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Idle / Walking animations (10.10+) #642
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OTClient don't supports the new frames format yet since latest commit was added support for the enhanced animations only. |
I can confirm this. |
Any update on this? |
Is there any update which fixes ? |
I tested to put some bounty if someone want fix that ugly bug |
I think we need something like this: https://otland.net/threads/tibia-specifications-initiative.241415/ |
Hasn't it been already fixed in one of the forks? According to post : https://otland.net/threads/moving-towards-otc.238754/page-12#post-2316282 |
It has been "fixed". So ye there are bugs with it and I didn't have time to fix it, but I sent the files to Gesior so he could also extract images when a new client version comes. |
If you do a pull request i can look it and see if i can help. What bugs are? |
I wrote what the bugs are, it's way to messy to release atm, would just get spammed about ppl finding errors. But I guess creature / player class and the drawing functions, they seem to have a set timer insted of creating an effect and calculating it from there. |
Maybe if you do a branch someone can finish it, OTC really need that feature since animations are so messed up atm :( |
Not sure if this addresses all the issues: |
Hi,
I just compiled the latest commit of OTClient, and when I logged into shadowcores I noticed it has strange bug with ouftits/looktypes:
Of course all characters on this picture are standing still.
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