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Add immediate mode manipulator widget macros for the playground (flut…
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// Copyright 2013 The Flutter Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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#include "widgets.h" | ||
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namespace impeller { | ||
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// | ||
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} // namespace impeller |
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// Copyright 2013 The Flutter Authors. All rights reserved. | ||
// Use of this source code is governed by a BSD-style license that can be | ||
// found in the LICENSE file. | ||
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#pragma once | ||
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#include <tuple> | ||
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#include "impeller/base/strings.h" | ||
#include "impeller/geometry/color.h" | ||
#include "impeller/geometry/point.h" | ||
#include "third_party/imgui/imgui.h" | ||
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#define IMPELLER_PLAYGROUND_POINT(default_position, radius, color) \ | ||
({ \ | ||
static impeller::Point position = default_position; \ | ||
static impeller::Point reset_position = default_position; \ | ||
float radius_ = radius; \ | ||
impeller::Color color_ = color; \ | ||
\ | ||
static bool dragging = false; \ | ||
impeller::Point mouse_pos(ImGui::GetMousePos().x, ImGui::GetMousePos().y); \ | ||
static impeller::Point prev_mouse_pos = mouse_pos; \ | ||
\ | ||
if (ImGui::IsKeyPressed('R')) { \ | ||
position = reset_position; \ | ||
dragging = false; \ | ||
} \ | ||
\ | ||
bool hovering = position.GetDistance(mouse_pos) < radius_ && \ | ||
position.GetDistance(prev_mouse_pos) < radius_; \ | ||
if (!ImGui::IsMouseDown(0)) { \ | ||
dragging = false; \ | ||
} else if (hovering && ImGui::IsMouseClicked(0)) { \ | ||
dragging = true; \ | ||
} \ | ||
if (dragging) { \ | ||
position += mouse_pos - prev_mouse_pos; \ | ||
} \ | ||
ImGui::GetBackgroundDrawList()->AddCircleFilled( \ | ||
{position.x, position.y}, radius_, \ | ||
ImColor(color_.red, color_.green, color_.blue, \ | ||
(hovering || dragging) ? 0.6f : 0.3f)); \ | ||
if (hovering || dragging) { \ | ||
ImGui::GetBackgroundDrawList()->AddText( \ | ||
{position.x - radius_, position.y + radius_ + 10}, \ | ||
ImColor(color_.red, color.green, color.blue, 1.0f), \ | ||
impeller::SPrintF("x:%0.3f y:%0.3f", position.x, position.y) \ | ||
.c_str()); \ | ||
} \ | ||
prev_mouse_pos = mouse_pos; \ | ||
position; \ | ||
}) | ||
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#define IMPELLER_PLAYGROUND_LINE(default_position_a, default_position_b, \ | ||
radius, color_a, color_b) \ | ||
({ \ | ||
impeller::Point position_a = default_position_a; \ | ||
impeller::Point position_b = default_position_b; \ | ||
float r_ = radius; \ | ||
impeller::Color color_a_ = color_a; \ | ||
impeller::Color color_b_ = color_b; \ | ||
\ | ||
position_a = IMPELLER_PLAYGROUND_POINT(position_a, r_, color_a_); \ | ||
position_b = IMPELLER_PLAYGROUND_POINT(position_b, r_, color_b_); \ | ||
\ | ||
auto dir = (position_b - position_a).Normalize() * r_; \ | ||
auto line_a = position_a + dir; \ | ||
auto line_b = position_b - dir; \ | ||
ImGui::GetBackgroundDrawList()->AddLine( \ | ||
{line_a.x, line_a.y}, {line_b.x, line_b.y}, \ | ||
ImColor(color_b.red, color_b.green, color_b.blue, 0.3f)); \ | ||
\ | ||
std::make_tuple(position_a, position_b); \ | ||
}) |