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Idle Animations #649

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totolol123 opened this issue Mar 30, 2015 · 10 comments
Closed

Idle Animations #649

totolol123 opened this issue Mar 30, 2015 · 10 comments

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@totolol123
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With TFS 1.1 update we need idle group for OTClient, creature movements is very weird for now

@totolol123 totolol123 changed the title Update to 10.76 Idle Animations Mar 30, 2015
@esfomeado
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👍

@ronpetit
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That's right, look how the idle animation looks in the lastest TFS

error

@ronpetit
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@edubart this problem have 2 months for now, is too complex?, this really quit the beautifull view of the client, hate to know almost nothing about C++ :(

@iryont
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iryont commented Jun 30, 2015

No, it isn't complex, but none of us play newest Tibia and we do not really have time for that right now.

Anyway, pull requests are welcome regarding this issue.

@LuigiLazzari
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Any update on this?

@iryont
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iryont commented Jul 12, 2015

No, but pull requests are welcome though.

@Mignari
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Mignari commented Jul 12, 2015

I disagree about the complexity. It's a simple dat change, but hard to implement. I decided to remove the 'frame group' from the dat instead of implement in the OTC.

@daniofordon
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hello and how someone was able to fix it? I urgently need this fix: / how someone will have a solution for priv please GG: 25479648 Email : daniofordon@gmail.com

@Zbizu
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Zbizu commented Jan 13, 2016

duplicate with #642

animationPhase in Creature::internalDrawOutfit (src/client/creature.cpp) is either read incorrectly or new outfits idle frame is different than 0

@Marahin
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Marahin commented Jan 27, 2016

Just as previous speakers mentioned, I'd love to see (at least) a workaround for this. Having broken idle animations is terrible.
At least point us in the right direction where should we seek for the solution, or how shall we look for it.

It's a year now since it appeared. I know that it's open source and (possibly) not really profit-making project, but hell, it's awesome - if you don't have spare time, point community in a way that would maybe work things out. :)

@TheSumm TheSumm closed this as completed Jan 27, 2016
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10 participants