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Fix continuous RunMode in glium backend on Windows
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parasyte committed Sep 13, 2020
1 parent 5ba4209 commit 7444b51
Showing 1 changed file with 33 additions and 22 deletions.
55 changes: 33 additions & 22 deletions egui_glium/src/backend.rs
Original file line number Diff line number Diff line change
Expand Up @@ -90,31 +90,42 @@ pub fn run(
let mut clipboard = init_clipboard();

event_loop.run(move |event, _, control_flow| {
*control_flow = glutin::event_loop::ControlFlow::Wait;

match event {
glutin::event::Event::RedrawRequested(_) => {
let egui_start = Instant::now();
raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9;
raw_input.seconds_since_midnight = Some(local_time_of_day());

let mut ui = ctx.begin_frame(raw_input.take());
app.ui(&mut ui, &mut runner);
let (output, paint_jobs) = ctx.end_frame();

let frame_time = (Instant::now() - egui_start).as_secs_f64() as f32;
runner.frame_times.add(raw_input.time, frame_time);

painter.paint_jobs(&display, paint_jobs, &ctx.texture());

if runner.quit {
*control_flow = glutin::event_loop::ControlFlow::Exit
} else if runner.run_mode() == RunMode::Continuous || output.needs_repaint {
let mut redraw = || {
let egui_start = Instant::now();
raw_input.time = start_time.elapsed().as_nanos() as f64 * 1e-9;
raw_input.seconds_since_midnight = Some(local_time_of_day());

let mut ui = ctx.begin_frame(raw_input.take());
app.ui(&mut ui, &mut runner);
let (output, paint_jobs) = ctx.end_frame();

let frame_time = (Instant::now() - egui_start).as_secs_f64() as f32;
runner.frame_times.add(raw_input.time, frame_time);

painter.paint_jobs(&display, paint_jobs, &ctx.texture());

*control_flow = if runner.quit {
glutin::event_loop::ControlFlow::Exit
} else if runner.run_mode() == RunMode::Continuous {
display.gl_window().window().request_redraw();
glutin::event_loop::ControlFlow::Poll
} else {
if output.needs_repaint {
display.gl_window().window().request_redraw();
}
glutin::event_loop::ControlFlow::Wait
};

handle_output(output, &display, clipboard.as_mut());
};

match event {
// OS-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619
glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),

handle_output(output, &display, clipboard.as_mut());
}
glutin::event::Event::WindowEvent { event, .. } => {
input_to_egui(event, clipboard.as_mut(), &mut raw_input, control_flow);
display.gl_window().window().request_redraw(); // TODO: maybe only on some events?
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