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Releases: eggohito/eggolib

eggolib v1.10.4 (Minecraft 1.20.2)

29 May 14:57
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Changes

  • Migrated to using a data tracker (from a CCA component) for syncing command tags.

Fixes

  • Fixed leash bi-entity action type dropping leash item when detached.

eggolib v1.10.4 (Minecraft 1.20)

29 May 14:59
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Changes

  • Migrated to using a data tracker (from a CCA component) for syncing command tags.

Fixes

  • Fixed leash bi-entity action type dropping leash item when detached.
  • Fixed eggolib using a wrong version of Modmenu as a dependency.

eggolib v1.10.3 (Minecraft 1.20.2)

19 May 03:01
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Fixes

  • (#50) Fixed mod dependency resolution (should now work with newer versions of Fabric API/Loader.)

eggolib v1.10.3 (Minecraft 1.20 - 1.20.1)

19 May 02:43
986835b
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Fixes

  • Temporarily fixed lag issue with Apoli setting the holder of an item stack.
  • (#50) Fixed mod dependency resolution (should now work with newer versions of Fabric API/Loader.)

eggolib v1.10.2 (1.20.2)

13 Feb 06:11
e5efe05
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Fixes

  • Fixed eggolib:misc CCA component breaking pre-set command tags.

eggolib v1.10.2 (1.20 - 1.20.1)

13 Feb 11:29
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eggolib v1.10.1 (1.20 - 1.20.1)

13 Feb 11:12
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eggolib v1.10.0 (1.20 - 1.20.1)

13 Feb 10:49
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This is a backport of v1.10.0 (1.20.2), with some notable differences:

  • The NBT operation/operator data types are still re-using vanilla's NBT operation/operator classes.
  • The modify_riding_position and modify_passenger_position power types are currently not re-implemented due to its dependence on a method that only existed in Minecraft versions 1.20.2 and above for its implementation.

eggolib v1.10.1 (1.20.2)

10 Feb 11:35
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Fixes

  • Fixed issue with serializing message filters/consumers

eggolib v1.10.0 (1.20.2)

10 Feb 08:53
4b5b287
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Changes

  • Updated to Minecraft 1.20.2
  • Removed some power/condition/action types that are now available in Apoli.
  • The end bound for the linear-interpolated FOV multiplier is no longer affected by the affected_by_fov_effect_scale field of the modify_fov power type.
  • Changed the object at which the NBT operation/operator data types operate on.
  • Improved object-based packet implementation.
  • Added should_resolve boolean field to modify_label_render power type, with a default value of true (set this to false if you don't plan on using text components which require resolution.)

Fixes

  • Fixed open_inventory entity action type not opening the inventory of the entity that invoked the action if no power is specified (for real this time.)

Additions

  • New power type: pose, which sets the pose of the entity that has the power (may not work for certain poses for certain entities). It supports a pose field, which then supports these values: standing, fall_flying, sleeping, swimming, spin_attack, crouching, long_jumping, dying, croaking, using_tongue, sitting, roaring, sniffing, emerging, digging.
  • New entity condition type: in_pose, which checks the entity's current pose. It supports a pose field.
  • New data type: message filter, used for executing an entity action if a message matches the specified filter. It supports these fields:
    • filter; the string used as the filter for matching the message. Supports regular expressions.
    • entity_action; an optional entity action field, which will be executed upon the message matching the filter.
  • New data type: message consumer, used for executing entity actions if a message matches the specified filter. It supports these fields:
    • filter; the string used as the filter for matching the message. Supports regular expressions.
    • before_action/after_action; an optional entity action field. When this entity action is invoked will depend on the power type.
  • New data type: message replacer, used for replacing a message and executing entity actions if the message matches the specified filter. It supports these fields:
    • filter; the string used as the filter for matching the message. Supports regular expressions.
    • before_action; an optional entity action field, which will be executed before the message is replaced.
    • after_action; an optional entity action field, which will be executed after the message has been replaced successfully (e.g: the message is no longer as it was.)
  • New power type: action_on_sending_message, which executes an action upon sending a message. It supports these fields:
    • message_type; determines whether the actions should be executed if the message is of this type. See here for a list of vanilla message types
    • filter/filters; optional message consumer(s) fields. Invokes before_action before the message is prevented from being sent.
    • priority; determines the execution priority of the power. Higher values means the power will be executed earlier.
  • New power type: prevent_sending_message, which prevents a message from being sent. It supports these fields:
    • message_type; determines whether the actions should be executed if the message is of this type. See here for a list of vanilla message types
    • filter/filters; optional message filter(s) fields.
    • priority; determines the execution priority of the power. Higher values means the power will be executed earlier.
  • New power type: modify_sent_message, which modifies the message sent by the player before it's broadcasted to the server. It supports these fields:
    • filter/filters; optional message filter(s) fields.
    • priority; determines the execution priority of the power. Higher values means the power will be executed earlier.
  • New item action type: modify_item_cooldown, which modifies the item's cooldown. It supports these fields:
    • modifier/modifiers; these modifiers will be applied to the item's previous cooldown.
  • New item condition type: item_cooldown, which compares the cooldown progress (ranging from 0.0 to 1.0) of the item to a specific value. It supports these fields:
    • comparison; determines how the cooldown progress value of the item is compared to the specified value.
    • compare_to; the value to compare the cooldown progress value of the item to.
  • New power types, modify_riding_position and modify_passenger_position, which modifies the mounting position of the entity that has the power, and the passenger(s) of the entity that has the power respectively. It supports these fields:
    • bientity_condition; an optional bi-entity condition field, which if present, checks whether either or both the actor (the passenger(s)) and the target (the entity being ridden) fulfills this bi-entity condition.
    • x_modifier; an optional modifier field, which will be applied to the passenger's X mounting position.
    • y_modifier; an optional modifier field, which will be applied to the passenger's Y mounting position.
    • z_modifier; an optional modifier field, which will be applied to the passenger's Z mounting position.
  • New damage condition type: attacker; similar to Apoli's attacker damage condition type, except it has a bientity_condition field.

Full changelog: v1.9.1-1.20...v1.10.0-1.20.2