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Idle Animations #649
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👍 |
@edubart this problem have 2 months for now, is too complex?, this really quit the beautifull view of the client, hate to know almost nothing about C++ :( |
No, it isn't complex, but none of us play newest Tibia and we do not really have time for that right now. Anyway, pull requests are welcome regarding this issue. |
Any update on this? |
No, but pull requests are welcome though. |
I disagree about the complexity. It's a simple dat change, but hard to implement. I decided to remove the 'frame group' from the dat instead of implement in the OTC. |
hello and how someone was able to fix it? I urgently need this fix: / how someone will have a solution for priv please GG: 25479648 Email : daniofordon@gmail.com |
duplicate with #642 animationPhase in Creature::internalDrawOutfit (src/client/creature.cpp) is either read incorrectly or new outfits idle frame is different than 0 |
Just as previous speakers mentioned, I'd love to see (at least) a workaround for this. Having broken idle animations is terrible. It's a year now since it appeared. I know that it's open source and (possibly) not really profit-making project, but hell, it's awesome - if you don't have spare time, point community in a way that would maybe work things out. :) |
With TFS 1.1 update we need idle group for OTClient, creature movements is very weird for now
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