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Efficient C# implementation of Delaunay triangulation for Unity. Optimized for mesh generation and geometric tasks.

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elmortem/triangulation-delone

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Triangulation Delone

Description

Based on code from the site https://www.cyberforum.ru/csharp-beginners/thread2787671.html

I refactored the code, converted everything to Vector2 and float, and supported negative coordinates.

Installation

Installation as a unity module via a git link in PackageManager or direct editing of `Packages/manifest' is supported.json:

"com.elmortem.delone": "https://github.com/elmortem/triangulation-delone.git?path=Packages/triangulation-delone",

Thanks

Thanks Woldemar89 and cergeq.

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Efficient C# implementation of Delaunay triangulation for Unity. Optimized for mesh generation and geometric tasks.

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