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App architecture makes sense (e.g. views/view models/models)

Views:

  • CollectionView
    • This view contains a list of all the picture collections, and the number of pieces the user currently has for each collection
  • HomeView
    • The view for the home screen. It contains brief instructions, a start button (Rush), and a collection button to view collections
  • LootView
    • This view is the lootbox view. The user first clicks the mystery box, and then clicks the floating puzzle piece, which tells the user if a new piece is unlocked and send them to PictureView
  • PictureView
    • This is a view accessible through CollectionView. It shows a grid overlay of the actual image, and squares in the grid disappear as pieces are discovered, uncovering the picture
  • RushView
    • This is the view with the map, displaying route options, how close the user is to the picked route, and picking new routes

ViewModels:

  • PictureViewModel
    • Handles the generation of the pieces collected for the image so that PictureView renders the right grid and CollectionView displays the correct numbers
  • RushViewModel
    • Handles getting current rush location, other location managers, detecting if the user is close to a route, and generating routes at random

Models:

  • Picture
    • Contains info about the picture, like id, name, numCollected, rows, cols, etc.
  • Route, Location
    • Contains info about coordinates of Route destinations

Course Concept 1

We used data persistence to store the picture pieces collected

Course Concept 2

We used Core Location to track user location and enable users to finish routes

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