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Windows cannot be resized when in front of a plot #3923
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I've made the following observations, if it helps:
I'll try to bisect and find out when it started. |
Looks like this goes way back. I couldn't find out the exact commit that caused it, because a few ones in the middle are making the demo app crash for some reason so I can't test them. But it has been this way at least since 0.21.0, and I think it started somewhere after 0.19.0. |
The interaction code could use some cleanup. I think the problem can be solved with: |
Thanks for opening an issue! I was hoping that this would be something that the plot itself does not handle properly. Unfortunately I don't have the capacity to delve deep into the interaction code at the moment. |
* Closes emilk/egui#3936 * Closes emilk/egui#3923 * Closes emilk/egui#4058 The interaction code is now done at the start of the frame, using stored `WidgetRect`s from the previous frame. The intention is that the new interaction code should be more accurate, making it easier to hit widgets, and better respecting the rules of overlapping widgets. There is a new `style::Interaction::interact_radius` controlling how far away from a widget the cursor can be and still hit it. This helps big fat fingers hit small widgets on touch screens. This PR adds a new `Context::read_response` which lets you read the `Response` of a `Widget` _before_ you create the widget. This can be used for styling, or for reading the result of an interaction early (to prevent frame-delay) for a widget you add late (so it is on top of other widgets). #⚠️ BREAKING CHANGES `Memory::dragged_id`, `Memory::set_dragged_id` etc have been moved to `Context`. The semantics for `Context::dragged_id` is slightly different: a widget is not considered dragged until egui it is sure this is not a click-in-progress. For a widget that is only sensitive to drags, that is right away, but for widgets sensitive to both clicks and drags it is not until the mouse has moved a certain distance. # TODO * [x] Fix panel resizing * [x] Fix scroll hover weirdness * [x] Fix Resize widget * [x] Fix drag-and-drop * [x] Test all of egui_demo_app * [x] Change `is_dragging` API * [x] Consistent naming of start/stop or begin/end drag * [x] Test `egui_tiles` * [x] Test Rerun * [x] Document * [x] Document breaking changes in PR description * [x] Test one final time # Saving for a later PR * [ ] Fix emilk/egui#4047 * [ ] Specify what the response order for e.g. `ui.horizontal` is I think both these can be fixed if each `Ui` registers themselves as a `WidgetRect`, with the possibility to interact with it later, as if the interaction was under all widgets on top of it.
* Closes emilk#3936 * Closes emilk#3923 * Closes emilk#4058 The interaction code is now done at the start of the frame, using stored `WidgetRect`s from the previous frame. The intention is that the new interaction code should be more accurate, making it easier to hit widgets, and better respecting the rules of overlapping widgets. There is a new `style::Interaction::interact_radius` controlling how far away from a widget the cursor can be and still hit it. This helps big fat fingers hit small widgets on touch screens. This PR adds a new `Context::read_response` which lets you read the `Response` of a `Widget` _before_ you create the widget. This can be used for styling, or for reading the result of an interaction early (to prevent frame-delay) for a widget you add late (so it is on top of other widgets). #⚠️ BREAKING CHANGES `Memory::dragged_id`, `Memory::set_dragged_id` etc have been moved to `Context`. The semantics for `Context::dragged_id` is slightly different: a widget is not considered dragged until egui it is sure this is not a click-in-progress. For a widget that is only sensitive to drags, that is right away, but for widgets sensitive to both clicks and drags it is not until the mouse has moved a certain distance. # TODO * [x] Fix panel resizing * [x] Fix scroll hover weirdness * [x] Fix Resize widget * [x] Fix drag-and-drop * [x] Test all of egui_demo_app * [x] Change `is_dragging` API * [x] Consistent naming of start/stop or begin/end drag * [x] Test `egui_tiles` * [x] Test Rerun * [x] Document * [x] Document breaking changes in PR description * [x] Test one final time # Saving for a later PR * [ ] Fix emilk#4047 * [ ] Specify what the response order for e.g. `ui.horizontal` is I think both these can be fixed if each `Ui` registers themselves as a `WidgetRect`, with the possibility to interact with it later, as if the interaction was under all widgets on top of it.
Happens on the current master branch: 527f4bf
Windows cannot be resized by dragging the bottom right corner when they are in front of a plot. The corner just jumps away.
@emilk Do you have a suspicion where the issue might come from? I'd be happy to try and fix it.
In the web demo it looks like this:
window_resize.mp4
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