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Performance : improve time to open a room. #3186

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merged 5 commits into from
Jul 17, 2024

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ganfra
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@ganfra ganfra commented Jul 12, 2024

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Currently when getting a room through the client.getRoom(roomId) method, it also initialises a MatrixTimeline and automatically add the timeline listener.
This is not ok for performance as we use the method in different contexts where we don't need to listen to timeline events.

The timeline will now be subscribed only when needed. It's still hidden by the sdk, so it remains transparent for the client .

Also, rust sdk has removed his timeline cache, getting a fullRoom takes some time as we need to initialise the inner timeline. I've now added a small lruCache to keep those in memory.

Last point, the app was triggering some back pagination because of some race condition when building UI items.

Motivation and context

Closes #3179

Screenshots / GIFs

Tests

  • Open a room
  • Close the room
  • Re-open the same room
  • Repeat and everything should stay quick and memory low.

Tested devices

  • Physical
  • Emulator
  • OS version(s):

Checklist

  • Changes have been tested on an Android device or Android emulator with API 23
  • UI change has been tested on both light and dark themes
  • Accessibility has been taken into account. See https://github.com/element-hq/element-x-android/blob/develop/CONTRIBUTING.md#accessibility
  • Pull request is based on the develop branch
  • Pull request title will be used in the release note, it clearly define what will change for the user
  • Pull request includes screenshots or videos if containing UI changes
  • Pull request includes a sign off
  • You've made a self review of your PR

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codecov bot commented Jul 12, 2024

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 76.12%. Comparing base (61c0216) to head (f08d30b).
Report is 35 commits behind head on develop.

Additional details and impacted files
@@           Coverage Diff            @@
##           develop    #3186   +/-   ##
========================================
  Coverage    76.12%   76.12%           
========================================
  Files         1643     1643           
  Lines        38668    38668           
  Branches      7475     7475           
========================================
  Hits         29437    29437           
  Misses        5341     5341           
  Partials      3890     3890           

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@ganfra ganfra marked this pull request as ready for review July 15, 2024 10:01
@ganfra ganfra requested a review from a team as a code owner July 15, 2024 10:01
@ganfra ganfra requested review from bmarty and removed request for a team July 15, 2024 10:01
@bmarty bmarty added the PR-Misc For other changes label Jul 15, 2024
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bmarty commented Jul 15, 2024

@ganfra do you think that merging this PR can close #3179?

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frebib commented Jul 15, 2024

@ganfra do you think that merging this PR can close #3179?

With this PR, performance seems better, but IMHO still not close to what it should be. I don't know if EX or rust-sdk is to blame. I still see ~1s+ room opening times. For contrast, WhatsApp opens rooms instantly.

This is especially obvious when you compare to EXA builds from ~6 months ago where timeline loading was so fast that it would cause visual stuttering in the animations. Whilst the dropped frames were annoying, it's a lot less annoying than looking at that dreaded spinner

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ganfra commented Jul 15, 2024

Currently we are in a state where the rust sdk has no cached timeline, so it's creating one each time. It'll be back later, so should be faster again.
We also have some slowness coming from using JNA (though uniffi).
And in the end we might have some overhead from kotlin codebase, like this PR is improving.

@ganfra ganfra marked this pull request as draft July 16, 2024 14:15
@ganfra ganfra marked this pull request as ready for review July 17, 2024 13:49
@ganfra ganfra changed the title Performance : subscribe to timeline items only when necessary Performance : improve time to open a room. Jul 17, 2024
@ganfra ganfra requested review from bmarty and jmartinesp July 17, 2024 13:54
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I'm a bit wary about the never called RustRoomFactory.destroy(). Other than that, it seems to have improved the situation a lot!

private val mutex = Mutex()
private var isDestroyed: Boolean = false

private data class RustRoomObjects(
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RustRoomReferences? Naming is hard, up to you.

@@ -70,30 +88,41 @@ class RustRoomFactory(
)
}

suspend fun create(roomId: RoomId): MatrixRoom? = withContext(createRoomDispatcher) {
var cachedPairOfRoom: Pair<RoomListItem, Room>?
suspend fun destroy() {
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Is this ever called? I couldn't find anything calling it.

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Oooops, it was, but I reverted some part and forgot about this one, thanks!

Comment on lines +74 to +75
oldRoom.roomListItem.close()
oldRoom.fullRoom.close()
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Clever!

@ganfra ganfra requested a review from jmartinesp July 17, 2024 15:28
@ganfra ganfra added the Run-Maestro Starts a Maestro Cloud session to run integration tests label Jul 17, 2024
@github-actions github-actions bot removed the Run-Maestro Starts a Maestro Cloud session to run integration tests label Jul 17, 2024
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LGTM and tested OK, thanks!

@ganfra ganfra merged commit a198716 into develop Jul 17, 2024
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@ganfra ganfra deleted the feature/fga/investigate_performance_issue branch July 17, 2024 17:18
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Opening rooms is excruciatingly slow
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