Auto Map Markers for VS 1.19.0+
Significantly updated in tandem with the new Vintage Story 1.19 release:
- Added new translations. Thank you to all who contributed!
- Japanese (courtesy of RikeiR)
- French (courtesy of Laerinok)
- Ukranian (courtesy of CakesTwix)
- Note: The mod's configuration GUI has changed a bit - some translations may no longer fit nicely into GUI buttons. If anyone wants to help tweak the translations to fit into the GUI a bit nicer, feel free to do so! You can contribute updated translations on crowdin or GitHub.
- Added a new method to mark things without having to interact/harvest/break them, just by pressing the "sneak" button while looking at the object. This means the mod will now have two methods to create markers - the existing method, or the sneak method - and you can choose to enable either or both of those methods.
- Added many new types of automatic map markers, including:
- Edible mushrooms
- Poisonous mushrooms
- Fruit trees
- Flowers
- Wild crops
- Reeds
- Deep ores (ores that are in stone / mineable)
- Beehives
- Translocators
- Blue clay and fire clay
- Peat
- High fertility soil
- Meteoritic iron
- Saltpeter
- Some markers now get dynamic names depending on variant. For example, if you configure edible mushrooms to have the map marker label "mushy" the map marker will also include the name of the specific mushroom in parentheses, such as "mushy (king bolete)". This naming system also works for poisonous mushrooms, flowers, fruit trees, wild crops, and reeds.
- Improved compatibility with other mods:
- Fixed an issue that prevented the mod from working when using other mods that created custom MapLayer classes (ex: VsWaypointSharing, Cartographer)
- Enabled support for mods that add new custom map marker icons. Auto Map Markers will now include those icons as options for the player to choose. (ex: More Map Icons, Not Enough Map Icons)
- Various other fixes:
- Fixed a crash that could occur when exiting a world due to a nullreference error.
- Fixed a crash that affected certain users when opening the mod's config menu - icon assets were not always loaded and could cause a nullreference error
- Fixed some minor warning messages that appeared in the client log when loading the mod - JSON patches needed to be updated to specify they are server-side only.