgb
  • itimer
  • ktimer
  • limit~
  • list-find-1
  • list-replacer
  • lists
  • list-without
  • marquee
  • mp3conv
  • o~
  • parser
  • *+~
  • po~
  • porta~
  • qtabwrite
  • qtimer
  • quote
  • rporta~
  • so~
  • spacesym
  • span~
  • sreceive~
  • ssend~

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