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Idle / Walking animations (10.10+) #642

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djseban opened this issue Feb 14, 2015 · 12 comments
Open

Idle / Walking animations (10.10+) #642

djseban opened this issue Feb 14, 2015 · 12 comments

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@djseban
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djseban commented Feb 14, 2015

Hi,

I just compiled the latest commit of OTClient, and when I logged into shadowcores I noticed it has strange bug with ouftits/looktypes:
zrzut ekranu 2015-02-14 o 19 28 09

Of course all characters on this picture are standing still.

@Nu77
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Nu77 commented Feb 14, 2015

OTClient don't supports the new frames format yet since latest commit was added support for the enhanced animations only.

@rodrigoslayertech
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I can confirm this.

@LuigiLazzari
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Any update on this?

@daniofordon
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Is there any update which fixes ?

@Zbizu Zbizu mentioned this issue Jan 13, 2016
@TheSumm TheSumm changed the title Bug with outfits in the latest commit Idle / Walking animations (10.10+) Jan 27, 2016
@Royalot
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Royalot commented Mar 14, 2016

I tested to put some bounty if someone want fix that ugly bug
https://www.bountysource.com/issues/8580000-idle-walking-animations-10-10

@mazen-mardini
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I think we need something like this: https://otland.net/threads/tibia-specifications-initiative.241415/
If you can contribute to it, please do.

@TibianM
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TibianM commented May 10, 2016

Hasn't it been already fixed in one of the forks? According to post : https://otland.net/threads/moving-towards-otc.238754/page-12#post-2316282

@WibbenZ
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WibbenZ commented May 10, 2016

It has been "fixed".
The creature~ animations are fully working but there are bugs that I havn't had time to fix yet.
Those are mainly that the effect and item animations on a player is wrong, can't remember but I think I fixed one before I semi-retierd might be the item one thats left..
(Talking about when you use that rune or the utana vid spell, they seem have a diffrent code than the normal ones ... but havn't looked that much into it).

So ye there are bugs with it and I didn't have time to fix it, but I sent the files to Gesior so he could also extract images when a new client version comes.
I hope to soon be able to release this to the community but I wanna fix those bugs first, and since no one else really helped on that repo I felt there is no rush.

@totolol123
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totolol123 commented May 10, 2016

If you do a pull request i can look it and see if i can help. What bugs are?

@WibbenZ
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WibbenZ commented May 11, 2016

I wrote what the bugs are, it's way to messy to release atm, would just get spammed about ppl finding errors.
And since I don't really know where the issue is I can't tell you where you should look.

But I guess creature / player class and the drawing functions, they seem to have a set timer insted of creating an effect and calculating it from there.

@totolol123
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Maybe if you do a branch someone can finish it, OTC really need that feature since animations are so messed up atm :(

@peonso
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peonso commented Dec 13, 2020

Not sure if this addresses all the issues:
https://github.com/otland/otclient/pull/28/files

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