Based on Cloner System extension https://github.com/androdlang/Extensions/tree/master/ClonerSystem by https://github.com/androdlang
More info and docs here - https://doc.babylonjs.com/communityExtensions/clonerSystem
Definitions:
- Cloners: given one or several meshes, either clones or instances will distributed in a specific manner. If more than one mesh is provided, the meshes are distributed alternatively. Additionally, cloners can be nested, so it is possible to clone cloners. Each cloner can have several Effectors (in particular order) to influence the Scale/Position/Rotation parameter of a clone (or cloner). A sensitivity parameter controls this influence for a cloner. Following Objects are designated:
- RadialCloner: radial distribution where following parameters are recognized: input-meshlist, count, radius, offset, startangle, endangle, Effector-sensitivity for Position, Scale and Rotation, alignment-flag, orientation.
- LinearCloner: linear distribution where following parameters are recognized: input-meshlist, count, offset, growth, Effector-sensitivity for Position, Scale and Rotation. An interpolation-mode-flag determines, if the clone -parameters (Scale/Position/Rotation) are interpreted as "step" or "end"-values.
- MatrixCloner: distribution in 3D space where following parameters are recognized: input-meshlist, mcount, size.
- ObjectCloner: distribution over faces of a mesh where following parameters are recognized: input-meshlist, reference-mesh.
- RandomEffector: influences Scale/Position/Rotation of a clone with repeatable random values, controlled with an overall "strength" parameter.
The demo with all cloners (animated) - https://clonersystem.babylonpress.org/ (the default example scene for this repo)
The demo with all cloners (static) - https://babylonpress.org/cloner/
Extensive old version documentation - https://doc.babylonjs.com/communityExtensions/clonerSystem
https://playground.babylonjs.com/#1MYQ3T#47
https://playground.babylonjs.com/#1WRUHY#2
https://www.babylonjs-playground.com/#1NYYEQ#5
https://www.babylonjs-playground.com/#1NYYEQ#6
https://www.babylonjs-playground.com/#1NYYEQ#7
https://playground.babylonjs.com/#JWETXJ#0
Import is done through src/clonersystem/index.ts.
You may import the whole ClonerSystem and then use like ClonerSystem.MatrixCloner etc.
Or, for better tree shaking, import them like
import { RandomEffector } from "../clonersystem";
import { MatrixCloner } from "../clonersystem"
Then use like
const mc = new MatrixCloner([capsule, box, sphere], scene, { mcount: { x: 5, y: 5, z: 5 }, }); mc.root!.position = new Vector3(-10, 0, 15); const rr = new RandomEffector(); rr.strength = 1; rr.position = { x: 2, y: 0, z: 2 }; rr.rotation = { x: 70, y: 30, z: 0 }; mc.addEffector(rr, 1);
This is a Babylon.js project using typescript, latest babylon.js es6 core module, webpack 4 with webpack dev server, hot loading, eslint, vscode support and more.
To run the basic Cloner System scene (with some animations):
- Clone / download this repository
- run
npm install
to install the needed dependencies. - run
npm start
- A new window should open in your default browser. if it doesn't, open
http://localhost:8080
Running npm start
will start the webpack dev server with hot-reloading turned on.
The ./src/scenes
directory contains one example of the scene that can be loaded. To load a different scene change the import in ./src/createScene.ts
to the scene you want to load.
Open the URL in a webgpu-enabled browser and add "?engine=webgpu" to the URL. http://localhost:8080/?engine=webgpu
.
Example: https://clonersystem.babylonpress.org/?engine=webgpu
To generate documentation use
npx typedoc --out docs src/clonersystem/index.ts