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feat: add tag badge to palette picker #8208
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cursor: default; | ||
cursor: inherit; |
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I changed this so that when the badge is placed inside a clickable component, such that clicking the badge will bubble up and trigger a click handler, the cursor should adopt to the parent component style by default. If the badge itself is clickable, this cursor style is overridden.
Rather than add an API for an extremely specific use-case, why not make If we want to put some guard rails around custom renders, I'd also be open to a more limited |
Ok I made the |
@nickofthyme: Apologies for sticking my nose into this PR. Regardless of the technical implementation, I'm personally not a fan of appending an Thoughts? CCing @gvnmagni. |
No problem at all, happy to get your thoughts. I like your proposal better. Updated in fb1b41d. |
Preview staging links for this PR:
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{typeof title !== 'string' ? ( | ||
title | ||
) : ( | ||
<EuiText | ||
aria-hidden="true" | ||
className="euiColorPalettePicker__itemTitle" | ||
size="xs" | ||
> | ||
{title} | ||
</EuiText> | ||
)} |
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I'm going to be an annoying jerk here - based on Marcialis's mocks, I'd rather add new prepend
/append
APIs over allowing title
to be a ReactNode 🙈 It has the added benefit of less string/type shenanigans, and also matching existing APIs in EuiComboBox/EuiSelectable.
Summary
Adds an
EuiBadge
to theEuiColorPalettePicker
list items. This allows tagging the main palette asDefault
without using parenthesis (i.e.Elastic (default)
), see elastic/kibana#192848 (comment).See storybook demo here.
QA
Remove or strikethrough items that do not apply to your PR.
General checklist
@default
if default values are missing) and playground toggles